06-29-2015, 02:55 PM
Kunai(300-maybe 600?-, ranged proficiency, Enhanced Senses)
Demetri equips a set of up to ten kunai which can be thrown at almost any range, up to 50 meters. It takes a second to summon each kunai while immobile, but can take up to six if Demetri is moving, depending on his speed. Each one's effectiveness is determined by the distance it was thrown, at very close range it can impale the target, but at further ranges, can only scrape an opponent. Demetri must be conservative with his kunai, however, as they must be retrieved. (For example, if he used all ten in a fight, he cannot summon more and must either pick up the ones that missed his target or pull out the from his target.) They must be retrieved after each fight in order to be summoned later as well. Demetri can sense the locations of his kunai and can track them in opponents using his Advanced Senses, although they must be within range.
Chain Kunai(300-maybe 600?-, ranged proficiency)
Demetri can summon two chain kunai, one in each hand, which are used for closer ranged combat. They have a reach of five meters and take 5 seconds each to summon but become less effective when his target is closer than a meter of Demetri. Demetri can also used his chain kunai to deflect light physical projectiles(less than a pound in weight). The chain kunai can be broken with heavy weapons, rendering them unusable by Demetri.
Edit: added summon time and durability to chain kunai
(also still thinking about downsides for disarm)
Demetri equips a set of up to ten kunai which can be thrown at almost any range, up to 50 meters. It takes a second to summon each kunai while immobile, but can take up to six if Demetri is moving, depending on his speed. Each one's effectiveness is determined by the distance it was thrown, at very close range it can impale the target, but at further ranges, can only scrape an opponent. Demetri must be conservative with his kunai, however, as they must be retrieved. (For example, if he used all ten in a fight, he cannot summon more and must either pick up the ones that missed his target or pull out the from his target.) They must be retrieved after each fight in order to be summoned later as well. Demetri can sense the locations of his kunai and can track them in opponents using his Advanced Senses, although they must be within range.
Chain Kunai(300-maybe 600?-, ranged proficiency)
Demetri can summon two chain kunai, one in each hand, which are used for closer ranged combat. They have a reach of five meters and take 5 seconds each to summon but become less effective when his target is closer than a meter of Demetri. Demetri can also used his chain kunai to deflect light physical projectiles(less than a pound in weight). The chain kunai can be broken with heavy weapons, rendering them unusable by Demetri.
Edit: added summon time and durability to chain kunai
(also still thinking about downsides for disarm)


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