10-04-2013, 04:43 PM
A little long-term ground work, but I want to get it approved now so I know what's up. This is how Whirda will develop over the next couple weeks. This is in the order I'll be buying them.
Alternate Form: The Shade (2000 OM)
Whirda gradually takes on the properties of the shade because she can't find a healer in time to stave off the infection. Her skin grows gray and lifeless, eyes flecked with yellow, hair darkens to black, etc... Because of this, she gains an alternate form with the stats ATK: 0, DEF: 4, SPD: 3, TEC: 3. While in shade form, she can't access her gust and cyclonic prison (and any future non-shade moves I might buy), and her atrophied muscles greatly reduce the efficacy of physical attacks. Switching forms would take a moment of concentration.
Shadowstep (Fluff/Teleport Power)
Whirda can step to any visible shadow within ten meters. Using this too many times in quick succession will sap her shadow energy and force her to revert to human form while it recharges (if this happens during a fight, I figure she's locked out of shadow form for the rest of the fight, so she has to use it sparingly).
Shadow Clone (600)
Whirda creates an identical clone of herself at target shadowy location within ten meters. The clone will try to attack a target she designates when it's created, but its attacks do minimal. Any time something strikes one of its limbs with an ATK stat of 2 or higher, the limb shreds into shadow and dissipates. Even headless, the clone can continue to attack, but any solid strike to the torso destroys it. Combined with Shadowstep, Whirda can trade places with her clone at will. Making too many clones in a short period will drain Whirda's shadow energy significantly.
Clone Bind (300)
Whirda's clone takes the place of the target's shadow, and after a moment explodes into shadow bindings. The bindings wrap tightly around the target, restricting his movement. Targets with a higher ATK skill can break out of the bindings more quickly. Requires Debilitate Proficiency. (Not sure if this would require Remote Control Proficiency, seems like it might.)
Ensconced In Shadow (Stealth Power)
After a few seconds of concentration in a shadowy spot, Whirda wraps herself in concealing shadow and becomes invisible to observers. She can move in this state, but careful inspection will reveal her.
Alternate Form: The Shade (2000 OM)
Whirda gradually takes on the properties of the shade because she can't find a healer in time to stave off the infection. Her skin grows gray and lifeless, eyes flecked with yellow, hair darkens to black, etc... Because of this, she gains an alternate form with the stats ATK: 0, DEF: 4, SPD: 3, TEC: 3. While in shade form, she can't access her gust and cyclonic prison (and any future non-shade moves I might buy), and her atrophied muscles greatly reduce the efficacy of physical attacks. Switching forms would take a moment of concentration.
Shadowstep (Fluff/Teleport Power)
Whirda can step to any visible shadow within ten meters. Using this too many times in quick succession will sap her shadow energy and force her to revert to human form while it recharges (if this happens during a fight, I figure she's locked out of shadow form for the rest of the fight, so she has to use it sparingly).
Shadow Clone (600)
Whirda creates an identical clone of herself at target shadowy location within ten meters. The clone will try to attack a target she designates when it's created, but its attacks do minimal. Any time something strikes one of its limbs with an ATK stat of 2 or higher, the limb shreds into shadow and dissipates. Even headless, the clone can continue to attack, but any solid strike to the torso destroys it. Combined with Shadowstep, Whirda can trade places with her clone at will. Making too many clones in a short period will drain Whirda's shadow energy significantly.
Clone Bind (300)
Whirda's clone takes the place of the target's shadow, and after a moment explodes into shadow bindings. The bindings wrap tightly around the target, restricting his movement. Targets with a higher ATK skill can break out of the bindings more quickly. Requires Debilitate Proficiency. (Not sure if this would require Remote Control Proficiency, seems like it might.)
Ensconced In Shadow (Stealth Power)
After a few seconds of concentration in a shadowy spot, Whirda wraps herself in concealing shadow and becomes invisible to observers. She can move in this state, but careful inspection will reveal her.


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