The following warnings occurred:
Warning [2] Undefined array key 0 - Line: 1636 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1636 errorHandler->error_callback
/showthread.php 912 buildtree
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Official Move Approval III
#25
Violet Wrote:"Losing concentration while charging the move or any significant damage can cause the move to fail, and still cause fatigue to her, although less than what it would be if the move was completed."

Essentially, it is all or nothing, but the fatigue effect still happens regardless. The power of the move is unchanged if it is successful, and doesn't fluctuate in its power depending on the time it's charged. The "at least" time is the minimum it takes, considering factors such as her current fatigue or injury (the more tired/injury she is, or the more energy depleted she is, the more time it will take to power the move up). For instance, if she pulls the move right off rip in a fight, it would take about three minutes from the time she starts the attack to the point of its release, since she hasn't had much of a chance to get tired. If she's been fighting for a wee bit and (as fighters naturally do) runs out of energy, it'll take a bit longer for her to be able to call on that reserve energy within her in order to execute the attack. The force of the attack remains the same, and cannot become more powerful, regardless of how long she takes to execute it.

Less tired = less time to execute
more tired = more time to execute

That's the best way I can see to balance the move. I feel a static amount of time regardless of her fatigue is unrealistic for this particular attack since it is a "last ditch" move and thus, more demanding on the user. Because of that, it would have to be decided whether the time it takes to use it is worth it instead of just popping it out regardless of how tired she is. Make sense?
Okay. Approved at 300 OM.

Quote:Sorry, roil = coil. At the time I made the original move, I saw "roil" as meaning the same or similar to coil, and liked the word enough to work it into the description without bothering to look up the actual definition. That's laziness on my part.

I am willing to take on the ranged control proficiency, as indicated in the original description, no prob. The original intent was that the coil(s) would, at the time of execution, already have a target and go toward that target, but I did not consider that if the target moves before the coil could reach them what would happen. Taking on the ranged control would make sense for that scenario. Here's the updated description:

Pain - 300 OM (although willing to do 600 OM)

(Requires Ranged Proficiency, Area Attack Proficiency, Ranged Control proficiency and/or Homing Proficiency)
Violet crosses her arms over her chest, and a drape of energy surrounds her. She then submerses herself in a dreamlike state, eyes hazing over into a eerie reddish glow, and reaches out with a black translucent coil of smoky ki, grasping hold of opponent(s) and shocking them with the invisible hands of energy. The coil(s) crawl along the ground rather quickly (think of flowing water or really thick smoke).This attack takes at minimum 30 seconds to charge (longer if targets are further away/multiple targets), and usually causes some temporary disorientation to the user after it is used. Takes at least five minutes to recharge before it can be used again.

You'll need to put in whether this is a remote control attack or a homing one (homing would be fire and forget, or require no aiming whatsoever - remote control would require Violet to chase down the targets with her own technique). It says multiple targets; does that mean she can spread out smoke? What is the limit on its area of effect?
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


Messages In This Thread

Forum Jump:


Users browsing this thread: 42 Guest(s)