The following warnings occurred:
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 6 Vote(s) - 4.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Official Move Approval IV
(01-29-2017, 05:32 PM)Jak Mar Wrote: Tier 2 Super- Light Regeneration(Requires Healing, Light Jak) 300 OM- Light Jak is able to heal himself and allies when getting some form of attack. It takes about a half a minute to heal each wound caused on the body. Allies must be a close distance to Light Jak to be speed their healing. The healing occurs at the level of Advanced Regeneration.  SP is required for Jak to heal multiple times. (I'm going to put this as a super move then.

You don't need to have a cast time with this if it's a Super Move. It would be an instant heal equal to the SP cost, not 'per injury', though if you want to write two wounds closing as how that healing is expressed, that's fine. Also, you'll need to spend SP each time you use it, not just during multiple casts.

(01-29-2017, 08:45 PM)Ezrihel Wrote:
-EDITING COMPLETE-

Dies Irae - (Physical Strength, Ranged Proficiency, Debuff, Area) 900 OM

Over the course of thirty five seconds, Ezrihel summons seven flaming swords of unusually sturdy brimstone, averaging out to about one blade per five seconds. These swords hover directly behind him, rotating in a circle parallel to his back in a counterclockwise motion. While summoning Ezrihel may not use movement abilities and can only move at around half his full speed. He is also unable to use any of his offensive capabilities, restricted to only dodging until at least three blades have been summoned. The energy required to summon each blade is reasonable, but as with all things, it will wear him out. Summoning the initial three blades is the most taxing. This energy drain levels out for middle two blades until ramping up again for the sixth and seventh blades, taking twice the energy as the fourth and fifth blades. Summoning all seven blades in thirty five seconds would tire him a good deal, leaving him at about half his normal energy.

These burning swords are about 49” long from end to end, a sharp edge running the entire length on either side, making them generally unsafe for others to touch. The flames that lap from these blades burn an eerie cobalt blue. It should be noted that the flames burn hot and are not meant simply for show. When using the swords as a projectile they have an accurate range of up to thirty yards maximum and fly through the air at around 300 feet per second, the speed of an arrow. No more than seven total blades may be summoned during this move. After two minutes the fire consumes however many swords remain, thus ending the move.

The scent of burning brimstone gives targets within a ten foot radius a headache, making it harder to concentrate on their attacks. Their sinuses burn and their eyes smart from the noxious odor. This effect is stronger nearest to Ezrihel and only takes effect after three or more swords have been summoned. It is the most potent with all seven blades, gradually growing weaker as the number of blades decrease. The effect completely dissipates once all seven blades have been used.

Pointing to his target, a single sword will float forward, tilting until the tip is aligned with his index finger before being launched. This takes about four seconds from start to finish if the target is relatively slow or otherwise easy to track, and up to a few seconds longer with a quicker opponent. The direction of the sword may not be changed after it is fired and is more of a fire and forget type of attack. Whether the blade finds the flesh of foe or the terrain, it explodes with a strong concussive force, enough to knock an opponent back several feet, or at the very least set them heavily off balance. This explosion has a diameter of about six feet, being the strongest near the point of impact and does damage equal to that of a similarly sized explosive. This becomes increasingly more taxing as each blade is used, eventually leaving him rather winded, his lungs burning, breathing labored and arms weak when the final blade is used.

If a particular opponent has been being rather annoying, he may choose to grab a sword and wield it for melee use. The blade in itself functions much the same as a regular sword and is about just as tiring to use. The blades are useful for two attacks before exploding on the third strike when used as a melee weapon. When exploded this way, the area affected is much smaller but just as intense, only able to repel a single target back a few feet. This does damage equal to that of a similarly sized explosive.

In order to do as much damage as possible, Ezrihel may pull the circle of blades in around his waist. Their tips pointing outwards, they now run perpendicular to his body. Pulling his arms in, he causes them to rotate around him rapidly before throwing his arms out to his sides. The blades are then flung out in the direction they point. Their direction can not be altered after firing. This may only be used after all seven blades have been summoned and three or more still exist. Whether the blade finds the flesh of foe or the terrain, it explodes with a intense concussive force, enough to knock an opponent back several feet and tear a three foot deep crater into the ground where it strikes. This explosion has a diameter of about six feet, being the strongest near the point of impact; doing damage equal to that of a similarly sized explosive. This in full takes about seven seconds and is very taxing, leaving him winded, sluggish and weary afterwards.

Approoooved.

(02-01-2017, 03:36 AM)Desco Wrote: Half rp Fodder half move

Wonder Summon (300, requires Mimic)

One of the main aspects of TBG's ADAPT system is the wonder summoning process. Whenever Toybox Girl needs to create an object for a mimicked move, such as a weapon, it summons as blue cubes appearing in sequence and shifting to the item in question. Unsummoning an item works in the same fashion in reverse. This has no effect on the move itself except in appearance.

In the same fashion, TBG can use her ADAPT system to create a copy of any non-artifect non-item non-secondary object (physical or not). This takes 5 seconds to do during which time physical interference with the targeted area will cancel the creation. In addtion to the initial cost, having an item active like this costs an amount of energy based on the complexity of the object. More complexity and power quickly increases this cost. She cannot create just pieces of an object such as half of a brick but she can summon the pieces such as the cylinder in an engine. At any time TBG can stop paying for a wonder summon causing it to disappear in the same fashion that  it appeared. She does not store the memory of objects as she does with mimicked moves. Objects summoned this was, as they are not moves, are incidental weapons if used as such.

Good to go.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights



Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)