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Official Move Approval III
Grenade (Requires Ranged and AoE Proficiency)
The standard issue infantry explosive for the USSMC for clearing groups of enemies and painting rooms. The user hold this fist sized container in one hand, turns the primer on the top, and in three second it lets rip a massive explosion that spreads out ten feet from the center and wounds anyone inside. Throwing it is optional, but highly recommended. While the range is only as far as the thrower's strength (which, for DG, is still a fair good distance) and does not pack the raw damage of the rocket launcher, the timed explosive can arced to land behind cover or otherwise dropped, rolled, bounced, or even kicked into whatever nook the enemy is hiding in. However, until the grenade explodes, it could easily be shot or kicked away.

Smokes (Requires Ranged, AoE, and Debuff Proficiency)
Almost identical to the grenade in use and shape, when thrown and the timer runs out instead of an explosion a thick cloud of smoke spews out of the top. This smoke can cover up to a 15 cubic yard area with no wind for up to a minute, and is so thick that it's near impossible to see through. Shooting through it requires pure guess to hit anyone hiding on the other side and melee inside the cloud is only slightly better. It does no damages other than mild discomfort to anyone inside, but as a tactical tool it is invaluable. Comes in many different colors!


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