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Official Move Approval III
Violet Wrote:Slow Burn (300)

Violet's aura becomes very hot to anyone who touches it. Contact will usually leave a burn, and prolonged contact can be very harmful. Usually kicks in when she's very angry and dissipates in its potency as her energy is burned up and eventually fizzles to just her normal aura. Her usual red aura imitates flames when this is active. Energy is usually expended quicker as she employs other ki attacks or in other physically demanding situations. Without resting and using her full force, this defense usually lasts about 10 minutes, beginning to taper in its power after 5.

EDIT:

and I reworked Pain:

Pain – 300 OM
(Requires Ranged Proficiency, Area Attack Proficiency, Ranged proficiency, homing proficiency)

Violet crosses her arms over her chest, and a drape of energy surrounds her. She then submerses herself in a dreamlike state, eyes hazing over into a eerie reddish glow, and reaches out with a black translucent coil of smoky ki, grasping hold of opponent(s) and shocking them with the invisible hands of energy. The coil(s) crawl along the ground rather quickly (think of flowing water or really thick smoke).This attack takes at minimum 30 seconds to charge (longer if targets are further away/multiple targets), and usually causes some temporary disorientation to the user after it is used. Takes at least five minutes to recharge before it can be used again. The range of this attack is approximately 20 meters, and the further away the target or targets are, the more time she must concentrate on the attack. Max targets affected are 3 at a time.

Slow Burn: Approved at 300 OM!

Pain: This will require Debuff proficiency to disorient targets.

Raina Wrote:Elemental Circle (600 OM):
Raina swings her hand in circular fashion to create a magic circle. It takes about 5-10 seconds to complete this circle. The circle is fueled on Raina's innate magic abilities and can only be activated by her. After creation Raina can then punch the circle and unleash an blast of elemental magic. The element is determined by Raina as she punches it. The magic circle is made up of 5 Elements, Fire, Water, Earth, Air, and Light. As she punches Raina will say either, Ignite for fire, Drown for water, Crush for earth, Gust for Air, or Smite for light. The element cannot be changed once she punches the circle. After the circle has been activated it dissipates. As long as these circles are created properly, Raina does not have to activate them right away. They will remain in the battlefield until she has activated them, dissipates them,runs out of energy, or is defeated. Raina can only have a max of five circles out at one time. The blasts of the elemental attacks keep moving until they hit something. Fire will shoot a fireball, Water will shoot a blast of water, Air will blast with heavy wind, Earth with blast with a boulder, and Light will blast with searing light.


Omni already took care of this one I believe in your join form?

Okor Wrote:Rad Rounds (Requires ranged proficiency, debuff proficiency) 300 OM
An archaic crusade pattern bolter, coated in rust, hung with teeth ripped from Man and Xenos alike, this weapons has seen Okor through a thousand battles. Loaded with irradiated bolt rounds, it is a thing of death and destruction, spitting a round a second, with a magazine of two dozen rounds, requiring six seconds to reload.

Upon hitting a target, the bolt rounds detonate a fraction of a second later. While in the forty-first millennium, this would blow a man in two. In the Omniverse, it simply spreads the radioactive shrapnel throughout the body. This radiation impairs the foe's combat ability, wracking them with radiation from inside their body. This shrapnel must be removed before the effect subsides, requiring either medical treatment, or 10 seconds of concentration to purge the shrapnel with Omnillium.

Approved at 300 OMNIBOLTS!
[Image: giphy.gif]


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