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Official Move Approval III
(I've been waiting a while to submit this one)

Detonate (an ‘invisible’ punch..)300 OM
(offensive: requires physical strength, ranged prof. and Stealth )

(Now that I look at it, it may need homing )

Gildarts concentrates his energy on his good arm and then condenses the energy to the edges of his knuckles. There is no charge up time for this as after he plants his punch, the arrack charges on the enemy. Then he lands a punch. The consequential blow of the punch seems to evaporate around the very force of its momentum, and a surprised foe wouldn’t even feel the physical impact of his fist - at least not right away...

Detonate is a move first landed and then after a complete minute has passed the strength of effect will be felt as a detonating charge of energy on the enemy.

Gildarts lands the punch and the foe continues to battle as though nothing had happened, probably thinking ‘this guy’s not so tough, didn’t even stop me in my tracks.. I didn’t even feel his punch, what was he throwing? AIR?’ meanwhile the impact saturates and charges on the enemy.

After a complete minute has passed, the planted attack on the foe finally takes effect. In the same area as where the punch landed, suddenly a massive force expands around the ‘imprinted’ area in a one foot diameter (the impression, which shows little trace of its existence on the person, is a small and nearly undetectable plant of energy that is invisible until activated or the minute is up. As it charges, an enemy with keen eyes could spot it and feel it. When it is spotted by a user with enhanced senses, it will loose half of its power.

When it is able to charge fully it will release an explosion against the foe in an astonishingly dense display of energy.

The burning gravitational/ crash energy crashes with a great collision as the foe is launched off his feet - due to the unexpectedness of the sensation - and because of this pseudo location in the chest, the wind was knocked from the enemy's lungs. The foe feels like a train has steamrolled him as the condensed energy crushed into his ribs and causes him to collapse.

Drawbacks: When an enemy notices the impression of energy that remains, it is less effective and half of its power/impact is immediately is lost and dissipates, that is why he uses it during beginning or middle parts of the action when a foe may not notice a punches ineffectiveness as they are caught up in the barrage of battle.

For an enemy to abolish the planted move from their person: As I said about the less effective point above, if a person notices the move it will be less effective. If a person realizes that the plant is there, he may remove the energy and it will form as a ball in their grasp, remove it and throw it away, or brush it off and into the ground.

If the person has armor or a shield they like to use, they can discard the armor piece until the detonation has exploded. (This also applies to clothing).

______________________________


T2 power up: (1,500 OM)

ATK: +4
DEF: +2
SPD: +3
TEC: +1

Description: (picture not available as the photographer died when he got too close and the camera was obliterated at the same time *smh* pretty much the reason why he's a wanderer)

Gildarts thrived during battle and when faced with formidable foes he becomes the embodiment of a powerful adversary. Rock crumbles at his feet and the air quivers in his wake. Magic spews DBZ style and his hair flushes up while his body becomes a shadow against the bright aura of energy. Only slanted eyes of crimson rage can be seen through the surge of energy that is released from him on command. (During this form Gildarts feels an increase of speed, which helps him land blows and hone in on his ultimate battle technique.)

Should you live to see it, perhaps you will bow at his feet in fear!

[spoiler][Image: 0XTaWLA.gif][/spoiler]
[Image: -Gildarts-fairy-tail-35651033-300-180.gif]
"I have never met a strong person with an easy past." -Atticus


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