The following warnings occurred:
Warning [2] Undefined array key 0 - Line: 1636 - File: showthread.php PHP 8.2.29 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1636 errorHandler->error_callback
/showthread.php 912 buildtree
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.2.29 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Official Move Approval III
Omni Wrote:
Thaal Sinestro Wrote:I'm not sure if this is an RP mod, if it should have any cost at all, or what. It wouldn't allow him to do anything any basic prime can't do by default, and in fact because the items ate impermanent, it's actually kinda weaker than just using OM. The only benefit it has is that he can make them and dismiss them quickly, where OM created objects take a minimum of 3 minutes. I have no idea what the cost should be.

Hard Light Constructs:
Sinestro can create small items that would normally be summoned with RP omnilium out if hard light. These items are just like all of his other constructs in that they are temporary and completely dependant on his concentration. These items can be broken and their durability is a reflection if his focus (meaning less focus is less durable). If his concentration is ever broken, the construct stops existing.

You'll have to give me some examples.
Like, he could make a screwdriver or a pair of scissors. He could project an image of a map if he already knew the details on the map. He could summon like... a war bugle?

Everything he would do with them would be non-combat, it they would just represent a power he already has, like telekinesis. Things that normal items, like a set of binoculars, could do would work, but within the RP limited that OM summoned items would have. So he couldn't summon like, a jetpack because that'd be Flight etc
[Image: sig2.jpg]


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)