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Space Verse
#22
I think that the argument of the Space Verse being used more than other verses is also sort of a strange one. Yeah, we don't want Verses to have TOO much overlap as far as setting goes, because that's the point of the Verses: to provide generic settings for certain types of stories to take place. So, yeah, we don't want there to be an infinite number of planets because then you can just ignore all the other verses. Makes sense.

However, the idea that people will want to write more stories in one verse than the other isn't an inherently BAD thing. There are more stories in Corruscant than in Camelot because that's the type of setting more people want to write stories in. That's not bad. If more people want to write stories in Space than they want to write stories in Fiery Volcano-land, that's also not bad.

The primary purpose of a Verse, so far as I can tell, is to provide a place for certain kinds of stories to take place. We shouldn't be trying to arbitrate the kinds of stories people are interested in writing, we should be facilitating more stories. As of right now, there is no place to write Space Stories, so it would make sense to make a Space Verse.

So I guess the question at hand is: How do we facilitate the best type of environment for space stories without making too much overlap with other verses?

The answers we have so far to that question are:
Make all the planets too small to have overlapping terrains.

Make the planets impermanent in some way, so that you can have stories in those places without fear of them replacing traditional verses.


I'm not totally sold on either of those, because they both limit the kind of space stories lots of people want to tell.

Who has some elegant solutions for our quandary?
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