06-24-2015, 06:35 PM
Quote:Stats:
ATK: 1 (2)
DEF: 4
SPD: 2
TEC: 1 (2)
Starting Proficiencies:
-Ranged Proficiency (1000 OM)
-Area Shield Proficiency (400 OM)
-Buff Proficiency (400 OM)
Starting Powers:
-Healing (2500 OM)
Starting Moves:
Turtle shell: (300 OM) Required: Area Shield Proficiency
Turtle Shell appears as a fairly large blue tinted orb, about four and a half feet in radius and an essentially solid wall. The immobile sphere surrounds the caster and anyone close enough to be in the radius at the time it formed. The orb protects whatever's inside from melee attacks and impedes the motion of ranged attacks but does not stop them. Entrance in or exiting out is practically impossible when it is first created but the walls weaken as they are hit and over time. It won't last much more than a few minutes at most under attack, perhaps an hour if there is no threat of attack, and it forms in reaction to Cat's fear - whether it's necessary or not.
Patching up: (300 OM) Required: Healing
Patching up appears as a soft, warm bluish glow emanating from the caster's hands. It was a wide range of less than ten inches from the intended target and takes much too long to heal a small wound, but the effects are much more accurate and rarely leaves a scar. Although not much use mid-combat, it is extremely helpful in the aftermath, when the threat of danger is gone. Cat uses this ability by blowing gently upon her palms, then resting or hovering her hands over the wound. She must be stationary, calm, and completely focused to be able to properly utilize the ability.
Does that fix it?
