05-16-2015, 12:26 AM
Many reasons, I'll list them.
First, I absolutely love Warhammer 40k lore. It's grimdark 'there is only war' attitude is something I find fun, and the rich history that the setting provides is just excellent. It was natural for me to want to create a character from the Warhammer 40k galaxy.
Second, I love dark characters. I enjoy playing as them and exploring them a lot more than I like exploring a white knight. The world weary veteran, the haunted coward, and the psychotic survivor are some of my favourite concepts to explore. Galel is a combination of all of them, in one form or another.
Third, while I myself am an atheist, the concept of a faith-driven character has always been alluring. It's something I myself am incapable of, and it's fun to explore the good and evil that someone can perform in the name of a higher power.
Fourth, I absolutely LOVE magic, and in 40k, Psychic powers are essentially magic. Creating a sorcerer is perfect for me, and I get to explore 40k's special brand of magic with omni-physics applied.
Fifth, I already had the character concept thought up and ready for a theoretical game of Black Crusade.
Galel's all about devotion to a cause. At first, his cause was the Unification of Mankind under the Emperor's leadership. When the Primarch Magnus was found and cured the Thousand Sons of their mutations, Galel's devotion shifted to Magnus. Finally, after the Fall of Prospero, he became devoted to understanding Chaos, to learning of and serving Tzeentch, the God of Change. I chose Tzeentch over the other chaos gods because of his nature as the most unpredictable of the Ruinous Powers. His schemes are legion, and his plots often contradict one another. This gives me a great breadth of freedom for how Galel acts in accordance with his God's nature. Galel would just as readily topple a powerfulentity as he would aid it, so long as there is great change and upheaval to be found as a result. And so, despite serving the 'Ruinous Powers', Galel doesn't always have to act as a cackling evil maniac.
First, I absolutely love Warhammer 40k lore. It's grimdark 'there is only war' attitude is something I find fun, and the rich history that the setting provides is just excellent. It was natural for me to want to create a character from the Warhammer 40k galaxy.
Second, I love dark characters. I enjoy playing as them and exploring them a lot more than I like exploring a white knight. The world weary veteran, the haunted coward, and the psychotic survivor are some of my favourite concepts to explore. Galel is a combination of all of them, in one form or another.
Third, while I myself am an atheist, the concept of a faith-driven character has always been alluring. It's something I myself am incapable of, and it's fun to explore the good and evil that someone can perform in the name of a higher power.
Fourth, I absolutely LOVE magic, and in 40k, Psychic powers are essentially magic. Creating a sorcerer is perfect for me, and I get to explore 40k's special brand of magic with omni-physics applied.
Fifth, I already had the character concept thought up and ready for a theoretical game of Black Crusade.
Galel's all about devotion to a cause. At first, his cause was the Unification of Mankind under the Emperor's leadership. When the Primarch Magnus was found and cured the Thousand Sons of their mutations, Galel's devotion shifted to Magnus. Finally, after the Fall of Prospero, he became devoted to understanding Chaos, to learning of and serving Tzeentch, the God of Change. I chose Tzeentch over the other chaos gods because of his nature as the most unpredictable of the Ruinous Powers. His schemes are legion, and his plots often contradict one another. This gives me a great breadth of freedom for how Galel acts in accordance with his God's nature. Galel would just as readily topple a powerfulentity as he would aid it, so long as there is great change and upheaval to be found as a result. And so, despite serving the 'Ruinous Powers', Galel doesn't always have to act as a cackling evil maniac.

