05-21-2015, 09:42 AM
Chained Nightmare (Physical Strength, Burst Movement, Shapeshift)- Carn rolls into a ball and elongates into a 6 feet capsule. The capsule grows sharp, razor-like spines at one end and forms a roughly rectangular block at the other. After 6 seconds, more defining features take shape to form the 5-foot blade of the Anomaly chainsaw, side vernier thrusters and its handle. Once the shapeshift is complete, Carn becomes an objectform Anomaly, removing verbal speech capabilities. In this form, Carn can charge at targets like a ground torpedo while leaving a trail of damage from the high-velocity, sharp razor-lined chainsaw that operates like tank tracks, dragging the rest of the body. Every attack takes 5 seconds, 2 seconds for targeting, turning with vernier thruster sideways and 3 for the high-speed charge attack. Any energy-based attacks will cause Carn to revert into humanform, requiring more time to switch back into a chainsaw unless wielded by another.
Pick Me! (Chained Nightmare, Buff Profficiency)- Carn can choose someone to wield the objectform, causing the wielder to enter a berzerked state which lightens footwork, hastens attack speed thanks to the vernier thrusts assisting each swing and bursts in maniacal laughter. Carn's wielder will gain +3 on SPD if Carn decides to spend more energy(SP) on it. Once wielded, Carn will suffer the same amount of damage the wielder receives for that round and is unable to fight individually as humanform. Carn's wielder will also suffer the exact amount of fatigue it recieves from the increased activity.
Basically, wielding Carn only helps smoothen attack speed and movement per round for RP fodder(hence, a minor buff). SP is only reduced as Carn declares +3 SPD when 'buffing' a wielder. I think it's good enough caveat that you have to hold Carn to be 'buffed'. Jogging becomes sprinting, a 4-hit attack in the span of time it takes a 3-hit attack normally. All the while exhausting whoever is wielding Carn. I mean, why wouldn't you get tired after running around, swinging a chainsaw while laughing. Imagine all the air you had to consume to do that.
Pick Me! (Chained Nightmare, Buff Profficiency)- Carn can choose someone to wield the objectform, causing the wielder to enter a berzerked state which lightens footwork, hastens attack speed thanks to the vernier thrusts assisting each swing and bursts in maniacal laughter. Carn's wielder will gain +3 on SPD if Carn decides to spend more energy(SP) on it. Once wielded, Carn will suffer the same amount of damage the wielder receives for that round and is unable to fight individually as humanform. Carn's wielder will also suffer the exact amount of fatigue it recieves from the increased activity.
Basically, wielding Carn only helps smoothen attack speed and movement per round for RP fodder(hence, a minor buff). SP is only reduced as Carn declares +3 SPD when 'buffing' a wielder. I think it's good enough caveat that you have to hold Carn to be 'buffed'. Jogging becomes sprinting, a 4-hit attack in the span of time it takes a 3-hit attack normally. All the while exhausting whoever is wielding Carn. I mean, why wouldn't you get tired after running around, swinging a chainsaw while laughing. Imagine all the air you had to consume to do that.


![[Image: CarnDASig_zpsnooeyckf.png]](http://i1301.photobucket.com/albums/ag103/Tearen0/CarnDASig_zpsnooeyckf.png)