The following warnings occurred:
Warning [2] Undefined array key 5 - Line: 4027 - File: inc/functions.php PHP 8.5.12 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 4027 errorHandler->error_callback
/showthread.php 86 build_prefixes
Warning [2] Undefined array key 0 - Line: 1636 - File: showthread.php PHP 8.5.12 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1636 errorHandler->error_callback
/showthread.php 912 buildtree
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.5.12 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback
Warning [2] Undefined array key "showquickreply" - Line: 1231 - File: showthread.php PHP 8.5.12 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Request help discribing / pricing moves
#2
In regards to metal control you're mostly going to be limited to your own metal and you're going to have to purchase specific applications rather than a general "power". For example you might have one move that bends metal to create a shield in front of him.

A general one that simply picks things up with metal arms or whatever could be created, just pick up all the telekinesis requirements and then create a move that has similar applications to telekinesis's base effects.

Obviously you won't be able to have an advantage against primes that use metal, because balance and such.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)