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The Ashen Steppes Information
#2
Faction Quests

Two Koopas, One Shell

Requirements: None
Difficulty: Moderate (5,000 - 10,000 words, dependent on quality)
Reward: Honorary Koopa Trooper status, Green Koopa Shell (Flavor item, may be fashioned as a move)

Overview: Character must compete with at least one other individual for entrance into the Koopa Troopers

Location: The Ashen Steppes (Various)

King Bowser Koopa is the rising regional player in the Ashen Steppes.  Towers and fortresses that bear the insignia of the turtle can be located across the verse.  Despite infamous stories of murderous turtles and other creatures wreaking havoc, most people have to seek out Bowsers’ minions to encounter them.

While the core of the Koopa Kingdom is ‘ethnically’ Koopa, Bowser actually rules over a multi-species army state that includes sentient mushrooms, bombs, moles, and even ghosts.  Over the last few months, the number of outsiders has increased to such a point that Bowser has started to offer ‘honorary’ positions in his army to those who prove their worth.

Interested parties need only travel to the central fortress of the Koopa Kingdom and present themselves at the palace gates.  They will be greeted by one of Bowser’s lieutenants, who will usher them into another fort where other potential Koopa Troopers are waiting for their chance.  The lieutenant will then assign a task to two potential recruits, who must compete for a position in the Koopa ranks.  These tasks range from the mundane (retrieving an item from another Koopa garrison) to strenuous (winning a sporting event) to ridiculous (kart races up volcanic mountains).

Whoever completes the task (or survives it) will become an honorary Koopa Trooper.  They will receive a Green Koopa shell to prove their status!

Quest Stipulations - Character must travel to the Koopa Kingdom and be given a task to complete in direct competition with another outsider (a powerful secondary).  Character must succeed in this task.

Repeatable Quests


The Ashen Walk

Location: Various
Requirements: Must track down Goron Tribe, May only be done once every 3 OOC months
Difficulty: Moderate (5,000 to 10,000 words, depending on writing quality)
Reward:  Drake Skull (Flavor Item), Acceptance with Gorons

Volvagia is gone, but the battle destroyed the Goron Village and sundered Death Mountain.  In the wake of the devastation, the surviving gorons packed up their scant belongings and set out in the depths of the Ashen Steppes.  While many attest that they are searching for a new home, others say that they have accepted this lifestyle permanently.  The gorons settle into a new location, whether it is a mountain range, near some underground spring or food supply, or simple in an area that's not so hostile.  They remain there for a period of time (usually a few months) before packaging up and moving to a new location.

Although Darunia and many of the elders are mistrusting of outsiders, the gorons are not entirely xenophobic.  They’ve been known to travel with non-gorons, who are often used as bodyguards or in other various roles that aren’t best suited for the fully-bodied gorons.  Those who accompany the Goron Tribe on such migrations often grow to become confidants of the nomads.

Quest Stipulations - Must track down Goron Tribe and accompany them as they move from one location to another.


Unique Quests

None at this moment.

Void Entrance Quest

Gate in the Steppes
Location: Ashen Steppes
Requirements to complete (can be started earlier). May be completed alone or as a group.
4+ ATK between entire group (may use powered-up stats as basis). Requirement lowered by 1/2/3 if you have a Tier 1/2/3 Super Attack.
3+ DEF between entire group (may use powered-up stats as basis).
2+ TEC between entire group (base or alternate form only) or 3+ TEC between entire group (may use powered-up stats as basis).
All above requirements are lowered by 1 (and only 1) if you have any one of the following powers: Elasticity/Malleability/Shrink/Dissassemble. They are lowered by an additional 2 if you have Phasing.

Difficulty: Extreme (20,000-40,000 words dependent on writing quality)
Reward: Void entrance in the Steppes.

The Steppes are perhaps the most inhospitable of the surface verses. Molten earth bubbles forth, gulching and gurgling as the verse itself changes. Though some areas are more stable, like Death Mountain, it is a place where the landscape is more likely to take your life than the inhabitants.

Throughout the verse you might find entrances into the earth itself; gargantuan cave complexes that stretch deep into the ground, somehow protected from lava streams. In these places logic itself seems stretched, as though many worlds are joined into one. The rocks seem cooler in places and you may even find underground lakes and rivers. Others will be treacherous caves of lava and acid. The monsters here are numerous and varied, completely unlike anything seen on the surface of the Steppes.

Traversing the labyrinth will require your total commitment; there is enough proof within that many have tried and failed to survive there or escape. But should you be mad enough to try and get deeper, your mind will be tested with traps, puzzles and dark creatures of fiendish intent. At the final stage of this journey where all paths converge you will find that not even your intelligence will be enough; there awaits the great beast Kraid. And he will not let you pass without a fight.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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