07-09-2015, 05:25 PM
Zack Fair Wrote:Bolt Materia - 300 OMApproved with the bolded buff, IF you want it. Dealing no lasting damage seems a little weak but you can have it that way if you want it to be a really low energy spell that's easy to spam without tiring Zack.
(Requires Ranged Proficiency)
A fist sized, green orb that Zack can hold in one hand. By concentrating his spirit energy into the Materia he can fire a single bolt of electricity straight forward from it. He can fire the first shot as fast as he can draw the Materia from his back left belt pouch and produce it, which is on average a second and a half. After that, it takes approximately 3 seconds between consecutive bolts, while he summons up the energy to use it again. The bolts are typically powerful enough to stop an attacker in their tracks for a second, but do not leave much lasting damage. Zack cannot cast the Bolt spell without the Materia.
Demetri Malius Wrote:Move UpgradeBoth upgrades approved at the suggested prices.
Chain Kunai(300, ranged proficiency)
Demetri can summon two chain kunai, one in each hand, which are used for closer ranged combat. They have a reach of five meters and take 5 seconds each to summon but become less effective when his target is closer than a meter of Demetri. Demetri can also used his chain kunai to deflect light physical projectiles(less than a pound in weight). The chain kunai can be broken with heavy weapons, rendering them unusable by Demetri.
upgraded to...
Chain Kunai(600 Requires Ranged Proficiency, Master Acrobat)
Demetri can summon up to two chain kunai, one in each hand, which are used for closer ranged combat. While not moving, they take 5 seconds each to summon, but can take up to 15 seconds depending on how fast Demetri is moving. They have a reach of ten meters but become less effective when his target gets close than a meter. Demetri can also used his chain kunai to deflect light physical projectiles(less than a pound in weight). The chain kunai can be broken with heavy weapons, rendering them unusable by Demetri, in which he must summon them again. Demetri, with acrobatic skills, can use his chain kunai as a tool for maneuverability and mobility, allowing him to grasp or hook onto poles and buildings to allow him to swing himself for extra force and speed. Demetri can also grasp objects and people with his chain kunai and pull them towards him. However, grasping foes with the kunai pose a risk, as they can also use the chain to pull him, which can serve as a disadvantage.
I clarified some parts of the move and added a grappling effect to it. I also lengthened the chain in order to allow better use of the mobility part. The grasping above refers to grabbing a limb of a prime,(arm or leg), and has no restriction capabilities(yet), although a leg pull may result in a fall. Also I plan to implement the following once I acquire debuff proficiency:
Using both of his kunai, demetri can wrap his chains around his foe and render them immobile. This is mostly used as a means of interrogation. Although this is very can stop almost any foe, non-physical attacks can still break both of Demetri's chains, and Demetri is not able to move at all during this time, and is extremely vulnerable to other enemies attacks.
The final total for the complete move will be 900 OM, along with the debuff proficiency requirement, but I will only be using the 600 cost part until I can afford the complete move.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

