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Official Move Approval III
I'm not totally sure I did this right, but here's my first try at an Assist:

Earthshine (Tier 1 Assist): Mickey Mouse received the Earthshine gem, a small, orange-colored crystal, from Thrall upon his visit to Minas Tirith. Using the gem, Mickey Mouse has gained the ability to summon a secondary version of Simba, a lion king from one of the worlds he rules over in the Disney Realms, the Pride Lands. Simba serves as the muscle Mickey lacks, and can also be used as a mount to get from one place to the next, provided Mickey doesn't mind people looking at him strangely since he's riding a lion.

[Image: 300px-Simba_KHII.png]

Simba (Tier 1 Assist)
ATK: 2
DEF: 2
SPD: 1
TEC: 0

Moves (I know I have to buy these separately)

Roar: Simba lets out a loud, vicious roar, which scares enemies of equal or lower level than Mickey and lowers their awareness of the battle for a moment, allowing Mickey or Simba to jump in with another attack. As an RP flavor bonus, for non-PC enemies that are particularly low-level, this may intimidate the enemy enough that they run for the hills. (300 OM, requires Debuff Proficiency)

Pounce: Simba viciously lashes out against Mickey's opponent with his front claws, dealing melee damage to them. This attack requires Simba to be in relatively close quarters to the opponent, and makes him vulnerable to enemy counter-attacks. Also, Simba's large frame causes him to be rather uncoordinated with these attacks, so if the opponent's DEF or TEC is high, they may be able to dodge this attack very easily. (300 OM, requires Physical Strength)

Pinned Ya Again: A basic lunge move, Simba lets out a roar and leaps at the enemy, tackling them to the ground. He pins them to the ground, giving Mickey a window to either escape the fight or launch his own attack. This attack does no damage. (300 OM, requires Debuff Proficiency)
[Image: 2agonyw.png]


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