05-18-2015, 12:29 PM
Okee, let's try this again...
Mind Surge (Requires Telepathy, Ranged Proficiency) - 300 OM
Nealaphh's eyes flare brightly while this move is active, its normal green hues taking on a brilliant white gleam. It begins to flood the target's mind with overwhelming amounts of eldritch knowledge and information in such a volume that it can't be fully processed. This has the effect of causing the target to be stunned with overwhelming mental anguish as their brain tries to comprehend what it is taking in. Their vision will flash with images of impossible geometric shapes and nightmarish visions of distorted worlds and creatures. Their ears will be filled with a deafening, piercing roar, as if they were standing next to an immense waterfall. The goal of the move is to drive away attackers, and there needs to be mutual direct eye contact in order for any thoughts to be forced in, meaning that both Nealaphh and the target have to be able to see the other's eyes. As soon as eye contact it broken, the target is no longer affected. Nealaphh's brain can only maintain this flood of thoughts for roughly five seconds, and has to wait one full round before using the move again. In addition, Nealaphh can take no other actions while performing this move.
Once the move stops, the target does not retain any of the knowledge that Nealaphh showed them, save for a few hazy memories of terrifying shapes and sounds. If it is beneficial to the story, the target may be able to glean some forbidden knowledge, if they have a strong enough mind. While it does not inflict any serious, lasting damage, victims of Mind Surge are liable to have a considerable headache for an hour or two.
...tricksy, tricksy telepaths
Mind Surge (Requires Telepathy, Ranged Proficiency) - 300 OM
Nealaphh's eyes flare brightly while this move is active, its normal green hues taking on a brilliant white gleam. It begins to flood the target's mind with overwhelming amounts of eldritch knowledge and information in such a volume that it can't be fully processed. This has the effect of causing the target to be stunned with overwhelming mental anguish as their brain tries to comprehend what it is taking in. Their vision will flash with images of impossible geometric shapes and nightmarish visions of distorted worlds and creatures. Their ears will be filled with a deafening, piercing roar, as if they were standing next to an immense waterfall. The goal of the move is to drive away attackers, and there needs to be mutual direct eye contact in order for any thoughts to be forced in, meaning that both Nealaphh and the target have to be able to see the other's eyes. As soon as eye contact it broken, the target is no longer affected. Nealaphh's brain can only maintain this flood of thoughts for roughly five seconds, and has to wait one full round before using the move again. In addition, Nealaphh can take no other actions while performing this move.
Once the move stops, the target does not retain any of the knowledge that Nealaphh showed them, save for a few hazy memories of terrifying shapes and sounds. If it is beneficial to the story, the target may be able to glean some forbidden knowledge, if they have a strong enough mind. While it does not inflict any serious, lasting damage, victims of Mind Surge are liable to have a considerable headache for an hour or two.
...tricksy, tricksy telepaths
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
Don't try to rescue me I don't need to be rescued