07-10-2015, 11:49 AM
Quote:Poison Sting (Physical, Ranged, Debuff) - Through either using a physical delivery point for the poison (eg. tail, fangs) or firing tiny poison needles from range, Ditto can inflict his target with a weak poison which causes mild pain and discomfort, and makes it hard for the victim to concentrate. This effect lasts around thirty seconds, and takes Ditto about three seconds to prepare for either physical or ranged delivery.Approved at 600 OM.
Quote:Leech Seed (Ranged, Debuff): As a grass type, Ditto takes four seconds to prepare a seed, the origin of which varies by his form. He then launches it with the speed of a normal throw. When it hits its target, the seed splits and around five to six thin vines unfurl and wrap around it. The vines do not cover the target entirely, so Ditto must aim carefully; he generally tries to hit the chest (to bind the arms), the thighs (to bind the legs) or the forehead (to bind the face and eyes). The vines slowly sap the energy from the opponent, but it is not delivered to Ditto. The vines are strong enough to bind arms and legs with little effort, especially if the target is not expecting or ready for it. However, a good flex of the muscles can usually snap the vines in around three seconds. If the opponent is ready for the vines, it is almost ineffectual, as stiffening the muscles before the vines latch on stretches them and makes them easier to break. Due to this, Ditto rarely uses this move twice; it is more of a surprise attack to stumble the opponent. However Ditto has been known to use this when winning a fight, as a weakened opponent has more difficulty escaping the vines.Approved at 300.
Quote:Sleep Powder (Ranged, Debuff): As a grass or bug type, Ditto has a store of fine blue powder that he can use to put an opponent to sleep. There is no loading time, but due to the quantity, he can only do this once per fight. Ditto sprays the powder in a similar range and speed as a blow of air through pursed lips would allow (about four or five centimetres wide, travelling at a breath's speed), or if in bug form, he can shake it from his wings/body, where it falls akin to dust without the assistance of wind (so he would only do this if above the opponent). Ditto can maintain this stream for three to four seconds before depleting. A whiff of the powder makes the opponent drowsy and sluggish; if Ditto's TEC is higher than the target, they fall asleep. They remain slumbering for about a minute, unless they take damage, at which point they wake up.Approved at 600 due to the two different types of usages. I'm assuming the bolded form has a slightly wider area of effect. Just to say that if it surpasses 3 feet in diameter it needs area attack.
Quote:Disable (Telekinesis, Debuff, Homing): As a psychic type, Ditto uses his telekinetic ability to completely encase an opponent, locking them in place. It takes Ditto about five seconds to prepare the ability, but once ready, it can be deployed instantly. Ditto must channel the ability to keep it going, and while doing this, he cannot move, attack or perform any other action. Against a target on par with Ditto's strength, Ditto can immobilise an opponent for ten seconds. A stronger opponent may only be for five seconds, while a weaker opponent may be a few seconds longer. However the longer Ditto channels this ability, the more fatigued he becomes.Approved at 300.
Quote:Ice Beam (Ranged, Debuff): Ditto gathers his energy for two seconds and fires a beam of ice energy, damaging enemies with intense cold. With focused aim on a point (about five seconds), the impact point freezes over in a thin layer of ice. With equal or greater TEC, an opponent could break free in two to three seconds. A weaker enemy may take a few seconds longer. Ditto can maintain the ability for about 10 to 15 seconds comfortably, but any further and it becomes strenuous.Approved at 300.
Quote:Psybeam (Ranged): Ditto prepares for three seconds and launches a beam of telekinetic energy flashing through all the colours of the rainbow, travelling at the speed of an arrow. The beam can be maintained for up to 10 to 15 seconds comfortably, but any longer and it becomes onerous. Ditto normally uses it for short bursts of damage.Approved at 300.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

