06-08-2015, 01:28 PM
Shell Spin (requires Physical Strength/Ranged Proficiency) - One of the default attacks for Ludwig is the ability to retreat into his spiny shell that will speedily ram into an opponent. The time that it takes Ludwig is immediate, requiring for those to take quick action. In this melee-based attack, Ludwig has direct control of where he goes, however the real threat is his speed combined with strength that would be essentially be enough to possibly knockback weaker opponents if they are ill-prepared to handle the tough nature of Ludwig's spiny blue shell.
Flame Breath (requires Ranged Proficiency) - Ludwig breathes in, building up the flames within him, and breathes out a round of three to four fireballs. The only risk is that during and after buildup, he will be left vulnerable for an attack but will lose no defense.
The time that it takes Ludwig is slower than the first attack as it takes time to buildup his flames, ranged at three to five seconds, at the most. As for the nature of the projectile flames, they are quick, medium sized and are relevantly strong but not as large and brutal as Bowser's flames are. Ludwig is able to aim at opponents precisely unless they are quick-moving, noting that will be the case that the Koopa won't be able to concentrate, easy for him to lose his flame or otherwise. His flames, much to Bowser's, launches out in a narrow but direct straight path and for those in the way, direct hits with the flame will possibly result in a small burn infliction to the other opponent.
Homing Spell (requires Ranged/Homing Proficiency) - Using his scepter, Ludwig fires off a single, simple blast of magical energy that homes into an opponent. The speed of the attack would be about two to three seconds to formulate after several seconds of aiming and concentration as he channels his magical prowess through his scepter. In other terms, the form of the spell is a small blue flare that would follow in after the opponent to no end (unless it gets hit with a solid object which immediately dissipates the spell).
Flame Breath (requires Ranged Proficiency) - Ludwig breathes in, building up the flames within him, and breathes out a round of three to four fireballs. The only risk is that during and after buildup, he will be left vulnerable for an attack but will lose no defense.
The time that it takes Ludwig is slower than the first attack as it takes time to buildup his flames, ranged at three to five seconds, at the most. As for the nature of the projectile flames, they are quick, medium sized and are relevantly strong but not as large and brutal as Bowser's flames are. Ludwig is able to aim at opponents precisely unless they are quick-moving, noting that will be the case that the Koopa won't be able to concentrate, easy for him to lose his flame or otherwise. His flames, much to Bowser's, launches out in a narrow but direct straight path and for those in the way, direct hits with the flame will possibly result in a small burn infliction to the other opponent.
Homing Spell (requires Ranged/Homing Proficiency) - Using his scepter, Ludwig fires off a single, simple blast of magical energy that homes into an opponent. The speed of the attack would be about two to three seconds to formulate after several seconds of aiming and concentration as he channels his magical prowess through his scepter. In other terms, the form of the spell is a small blue flare that would follow in after the opponent to no end (unless it gets hit with a solid object which immediately dissipates the spell).

