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Approved Move Archive (2013 - May 2015)
#1
Need a move approved? We've got the ... glaives you crave? Just post your damn moves.

When writing more unusual moves, try to be as descriptive as possible. How is the move performed? What does it look like? How does it feel to get hit with it? This helps a lot when you're roleplaying someone else's character and moves. See the following checklist from the Moves Rules for ideas of what you'll need to include in the description.

Quote:-How powerful is it? Does it have a wide area of effect, or multiple projectiles? How big is the weapon? What size are the projectiles?
-Is it instantaneous, or quick to use? Or is it slow?
-Is it difficult to aim? Must it be aimed at all?
-Does it have effects that linger after the user is no longer performing the move? If so, how long do they last?
-Can the user move around or do other things at full effectiveness while using the move? Must they be stationary?
-Does the user have to maintain their focus, or is it ‘fire and forget’?
-What does it look like? How is it performed? How does it feel to get hit with it?


To figure out what proficiencies you'll need to purchase a move, use this quick checklist:

Is it melee-based? If so, you'll need the Physical Strength proficiency.
Does it attack at range? If yes, you'll need the Ranged Proficiency.
Does it continue to deal additional damage after it has been used? If yes, you'll need the Damage-Over-Time proficiency.
Is the target area big enough to hit more than one target? Can it miss and still do damage from 'splash' damage? Is it a shield which covers an entire person? If yes to any of these questions, you'll need the Wide Proficiency.
Can it be manually controlled by the user at range, like an elemental kinesis? If yes, you'll need the Remote-Control Proficiency.
It is a projectile which locks-onto the target, or an attack which simply appears on the target like magical bindings? If yes, you'll need the Lock-On Proficiency.
Can it impair the target's movement, attacking or defensive capabilities, mental faculties, vision, hearing or anything else in that vein? If yes, you'll need the Debilitate Proficiency.

The most moves you can get approved in advance is 5. This is so people don't just dump huge piles of moves to get priced and fixed up, creating lots of work for staff. If you want to get more moves approved, purchase some of the ones you already got approved. Staff may approve extra stuff for you, but have the right to refuse until you purchase moves.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


Messages In This Thread
Approved Move Archive (2013 - May 2015) - by Omni - 08-22-2013, 09:10 AM
Re: Move Approval - by PepsiWhirda - 08-28-2013, 06:25 PM
Re: Move Approval - by Proto Man - 09-01-2013, 05:49 PM
Re: Move Approval - by Nanoha Takamachi - 09-02-2013, 02:32 AM
Re: Move Approval - by Ganondorf - 09-05-2013, 07:53 PM
Re: Move Approval - by Omni - 09-06-2013, 06:21 AM
Re: Move Approval - by Omni - 09-06-2013, 07:11 AM
Re: Move Approval - by Omni - 09-06-2013, 09:20 AM
Re: Move Approval - by Nanoha Takamachi - 09-06-2013, 10:32 AM
Re: Move Approval - by Omni - 09-07-2013, 06:50 AM
Re: Move Approval - by Omni - 09-08-2013, 07:06 AM
Re: Move Approval - by Magus - 09-09-2013, 11:58 PM
Re: Move Approval - by Nanoha Takamachi - 09-22-2013, 02:24 AM
Re: Move Approval - by Nanoha Takamachi - 10-03-2013, 06:51 AM
Re: Move Approval - by Nanoha Takamachi - 10-03-2013, 11:28 PM
Re: Move Approval - by PepsiWhirda - 10-04-2013, 04:43 PM
Re: Move Approval - by Proto Man - 10-15-2013, 01:50 AM
Re: Move Approval - by Samus Aran - 01-29-2014, 07:47 AM
Re: Move Approval - by Proto Man - 01-29-2014, 10:57 PM
Re: Move Approval - by Harry Dresden - 02-09-2014, 10:53 PM
Re: Move Approval - by Shang Tsung - 02-12-2014, 01:24 AM

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