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The Underverse Information
#2
Blood and Fire
Location:  The Central Hellscape
Requirements: None
Difficulty: Extreme (20,000 to 40,000 words, dependent on writing quality)
Reward: Escape from the Underverse and Entry into Diablo's Army

The Central Hellscape is where Diablo makes his central Kingdom. It could be called a civilization of sorts, but ruled over by rich and corpulent demons who obey only their own rules, and the orders of the Prime Evil.  Freshly banished primes and secondaries are often captured and sold into a system of slavery that has them risk their lives in bloody arenas for the entertainment of the Underverse's denizens.  Lesser demons buy and sell these individuals like cattle, and they are treated as little more than tools.  

The creatures that call themselves champions here likely will be FAR stronger than any Primes you have faced, even being non-Primes. You will have to use wits, wile and cunning to become a champion.  Your prime may have to fight in many 'backwaters' arenas before they are able to be sold or transferred to a respectable venue. You may have to ingratiate yourself to one of the many lesser lords of the Central Hellscape in order to be able to stand a chance against these impossible odds and emerge victorious.  The arena does not play fair. Knowing this may be your only chance.

If you can prove your worth to the Prime Evil, Diablo, he may see fit to send you to the world above; an agent of his unfathomable schemes.

Quest Stipulations -- Prime arrives in Central Hellscape.  Prime will either join or be enslaved into gladiatorial network.  Prime must fight their way up the ranks until they are able to prove themselves to Diablo.  Prime will receive a personal audience with Diablo.  Repeating this quest halves the word count.


Demonic Patronage
Location:  Underverse (Various)
Requirements: None
Difficulty: Extreme (20,000 to 40,000 words, dependent on writing quality)
Reward: Escape from the Underverse, Have to make 'a deal' with one's Patron

The Underverse is a nightmare realm of nearly endless scope.  Myriad realms make up the Underverse, and while many say that Diablo is all-seeing, that hasn’t prevented him from having various ‘Lieutenants.’  These individuals, who seem to be primes and secondaries, are referred to as the ‘Demon Lords.’  Each rules over a giant chunk of territory with varying degrees of autonomy. While some of the Demon Lords are as vicious and vile as their overlord, others aren’t as ruthless or violent.  Some rely on means other than intimidation to rule their slice of the Underverse.  

A character that is interested in escaping from the Underverse may attempt to curry the ‘favor’ of one of these Demon Lords.  How the prime goes about gaining favor is up to them.  They can become the favored soldier of a demon.  They can become a ruthless court assassin.  They can become a trusted personal confidant.  They could threaten to lead a revolt or use other, blacker means to have their demands met.  It’s recommended that you provide a staffer with your ‘end game’ so they can let you know ahead of time if that will work out for you.

Once a prime has done enough to gain the ‘patronage’ of a Demon Lord, they will be presented with ‘the Offer.’  The Demon Lord will procure them an escape from the Underverse.  Nothing comes at a cost, even if you strong-armed the Demon Lord, your prime must do one last favor for them.  This might be something as simple as obtaining an item from ‘the surface.’  It might also be something more unsettling like banishing X number of secondaries or banishing one of a rival Lord’s 'surface primes.'

Quest Stipulations - Prime must escape the Central Hellscape.  Prime must meet with one of the Demon Lords.  Prime must earn the favor of the Demon Lord.  Demon Lord will secure them an exit from the Underverse but under special terms ('the offer') that will vary based on the Demon Lord.  Repeating this quest will require half the word count.

Demon Lords -- The 4 Lesser Evils, the Mari Lwyd, Davy Jones, & Placeholder


Escape from Chaos
Location:  Underverse (Various)
Requirements: None
Difficulty: Extreme (25,000 to 50,000 words, dependent on writing quality)
Reward: Escape from the Underverse

It's not uncommon for primes to arrive in the Underverse and cause a ruckus by fighting back against the establishment.  Many a 'do gooder' has been banished by a rival and gone on a crusade.  Sometimes they become the equivalent of a 'most wanted criminal,' and other times they burn out and are broken and sold into slavery in the gladiatorial arenas of the Central Hellscape.  Sometimes Diablo reserves even worse fates for individuals who would threaten his rule.

The exception to this is Tyrael.  The prime that severed the link between the Underverse and the Omniverse, Tyrael remains at large in the Underverse, where he is 'Public Enemy Number One.'  If you would believe the rumors, Tyrael remains in the Underverse because he chooses to do so.  It is said that he doesn’t want to leave, because he wants to make sure he’s ready for when Diablo makes a move against the Omniverse.  The ‘fallen angel’ is not easy to find.  After all, the Underverse is possibly larger than all of the other verses combined.  Even so, he is something of a boogeyman for lesser demons, and if one is pure of heart, it is possible they will eventually find Tyrael.

From there, they must be willing to prove themselves to this mythical figure.  Only then will he share with them his secrets.  Among those is a way to create a ‘reverse Banishment Circle.’ (a small, temporary gate to the Void)  Like the normal circles, there is a process that goes into the summoning of the reverse circle, but if a prime can obtain what is needed, they can escape back into the Omniverse.

Quest Stipulations - Prime must be banished.  Prime must escape from the Central Hellscape.  Prime must track down Tyrael in one of the remote subzones of the Underverse, braving horrible dangers.  Prime must prove themselves (and that they're good of heart) to Tyrael before he will help them devise a means to escape.  Repeating this quest requires half the word count.


An Offer You Can't Refuse
Requirements: Must have escaped the Underverse at least once.
Difficulty: Easy (2500-5000 words + 1000 OM)
Reward: Escape from the Underverse

Word of your insane badassery and recklessness has gotten around. I mean, who comes to the Underverse twice? You've impressed someone with some power: one of the 'lesser' lords of hell, Azmodan. As a secondary, Azmodan is always looking for ways to make Omnilium, and with his connections, he might just be able to secure you passage out of the Underverse ... at a price.

Quest Stipulations – Get in touch with Azmodan at his opulent Palace of Sin (think Jabba's Palace but with more BDSM, harder drugs and actual demons). He'll offer to send you back to the Void, at a price.


Unique Quests


Jenny and the Sarlacc
Location: The Salt Flats
Requirements: None
Difficulty: Moderate (5000-10,000 words dependent on writing quality)
Reward:  150 OM ; Counts toward Blood and Fire Quest

Overview -- Jenny wasn’t a nice girl.  A secondary in Camelot, she found one day that she liked the feeling she got when she cut people’s throats and let their blood pour over her in waves. Her crimes ended with her managing to kill three of Sam Vimes’ best boys before she was subdued.  Rather than the hangman’s noose, she was banished to the Underverse.

Able to slip out of the central hellscape without being enslaved or tortured, Jenny cut a trail of blood on her way out.  More than one individual wants her brought back -- dead or alive. Stories say that she may have made her way to the Salt Flats.

Go and find Jenny and bring her back to the Central Hellscape.

Evil is as evil does.

Quest Stipulations - Individual must learn of Jenny’s path of butchery and her flight into the Salt Flats.  Individual must track her down there and free her from a sarlacc.  Individual must bring her back dead or alive.


Do You Fear Death?
Location: The Acid Baths
Requirements:  Must be Level 2
Difficulty: Moderate (5000-10,000 words dependent on writing quality)
Reward:  Join the Crew of the Flying Dutchman ; Counts toward Demonic Patronage Quest

Overview - There are many unfortunate souls who are ‘reaped’ by the Flying Dutchman.  Foolhardy sailors and fleeing slaves trying to escape the perdition of the Omniverse.  These individuals are either forcibly conscripted to serve on the Dutchman, or they are ‘sent to the depths.’  Occasionally, individuals are heard to seek out the Dutchman and its bestial captain.  

Whatever their reasons, most have little success.  Rumors speak that only those close to the brink of death will see the Dutchman.  Even murkier are the tales about what one must be willing to sacrifice to earn the favor of Davy Jones.

Quest Stipulations - Prime must go to the Acid Baths.  Prime must create or join a vessel heading into the Baths.  A tragedy must occur to draw the Dutchman.  The prime must then prove their willingness to serve aboard the Dutchman.  Be wary that great sacrifice is involved in binding oneself to Davy Jones.  How much of your ‘humanity’ are you willing to sacrifice? This quest can count toward a Demonic Patronage Quest. ‘


The Reaper's Work
Location: The Despoiled Dreamscape
Requirements:
Difficulty: Moderate (5000-10,000 words dependent on writing quality)
Reward: +300 OM, Shepherd's Crook (Flavor Item, can be fashioned as a Move) ; Counts toward Demonic Patronage Quest

Overview - The demonic inhabitants of the Underverse have no love for fine architecture or civility of a human scale.  The city of Tevinter was a sparkling gem in a hellish warscape, and while it was held together by the same ties of malice, lies, and violence that serve as law in much of the Underverse, it nevertheless thrived… It thrived until the avarice and greed of man became too much.

After Diablo shattered the kingdom into the region now known as the Despoiled Dreamscape, the remaining vestiges of Tevinter lingered in darkness.  Most have become maniacs stalking the dreamscape much like feral beasts.

The Mari Lwyd exists to destroy these wayward souls and any others who try to seek solace or scheme against Diablo in this tormented hell.  By some means, you stumble across this revenant.  You know of it’s power and of its role as the personal reaper of the Lord of Terror.  

Quest Stipulations - Character must travel to the Despoiled Dreamscape and encounter the Mari Lwyd.  They must do as it asks.  Counts toward Demonic Patronage Quest.


The Archdemon
Location: The Black Morass
Requirements: None
Difficulty: Moderate (5,000 - 10,000 words, dependent on writing quality)
Reward:  Counts toward Demonic Patronage Quest

Overview - Telekinetic, telepathic, and supposedly capable of influencing the thoughts of others, Scylla is a creature of terrifying power in the body of a small woman.  Ever since earned her freedom from slavery on the Central Hellscape, she has dedicated her efforts to wholly understanding the nature of the Underverse.  As such, she’s focused herself on the Black Gate, and while she is well-aware that many have tried and failed to understand theses things.

Scylla isn’t some simpleton.  Her hordes ravaged the Omniverse for nearly two years and were almost successful in destroying two verses.  Adjusted to the hell she must now call home, she is always in the market for people to do her ‘dirty work,’ which often entails traveling to horrible, deadly places and procuring various ‘bits and baubles’ for her.  She always pays well for the trouble, although it isn’t uncommon for her to send foolish souls to their doom in the Frozen Wastes or in the catacombs beneath the Magma Chamber. Scylla is even willing to part with goods that can be used to bribe Demonic Lords, especially 'those fools' in Dis.

Quest Stipulations - Individual must track down Scylla in the Dark Morass, near the Black Gate.  Individual must venture to a dangerous locale to procure something for her studies/experiments/research and return to her for payment.


Maleficus
Location: The Emerald Nightmare
Requirements:
Difficulty: Challenging (10,000 to 20,000 words, dependent on quality)
Reward: Counts toward Demonic Patronage Quest

Overview - A wraith said to be an amalgamation of dozens of black hearted souls, this entity has no equal among the Nightmare.  It feasts upon the loathsome, predatory monsters that prowl in the dark trees.  The haunted souls that infest this area steer clear of it.

None are quite certain of its name.  Some speak that it is an amalgamation of hundreds of souls that were sacrificed to the Nightmare.  Others will tell you that it is a prime -- flesh and blood like any other -- that lost itself into the madness.  All that is known is that nothing has stood against the entity.  None have confronted Maleficus and lived to tell the story.  They know it prowls the ruins of Zakarum, perhaps betraying a distant connection to that dead settlement.

Do you have it in you to slay Maleficus?

Quest Stipulations - Character must brave the Emerald Nightmare.  In the ruins of Zakarum, they will find the creature.  Live or die.  Good luck.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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