05-16-2015, 12:04 PM
Since I have a ton of OM gained up after all them posts I've been making, I guess I'll buff Shay some more!
Throwing Knives - 300 OM
Somewhat similar to Shay's Rope Darts, his Throwing Knives are a popular Assassin tool, mainly used for stealth approaches. With this weapon, Shay can quickly throw off a small blade at about 20 meters away from him. With weaker Secondaries, a well-placed hit could easily kill in one shot, although with Primes, especially those with higher DEF. statistics, this will barely do more than stop them in their place for a second or two.
Harpoon Spear - 600 OM
Being a part-time whaler, Shay was quite skilled with a throwing Harpoon in his time. Improvising, Shay can use this Harpoon as a throwing spear that reaches about 30 meters away, or use it as a basic long-range polearm. If a throw is landed, it can generally kill weak Secondaries in one hit, and definitely cripple Primes, at least for a short while. Although slower than his Sword and Dagger combination, as previously said, it has a much longer range, and a slight intimidation factor when you start swinging it around. A nice option for harder to hit targets, or if Shay wants to keep his distance.
Improved Air Rifle and Grenade Launcher - 600 OM + 300 OM = (1200 OM)
Stolen as a package for Templar Lawrence Washington from a British ship, the single-shot air rifle allows for 40 meter distance Sleep darts to be fired, putting them to sleep for 8 seconds by default, although Primes with greater defenses can easily resist this effect entirely. Anybody with a defense statistic with 3 or higher can negate this effect. 2 second reloads must take place before firing off another shot. While aiming, Shay's movement speed is greatly reduced. Attached to his air rifle, Shay can take aim to fire a high explosive grenade with his Grenade Launcher prototype handed to him by Benjamin Franklin. Only able to arc at a distance of 10 meters. Shrapnel grenades are high damaging explosive shots that reach outwards at a 3 meter radius. Shay can load one grenade in the launcher at a time before a 4 second reload needs to take place. Even though this weapon favors dart-based projectiles, that doesn't mean Shay can't use it as your average musket. Putting a simple musket-shot in the chamber, Shay stops in place and takes careful aim for about 3 seconds, before being able to fire off a potentially high-damaging bullet at about 50 meters away. After firing, a 6 second reload must take place. Extremely useful for hitting targets at a distance stealthily or taking out two to four enemies close together.
Upgrade Note: Now the rifle itself is able to fire off long-range, single shot musket balls, therefore the added 300 OM, and final pricing of 1200 OM.
War Axe - 300 OM
Seeing as Liam was implied to be one of the Brotherhood's best axe-wielding Assassins at the time, it's no surprise that Shay took inspiration from this. Using a heavy British Naval axe, Shay trades a lot of his movement and swing speed for a heavy amount of potential damage. Well-placed hits can easily kill weaker Secondaries with a simple swing, and with Primes, can pierce through a lot of DEF. statistic points and cause a ton of severe damage, depending on how high such DEF. is, however.
Throwing Knives - 300 OM
Somewhat similar to Shay's Rope Darts, his Throwing Knives are a popular Assassin tool, mainly used for stealth approaches. With this weapon, Shay can quickly throw off a small blade at about 20 meters away from him. With weaker Secondaries, a well-placed hit could easily kill in one shot, although with Primes, especially those with higher DEF. statistics, this will barely do more than stop them in their place for a second or two.
Harpoon Spear - 600 OM
Being a part-time whaler, Shay was quite skilled with a throwing Harpoon in his time. Improvising, Shay can use this Harpoon as a throwing spear that reaches about 30 meters away, or use it as a basic long-range polearm. If a throw is landed, it can generally kill weak Secondaries in one hit, and definitely cripple Primes, at least for a short while. Although slower than his Sword and Dagger combination, as previously said, it has a much longer range, and a slight intimidation factor when you start swinging it around. A nice option for harder to hit targets, or if Shay wants to keep his distance.
Improved Air Rifle and Grenade Launcher - 600 OM + 300 OM = (1200 OM)
Stolen as a package for Templar Lawrence Washington from a British ship, the single-shot air rifle allows for 40 meter distance Sleep darts to be fired, putting them to sleep for 8 seconds by default, although Primes with greater defenses can easily resist this effect entirely. Anybody with a defense statistic with 3 or higher can negate this effect. 2 second reloads must take place before firing off another shot. While aiming, Shay's movement speed is greatly reduced. Attached to his air rifle, Shay can take aim to fire a high explosive grenade with his Grenade Launcher prototype handed to him by Benjamin Franklin. Only able to arc at a distance of 10 meters. Shrapnel grenades are high damaging explosive shots that reach outwards at a 3 meter radius. Shay can load one grenade in the launcher at a time before a 4 second reload needs to take place. Even though this weapon favors dart-based projectiles, that doesn't mean Shay can't use it as your average musket. Putting a simple musket-shot in the chamber, Shay stops in place and takes careful aim for about 3 seconds, before being able to fire off a potentially high-damaging bullet at about 50 meters away. After firing, a 6 second reload must take place. Extremely useful for hitting targets at a distance stealthily or taking out two to four enemies close together.
Upgrade Note: Now the rifle itself is able to fire off long-range, single shot musket balls, therefore the added 300 OM, and final pricing of 1200 OM.
War Axe - 300 OM
Seeing as Liam was implied to be one of the Brotherhood's best axe-wielding Assassins at the time, it's no surprise that Shay took inspiration from this. Using a heavy British Naval axe, Shay trades a lot of his movement and swing speed for a heavy amount of potential damage. Well-placed hits can easily kill weaker Secondaries with a simple swing, and with Primes, can pierce through a lot of DEF. statistic points and cause a ton of severe damage, depending on how high such DEF. is, however.
![[Image: tumblr_nabdyeE81m1qcy62fo1_500.gif]](http://38.media.tumblr.com/62a0123e863be665cb97c8e9e9831315/tumblr_nabdyeE81m1qcy62fo1_500.gif)
"The air is still, and I am a hunter."

