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Samus Aran
#3
ABILITIES
Samus is a trained soldier and proficient hand-to-hand combatant. Her natural strength is augmented by her Power Suit, which is connected to her nervous system and may be materialised or dematerialised at will. She is rarely seen without it, but when she is, she prefers to wear form-fitting clothing so that it can be summoned at a moment's notice. More than simply armor, the power suit is a second skin. She feels the damage it sustains. The fingers of her suit even have tactile touch, allowing her to feel surfaces. The suit has a modular design allowing it to integrate with many types of technology automatically. Even the best scientists of the Galactic Federation did not fully understand the workings of the suit, as its creators - the Chozo - are now extinct.



FORMS

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PED Suit (default)
ATK: 4. With an augmented exoskeleton that reacts to every flex of Samus's own muscles, and powered by a Chozo core, the PED suit packs a punch even with no phazon enhancement.
DEF: 4. Not a lot leaves a dent on Samus's armor. In the Omniverse, it's retained much of its trademark resilience.
SPD: 1. Samus is naturally athletic, but this model of the suit has traded much of her speed for power.
TEC: 3. An excellent markswoman and experienced fighter, Samus has been through enough missions to be able to outsmart and out-fight common foes with ease.

Samus's default suit, its main strength is its defense. While not as powerful as it once was, it does allow her to take a great deal more punishment than the average human being. It also gives her superhuman strength, and access to all of her other powers. Following the events of Dante's Abyss her default suit has become the PED (Phazon Enhancement Device) suit, pictured above. It allows her to pump phazon into the extremities of her suit allowing for a maintained 'Hyper Mode' that boosts her physical capabilities. This puts a great deal of strain on her body.

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Predator Suit
ATK: 4. The Predator Suit may lack in defense, but it loses nothing in power.
DEF: 2. While not fragile by any means, the Predator Suit can't match the PED suit in terms of durability.
SPD: 3. Stripping away the heavy armor gives Samus extra speed to keep up with superhuman enemies that are too nimble to catch with the PED suit.
TEC: 3. An excellent markswoman and experienced fighter, Samus has been through enough missions to be able to outsmart and out-fight common foes with ease.

Created as an alternate mode for the power suit whose function is for is fighting and chasing down speedier opponents, the Predator Suit is not as strong defensively as the Varia Suit but makes up for it with increased agility. It can be switched to and from on-the-fly during battle.

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HYPER MODE 25% CORRUPTED (Tier 1 Power-up)
ATK + 2
DEF + 2
SPD + 1


By pumping phazon through the extremities of her suit, Samus can activate Hyper Mode, a form in which her physical capabilities are greatly boosted. Both her attack, defence and speed are augmented, turning an already formidable foe into a veritable terminator. Her suit glows blue while in this form, especially when activating or otherwise calling on a lot of power. Otherwise, blue lines are always visible running across the surface of her suit.

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HYPER MODE 50% CORRUPTED (Tier 2 Power-up)
ATK + 4
DEF + 4
SPD + 2


Samus goes EVEN FURTHER BEYOND. By pushing the phazon in her suit to dangerous levels, Samus gains even greater power, resilience and speed in all her forms. The visible effects are more obvious still, with bright blue lines visible at all times, splitting and snaking like glowing veins across her suit. First used against the Stalker.

POWERS

Master Acrobat
Samus was trained by the Chozo from the age of three, and is naturally very agile. Combined with the strength her power suit lends her, she can flip through the air and perform acrobatics with ease.

Space Jump Boots (Super Jumping)
The augmented strength of her suit's legs in concert with the jetpack situated on her back allow Samus to make superhuman leaps.

Anti-Gravity Engine (Flight)
Samus's suit is able to negate its own weight through poorly-understood Chozo technology, though this takes a fair degree of energy, and her jetpack allows her to direct herself in midair.

Rapid Propulsion System (Burst Movement)
Engineered shortly before Dante's Abyss, the Rapid Propulsion System utilises Samus's pre-existing anti-gravity engine and jetpack in concert to create short bursts of kinetic energy. These can be used to propel her up, down, left, right, backwards or straight forwards into battle. While full of potential, the system is very difficult to control in the heat of battle; Samus is still acclimating herself to it.

X-Ray Visor/Target Indicator (Basic Enhanced Senses)
This upgrade allows Samus to see through walls, and also adds a target indicator to her HUD (arrows pointing to the target, much like those in First-Person Shooter videogames, to let her 'see' targets she's not facing towards). This radar effect does take energy to use, and so it's usually disabled.



MOVES

Power Beam
The default setting for Samus's arm cannon, this shoots spherical bolts of energy semi-automatically like a pistol, with a potential ROF of about two shots per second. It never runs out of ammo or needs to be reloaded. What makes it special is that it can be charged up. While charging, Samus can move but cannot shoot. It takes five seconds to fully charge the beam. A fully-charged power beam will fire a ball of energy that explodes upon impact. The beam can also be 'quickcharged' which reduces the charge time to about a second and a half, but doing so rapidly drains the suit's energy.

Grapple Beam
A beam which can be fired either from Samus's left hand, or from the barrel of her arm cannon. The grapple beam is not an attack as such; rather, it attaches to things. It can be used to pull objects, people, or swing from overhanging scenery.

Barrier Beam
A physical energy barrier projected from the barrel of Samus's arm cannon. It takes the form a translucent green wall that curves outwards from the beam. It takes about a second to activate, and Samus cannot move or use any other beam weapons while it is active. It can be expanded either to a partial or whole sphere (roughly three metres in diameter), though this dilutes the power of the barrier. It is possible to push through the field physically, but this burns in the same way that any other energy-based weapon does. It is most solid when focused into a smaller area, though this obviously leaves Samus most vulnerable to being attacked from the side.

Gatling Beam
A powerful alternate fire mode for Samus's arm cannon where three 'wings' roughly the length of the arm cannon itself extend from the barrel and fold outwards. These wings 'spin' and fire energy bullets in concert with the main cannon, allowing for a rapid-fire 'gatling' mode with a wider area of effect than Samus's usual Power Beam. While the overall damage output is higher than standard Power Beam shots, its power is less concentrated, and there is a hefty recoil which makes it difficult to aim while moving. By planting her feet and bracing her gun arm with her left arm, Samus can increase the power output even further to a destructive hail - it takes a moment to 'spin up' and 'spin down' from this mode, and is so powerful that it slowly pushes the hunter backwards when maintained.

Kinetic Discharge
An upgrade that allows Samus to discharge her charged-up energy not just through her gun, but through physical contact, almost like a controlled static shock. Just like a charged shot from her arm cannon, it takes five seconds to charge. All it takes then is for Samus to touch an opponent with any part of her suit and the energy will be transferred, producing an explosion at the point of connection.

Buzz Beam
A persistent beam of orange energy roughly one meter in length. It is a quick to activate, toggle-able setting on Samus’s arm cannon. In many ways it is closer to a chainsaw than it is a sword, as the beam’s energy will ‘buzz’ upon contact with a target, though it cannot cut through other melee weapons of equal strength. It takes a small portion of energy to maintain. The main downside is that it stops Samus from using her arm cannon for other things. When in Hyper Mode, the beam changes colour to an electric blue.

Morph Ball
Samus curls herself up into a tight form - a perfectly round sphere that rolls instead of running. It takes only a second to transform to and from the ball. The main advantage is its compact form - it can be used as a method of dodging and disorientation to an opponent. She is unable to use her cannon in this form but may drop bombs (separate move) and use her powers such as super jumping, flight and burst movement.

Size Comparison:
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Bombs
Samus can instantly summon sticky blue bulbs of energy that can be dropped, thrown or attached to objects. There are two modes. The first is proximity mode, whereby the bomb will explode the moment anyone comes within three feet of it, excepting Samus or any allies she has designated as friendly. The second is timer mode, where a bomb will explode five seconds after it is released from Samus's suit. These explosions are light and serve mainly as knockback, easily taking a foe off-balance to leave an opening for another attack.

These bombs are bright blue and are easy to spot; however they are silent and almost weightless. If it lands on someone's back, they may not even notice until it explodes. They can be ripped off and attached to other objects like a fridge magnet.

Samus can only have three bombs in existence at once (one must explode to place another). These take only a small amount of energy to create.

Missiles
Samus's suit can store up to (her level x5) missiles at once, after which they are depleted. She can summon new missiles by standing still and focusing - this replenishes her missiles at a rate of one per second. Missiles are a little slow, slower than an arrow, but can be fired at a rate of one per second. They hit with a satisfying 'bang', like taking a haymaker to the face from someone a bit stronger than Samus. Samus can charge her standard missiles with a homing effect, and can do so while moving, but this takes an extra second, reducing the rate of fire to one every two seconds. These homing missiles don't track perfectly and can be dodged with some effort.

Super Missile
By planting her feet and charging up for a couple of seconds, Samus can create a missile that is much faster and more explosive than a standard missile, moving as fast as an arrow. This 'Super Missile' costs five missiles from her stock.

Block Beam
A beam that summons large, heavy cubes roughly five feet in diameter. Block Beam was designed as a tactical upgrade to allow Aran to create her own cover during a firefight, as well as a physical obstacle to an opponent attempting to close a distance. It takes five seconds to create a block and a small portion of power from Samus’s suit. Once summoned, these blocks are as durable as stone, though they will vanish after about an hour. Samus can create a block in any location in her line of sight within five feet, which she does by pointing to the target location and maintaining the beam until the block has fully materialised, at which point it drops to the ground. The beam itself is green and emits a distinctive hum while it materialises the block. The blocks are too heavy to be thrown, but can be fairly easily pushed by Samus due to her augmented strength. A minor detail is that the outward colour and texture of the blocks can be changed. There is no limit to the number of blocks Samus can summon, though it would be a large waste of time and energy in most fights.

SUPER MOVES

Missile Storm - Tier 1 Super Attack
The definition of overkill, Missile Storm is exactly what it sounds like. Samus's shoulder pads fold open to reveal two launchers packed to the brim with mini-missiles that, after a short delay, rocket towards a desired location. While the missiles do not have lock-on, accuracy is not necessary as the salvo has a radius large enough to catch any foe in the chain-explosions.

Zero Laser – Tier 2 Super Attack
Powering up, the barrel of Samus's arm cannon radiates a halo of metal that expands outwards and glows with blue light. After a few seconds her arm cannon expels a gigantic beam of energy about fifteen feet in diameter that moves about as fast as a fastball. The beam will envelop anything in its path and inflict massive damage. It's especially good against cornered targets. Samus cannot move while using it, and is left unable to move for several seconds afterward.
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