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Raina Lynna Dawne Scylar
#1
Character name: Raina Lynna Dawne Scylar

Character source: Original

Character history: Raina was born the younger sister of the Scylar Royal Family, the ruling family of Seraphim in the Realm of the Divines. She grew up excelling in the mystical arts while her sister, cursed on birth to not have any magical affinity, trained with swords and weaponry. Growing up Aria, Raina's Older sister became jealous of her younger sister due to her magic power. Only a magic inclined Seraphim could take the throne and it drove Aria to confront an ancient demon and make a pact. On what would be Raina's 17th human age birthday, Aria, using the demon's powers, stole the powers of her parents and the remaining angels in the castle except for Raina. Raina managed to seal her sister away for a short time and escape through a mysterious portal leading her to the Omniverse. Raina is a Seraphim, the highest ranking of Angels in the Divine Realm

Physical Description: Raina is a short but lean girl with a large size bust, and an athletic body. Years of training has given her arms and legs definition, but not body builder muscles. Her body is trained with physical prowess, and mental strength. Her eyes look of wisdom and kindness, but are contrasted by the fiery crimson they express. Some people refer to her eyes are a sign of her determination. Her hair rains down her back like a waterfall, falling to just under her knees. It is a shade of bright pink and gives a sense of royalty. Raina normally wears a white baby doll dress with a golden ornamental belt around the waist. A long white finger-less glove is on her right arm and is contrasted by the golden winged bracers that go up it. She wears pink stockings and short white boots. A White bow is normally seen in her hair sometimes pulling it into a ponytail.

Height:5'2
Weight:110 lbs.
Body Type:Leaned, Athletic
Hair Color:Rose Pink
Hair Style: Long, Wild, Past her waist
Eye Color:Crimson Red
ClothingBig Grinresses, Leotards, Skirts, Cosplay Clothing
Title/Nickname: Princess, Little One
Hometown: Mystia, Realm of the Divines
Age: Appears to be 17 or 18
(Would like to use Super Sonico as a reference picture)

Stats:
ATK:3
DEF: 5
SPD: 0
TEC:2

Starting Proficiencies:
Ranged Proficiency – 1000 OM
Allows you to purchase moves which can attack from range. For example guns, bows and long-range beam attacks

Starting Powers:
Healing – 2500 OM (+700 OM if replacing Advanced Regeneration)
Based on your DEF stat, a character with healing is certain to make a lot of friends. In its basic form, healing allows you to lay on hands in order to heal the wounds of yourself or allies. This takes uninterrupted time, however, and a great deal of exertion. Otherwise, you are able to lay on hands in order to heal 1 point of damage for 1 SP, just like Regeneration. If you wish to be an effective battle healer, it's recommended you create a move or two that might, for example, heal from a distance. Even with moves, it's unlikely that healing will do much more than mitigate injuries in an ongoing fight due to the fact that it takes time or SP to heal effectively. Super Moves that utilise healing are more effective, and can instantly heal as much damage as SP is expended. So for example, a 2 SP healing move could instantly heal 2 damage points at range. Healing is best when used in groups – with this in mind, a healing move could be created to heal three people for 1 damage with 2 SP. For details on how to use Super Moves in fights, see Fighting and Competition Rules.

Starting Moves:
Elemental Circle (1500 OM):
-Raina swings her hand in circular fashion to create a magic circle. It takes about 5-10 seconds to complete this circle. The circle is fueled on Raina's innate magic abilities and can only be activated by her. After creation Raina can then punch the circle and unleash an blast of elemental magic. The element is determined by Raina as she punches it. The magic circle is made up of 5 Elements, Fire, Water, Earth, Air, and Light. As she punches Raina will say either, Ignite for fire, Drown for water, Crush for earth, Gust for Air, or Smite for light. The element cannot be changed once she punches the circle. After the circle has been activated it dissipates. As long as these circles are created properly, Raina does not have to activate them right away. They will remain in the battlefield until she has activated them, dissipates them,runs out of energy, or is defeated. Raina can only have a max of five circles out at one time. The blasts of the elemental attacks keep moving until they hit something. Fire will shoot a fireball, Water will shoot a blast of water, Air will blast with heavy wind, Earth with blast with a boulder, and Light will blast with searing light. Each blast is 3 feet in diameter.

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