07-06-2015, 05:11 AM
Gilgamesh Wrote:Poison Sting- How long does the poison last? This would be 600
I'm thinking about 30 seconds.
Leech Seed (Ranged, Debuff): Ditto fires a small seed that, when attaching to the target, unfurls a number of vines that wrap around the opponent, slowly draining them of energy. While sturdy, the vines can be removed with enough effort.
Sleep Powder (Ranged, Debuff): Ditto sprays a fine blue powder that makes it difficult to stay awake. If Ditto's TEC is higher than the opponent, they fall asleep. This lasts for about a minute, unless the target takes damage, at which point they wake up.
Disable (Telekinesis, Debuff): While as a psychic type, Ditto uses his paranormal powers to completely immobilise an opponent, freezing them in place and lifting them from the ground. Ditto cannot move or attack while doing this attack, and the longer he holds it, the more fatiguing it is.
Ice Beam (Ranged, Debuff): Ditto fires a beam of pure ice energy which damages enemies. With focused aim (about five seconds), the target begins freezing over with ice. With equal or greater TEC, an opponent could break free in two to three seconds.
Rock Throw (Ranged): As a rock, ground or fighting type, Ditto can rip out large rocks from the ground and hurl them as dangerous projectiles at the enemy.
Psybeam (Ranged): Ditto launches a rainbow hued telekinetic beam at his opponent, dealing damage.
Vine Whip (Ranged, Remote Control): Ditto releases malleable vines with rounded tips that he controls like extra appendages. These can stretch up to ten metres away, and the higher evolved form he is in, the more vines he can use. Eg. Bulbasaur has two, Ivysaur has four, and Venusaur has eight maximum.
Fire Punch/Blaze Kick (Physical, Debuff): Ditto coats his fist/foot in fire and attacks, adding heat and burn damage to his attacks.
Ice Punch/Frost Kick (Physical, Debuff): Ditto coats his fist/foot in ice and attacks, breaking the chunk of ice on his opponent for added cold damage.
Thunder Punch/Electro Kick (Physical, Debuff): Ditto coats his fist/foot in electricity, adding a small shock to each hit.
All elemental kickes/punches can be used repeatedly as their added effects are minor, but extended use will tire Ditto.
Sonic Boom (Ranged, Debuff): Ditto fires a fast travelling wave of solid sound. On impact, it disorientates and interrupts the opponent. It cannot be used consistently.
Smokescreen (Ranged, Debuff): Ditto launches a softball sized purple pellet. On impact, it breaks open and spills a purplish black cloud that blocks vision and scent.
Melee Object (Physical, Ranged): In many of Ditto's forms, the Pokemon carries a melee object to use as a weapon. Notable examples include Farfetch'd, Cubone/Marowak,
Shadow Ball (Ranged): Ditto pools ghost type energy into a ball about one and a half times the size of a basketball and throws it at the target, where that energy explodes.
Dragonbreath (Ranged): Ditto expels a potent purple stream of fiery energy, dealing damage. Continual use will lead to fatigue.
Pin Missile (Ranged, Debuff): Ditto fires tiny needle shaped projectiles at his target. They do not do a lot of damage, but are sharp and can be useful for holding off a foe, or popping a light object.
Leaf Blade (Physical): This allows Ditto to attack with the leaves of his form as if they were blades.
Screech (Ranged, Debuff, Area Attack(?)): Ditto screeches in a loud booming voice or a high pitched shriek, depending on his form. The sound is short but intense, enough to disorientate those around him for a few seconds.
Dragon Rush (Physical): Ditto coats himself in violet dragon energy and charges at the opponent. The impact creates a small explosion.
... I'm sorry.
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