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Official Move Approval III
Devil’s Due: (Ranged Materialize Proficiency, Debuff Proficiency) By reaching out and clenching his fist, Ganondorf can cause a a single Move or Power of his opponent to cease functioning. In regards to physical items (such as sword, guns, etc.) the item in question is engulfed in reddish-grey flame. In regards to intangible abilities, it seems as though a wall has gone up between the character and the knowledge of how to use that ability. This Move takes a few second to charge, and is taxing on Ganondorf to use repeatedly. It also only lasts a short while (a round) before dissipating.

Hellfire Blast: (Area Attack Proficiency, Debuff Proficiency) By channeling a Hellfire Strike into the ground, Ganondorf can cause the area around him to explode with eldritch magic in a dome shape. A Hellfire Blast extends out from the source to about 3 meters away, but it isn't very powerful. It's main use it in dealing with speedy foes or multiple opponents, as it can knock these pests away from the Demon King and give him time to think of a strategy. In addition, anyone hit by a Hellfire Blast is coated in residual hellfire, slightly slowing them down for a short time, and a Hellfire Blast can also damage or destroy weak flooring.

Hellfire Lightning: (Ranged Proficiency, Area Attack Proficiency) Ganondorf's hand crackles with dark electricity as he prepares this attack and a brief second later he thrusts his palm towards his foe sending forth a cone-shaped blast of lightning-like energy. Much like a shotgun, this move is far more powerful in close-range, and more able to deal with multiple enemies or speedy opponents at long, though at a certain distance the damage become negligible and it dissipates entirely after about 5 meters.

Upgrade:

Hellfire: (Ranged Proficiency, Homing Proficiency, Area Attack Proficiency) Summoning demonic energy from the very essence of his soul, Ganondorf can lob reddish-grey orbs of energy at his foes. While the blasts are neither stronger nor faster than a standard melee attack, the give the Demon King the ability to attack at range. Additionally, Ganondorf can create a nearly identical orb of energy that, rather than dispersing upon impact on a surface, will explode. This small explosion sends out a multitude of smaller orbs (about 10), which home in on an opponent. Each orb only does about 1/10th the damage of his standard Hellfire, and can be blocked normally without further separation. This version, however, requires a small “warm-up” period as their construction is more complex than a standard blast. Both blasts can be charged before firing, increasing their damage potential. While charging, Ganondorf can move, but not attack. While the attacks can be launched prior to a full-charge, they'll deal a proportionately lower amount of damage in regards to the time not spent charging them. Additionally, if Ganondorf loses his concentration while charging, he may lose the attack as well. A fully charged Hellfire explodes in a large radius, possibly dealing damage to anyone and anything within 3 meters of his target. The smaller orbs from his second Hellfire option will increase in number, rather than in damage, to a maximum amount of 20 secondary blasts.


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