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Do Developers Understand Sexy?
#16
Obviously character is the most important aspect. The problem I see so often today is not that there are sexy characters - I like Bayonetta - but that there is a growing trend to objectify and 'sex up' female characters whose sexuality was never the focus. Samus is a poster-child of this. It wasn't enough that Nintendo took her out of her power armor and put her in a skin-tight suit that showed every nook and cranny, but they went so far as to slap high heels on her, too. I'm reminded of this article:

Quote:Samus deserves much better, but instead, she’s gotten so little from her developers, who either don’t know how to design her correctly or simply don’t care. Samus’ character is on a downward trajectory - now her gender, rather than her attitude, has become her selling point.

That said, I think developers do understand 'sexy': they understand that the bulk of people that buy their games - boys in their teens and early twenties - love this shit. And often it probably isn't even their fault, but the fault of someone higher up pushing sales over artistic integrity.

It blows but isn't new; it's just becoming more and more egregious in a medium that we enjoy. All ya can really do is let the industry know you want more Ripleys and hope there are devs out there that desire the same thing.
Uh oh. Those boys got me all tingly...
[Image: ezgif-1-a370e630e1.gif]
I must calm it.



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