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Official Move Approval III
Guilimon and Ed your good


Okor Wrote:Edited the move in accordance with Gilg's suggestions.

Hunger (600 OM, requires Ranged, Debuff Proficiencies)
Okor's corrupted and malformed abdomen splits open, the bones revealing themselves as crooked, mangled teeth. From within this maw, decrepit entrails begin to stir, protrusions of spine and bone adorning the twisted organs. With a desperate hunger, one of the monstrous tentacles extends up to fifteen meters in a short span, wrapping itself around a foe, cutting deep into their flesh with its barbs. If the Foe's combined ATK and DEF stats are lower than Okor's, they are pulled towards him. If the Foe's combined ATK and DEF score is less than half of Okor's combined score (rounding down), they are pulled the full distance towards him, and are subject to a few bites from his maw. Otherwise, they are merely pulled closer towards him, the distance moved dependent on the difference between their ATK and DEF scores. A weaker opponent will be pulled perhaps ten meters, while a foe of average strength might be pulled only 5 meters.

Approved

Nealaphh Wrote:Maybe I'm just being overmodest because tricksy tricksy telepaths. Hopefully this lives up to 800 OM


Ego Nova [Tier 1 Offensive Supermove] (800 OM, Requires Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency and Telepathy)

A black shadow radiates outwards from Nealaphh along the ground, covering a radius of 30 meters. The god-mind hunches over, flexing its mental powers to their maximum before throwing its head back and unleashing a devastating telepathic scream that lasts 5 seconds. As the scream is flaring, the shadow lights up with thousands of stars. The charging sequence takes 4 seconds to execute, and anyone caught in the shadow field at the end of that time falls to the ground, clutching their heads in pain.

As the scream reaches its crescendo, Nealaphh releases a 30 meter wide burst of telekinetic force, violently blasting anyone within that distance away from itself with explosive force. Once the scream is over, primes can immediately get back on their feet, though they are left feeling dizzy and disoriented for ten seconds. Primes with higher mental resilience may be able to resist the lingering effects, but the scream will still keep them rooted while it is flaring.

This is good but your going to need Telekinesis for obvious reasons
[Image: GilgameshDAsig_zpsecqjfngm.png][Image: NB_BadgeRight.png][Image: RhzfCY6.gif] - Credit to Ezzy


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