05-16-2015, 10:02 AM
Tier 1 Super-Move: Warpflame Burst - 600 OM (Requires Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency)
Extending his hand, Galel focuses his psychic power to tear a miniscule hole in the veil between reality and the warp. Chaotic energies pour through in the form of incandescent flames of all colours. To bystanders, it appears as if a small explosion of colour and heat has occured. In actuality, the energies of the warp tear and twist reality, flaying atoms apart and mutating flesh into disgusting paste-like goo. This move fills a 10 foot sphere with roiling chaotic flames that persist for roughly one second. Anything caught in the blast will be warped by the energies of chaos, mutating the weak into twisted abominable reflections of their former selves and devastating the strong with sorcerous warp-flame. It takes a relatively long time to cast this sorcery, forcing Galel to remain stationary for several seconds while he gathers the psychic power needed to execute the spell.
Neural Lightning - 600 OM (Requires Ranged Proficiency, Homing Proficiency, Debuff Proficiency)
Using the Psychic discipline of Biomancy, Galel can manipulate his own body to produce a massive excess of bio-electric current. He can then project this electricity outwards with his mind, causing it to leap to the first large source of electrical charge it can find. A clever opponent could hide behind a suitably powerful electrical current and avoid being hit at all by the lightning. This attack can be performed in two ways: A quick burst, or a sustained barrage. When done in a quick burst, it takes only a moment for Galel to build up enough charge, and the lightning arcs from his fingertips to his foe in an instant. This can cause superficial burns and minor nerve damage, making it more difficult to move limbs with precision. As a sustained Barrage, this attack is much more powerful. Taking several seconds to build up enough bio-electric charge, a sustained Barrage can last as long as six seconds of continued electrocution, potentially causing heavy electrical burns all over the body and moderate damage to the nervous system. A quick burst does not fatigue Galel unless used many times in quick succession, but a sustained barrage will quickly cause Galel to become exhausted.
Edits are in italics and underlined.
EDIT: Fixed a couple typos.
Extending his hand, Galel focuses his psychic power to tear a miniscule hole in the veil between reality and the warp. Chaotic energies pour through in the form of incandescent flames of all colours. To bystanders, it appears as if a small explosion of colour and heat has occured. In actuality, the energies of the warp tear and twist reality, flaying atoms apart and mutating flesh into disgusting paste-like goo. This move fills a 10 foot sphere with roiling chaotic flames that persist for roughly one second. Anything caught in the blast will be warped by the energies of chaos, mutating the weak into twisted abominable reflections of their former selves and devastating the strong with sorcerous warp-flame. It takes a relatively long time to cast this sorcery, forcing Galel to remain stationary for several seconds while he gathers the psychic power needed to execute the spell.
Neural Lightning - 600 OM (Requires Ranged Proficiency, Homing Proficiency, Debuff Proficiency)
Using the Psychic discipline of Biomancy, Galel can manipulate his own body to produce a massive excess of bio-electric current. He can then project this electricity outwards with his mind, causing it to leap to the first large source of electrical charge it can find. A clever opponent could hide behind a suitably powerful electrical current and avoid being hit at all by the lightning. This attack can be performed in two ways: A quick burst, or a sustained barrage. When done in a quick burst, it takes only a moment for Galel to build up enough charge, and the lightning arcs from his fingertips to his foe in an instant. This can cause superficial burns and minor nerve damage, making it more difficult to move limbs with precision. As a sustained Barrage, this attack is much more powerful. Taking several seconds to build up enough bio-electric charge, a sustained Barrage can last as long as six seconds of continued electrocution, potentially causing heavy electrical burns all over the body and moderate damage to the nervous system. A quick burst does not fatigue Galel unless used many times in quick succession, but a sustained barrage will quickly cause Galel to become exhausted.
Edits are in italics and underlined.
EDIT: Fixed a couple typos.

