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Official Move Approval III
Jak Mar Wrote:Dark Jak- Tier One Powerup- 1000 OM (Natural Claws, Physical Strength, Master Acrobat, Requires Dark Eco, Ranged Proficiency and Area Attack Proficiency.)

This powerup allows Jak to change to his alternative form, a dark beast with a hunger for blood etc, he also uses his claws to scratch his enemies but also he uses dark eco while in this form. His strength grows while in this form while used for offensive.

ATK: +2
DEF: +1
SPD: +2
TEC: N/A

Dark Jak claws (Natural part of Dark Jak, Requires Dark eco, Scratch)

Dark Jak can use his claws to spout dark eco out of his claws, and scratch them as well.

Dark Jak: Power-Ups don't require any prerequisite Proficiencies, Powers or Moves. They can utilize everything your base form has at their disposal. Of course, you may roleplay them having to meet certain conditions in order to transform, that's good and well. Regardless, Approved, 1000 OM.

Dark Jak Claws: Needs better description.


Blink Wrote:Energy Shield - 300 - Area Shield Proficiency

Using the same energy she uses to create portals, Blink can create a dome or wall-like shield to block incoming attacks. The strength of the shield depends on how much energy she puts into it. Blocking something small like a couple bullets it easy, but a huge energy blast will be very taxing for her and she'll have to have time to recover.

Approved at 300 OM!

Desco Wrote:Load-Bearing (300) (Requires Area Attack Proficiency, Survival)
This is a passive move activated on death. When Desco has sustained enough damage to die, her body starts to make small explosions and glow brightly. These explosions start to grow in side and strength quickly and shatter the ground and everything around her, causing the localized area to fall apart, range based on her Prime level (100 feet radius per level). This is a purely RP fodder ability that cannot actually kill/damage other Primes or otherwise affect PvP interactions unless they choose to. Her Artifacts drop from her as she starts exploding.

Actually it's been decreed that RP fodder moves no longer cost OM. However, I would tone this down since it seems like you're affecting a large scope of the battlefield. I mean, you're setting off mass explosions and forging upheavals in the ground. Hard to believe that doesn't affect anyone in the vicinity.


Ganondorf Wrote:Upgrading Hellfire Strike:

Ganondorf's quintessential ability, a Hellfire Strike wreaths a portion of his body in dark energy, which the Gerudo can use to enhance the power of his attacks. A Hellfire Strike can be used via any portion of Ganon's body which would possibly be used to strike a foe, though Ganondorf prefers to use it via his fists. This Move actually encompasses two variations of the Hellfire Strike. The first is the standard version, a quick yet powerful blow which drains the King's energy reserves at approximately double the rate of a normal attack. The second is far more powerful, but also has more risk involved. To use Hellfire Strike's full potential, Ganondorf needs to charge the attack for about 10 seconds. During this time, he cannot move, nor can he defend himself. After the charging period, the Demon Lord unleashes a devastating blow to his opponent. A fully charged Hellfire Strike is approximately ten times more powerful than its uncharged form, yet drains a similar amount of energy. If an opponent attempts to move out of range before Ganondorf has managed to fully charge this attack, he may release it early. However, doing so reduces the damage of the attack by a margin equal to the time he wasn't able to empower it.

Approved at 600 OM. Ergo, tack on +300 OM to your current Hellfire Strike.
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