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Guu
#4
Stomach of Holding: (300 OM)  Malleability
Guu's stomach is a sub-dimension where she can store a large amount of objects without encumbering herself. if the object is bigger than her mouth, she'll stretch her head out to fit like a snake. When she needs to retrieve something, she'll reach into her own mouth and pull it out again.
[Image: vBiZ6j3.jpg]
Limitations: If hit hard enough to be sent flying or an opponent hits her hard in the stomach, she'll cough up the last two items she swallowed (or if she swallowed any item(s) that belongs to the opponent, she'll cough them up specifically.) She currently can only eat inanimate objects no bigger than your average pony mount. She can't eat buildings or anything that's attached to the ground.



Fly Paper Skin (300 OM) Physical Strength, Debuff Proficiency, Malleability, Shapeshifting
With a half a second of focus, Guu can make her skin incredibly sticky. It takes very little focus to maintain, but the effect applies to her whole body, slowing her down by half. She can use the move to stick to surfaces, objects, or even an opponent. This will increase the strength of her overall grip.
Of course, the increase is kind of subtle, and a reasonably strong opponent could yank her off without too much effort. Moving around while sticky immediately breaks stealth as the noise of her moving is a dead give away, unless if she was moving at one quarter her speed. It takes a half a second to deactivate this move.



Paper Cut: (300) Survival, Malleability, Shapeshifting
Whenever Guu gets injured, she can move injuries and replace body parts. She’s not healing herself mind you, simply moving the injury someplace where it’s less of an inconvenience. Like a cut along her arm would be moved to her back. She could even reconstruct bones through shapeshifting her tissue as long as the broken bone is moved somewhere else to heal.
Limitations: This takes 1-3 seconds to do depending on the severity of the injury. She must be standing still or walking at a snails pace while doing it as this ability requires focus.


[float=right][Image: 7FxAab.gif][/float]Measuring Tape Punch (300 OM) Ranged Proficiency, Malleable
This is an upgraded form of her standard stretchy punch. Allowing herself 3 seconds to aim and charge, she launches her arm at high velocity, usually hitting the target at a vulnerable spot. Due to the added focus, this move does almost double the damage of her normal punch.
Limitations: She needs to be standing still and focusing in order to use this move. This moves breaks stealth as soon as it impacts the target.


[float=right][Image: rGWlyO8.jpg][/float] Gatling Guu (300 Om) Ranged Proficiency, Maleable, Stomach of Holding
Guu pops her arm open (much like the lid of a lighter) to reveal what looks like a gatling gun small enough to fit inside. This is a permanent fixture of her arm and only requires a second of shaping her arm with malleability to take out and put away. Despite its appearance, it actually fires at the rate of semi-automatic; about 60 rounds per minute. Bullets are stored and retrieved from her stomach. The shells of said bullets fall out of her mouth as she fires.
Limitations: Being a rapid fire gun, a decrease in accuracy is logical. Also, she'll need to stop firing every minute or so to allow a 10 second cool down or it will slowly begin to exhaust her.


Dama Hama Ha (600) Ranged Proficiency
A light pink beam of raw destructive energy, fired from the palms of the hands, that can be charged for greater effectiveness. It requires the user to be stationary in order to use, though not necessarily on the ground. The user can endure hits while charging up, unless said hits are stronger than their DEF stat can allow; in that situation, it'll cause the move to fail. The minimum time it takes to use is about a second, and the longest it can be charged for is thirty seconds, the results of which can be very powerful. Once fired it travels as fast as an arrow. The beam's direction is selected upon firing, it can't be redirected once it's fired. Within range, the beam travels until it hits something, but it's strength starts to deminish around 500 feet and and eventually fades to nothing around 750 feet. A small charge of the beam doesn't effect the user's stamina much, but a fully charged beam can be quite taxing. It is roughly three feet in diameter


Kii Knuckles (300) Physical Strength
She uses her kii energy to heighten her strikes as if she were wearing brass knuckles or specialized gloves. Her strikes give off pink sparks, signifying the use of her kii. This move doesn't increase power over time and it's strength is based on the ATK stat of the user.


Noodle Tendrils (300) Ranged Proficiency, Ranged Materialized Proficiency, Debuff Proficiency, Foresight, Enhanced Senses
Whenever an opponent is within range of her senses, she can summon a pair of noodle arms to burst out of the ground, latching onto a single opponent and digging into their skin causing minor damage. The arms do not break the earth when they are summoned, it breaks like someone punching through paper and the texture of the ground warps like cheap video game graphics. She can latch onto any one target within her range unless said opponent has Suppression, in that case Guu must be able to see her target in order to use this move.
The victim cannot move 15 feet from the root of the tentacles in all directions. Flight based characters are held close to the ground, speedy characters are kept in a single small area. They can still attack and dodge, mobility is barely hampered as long as they don’t attempt to leave the radius of the roots.
The strength of said tendrils is based on Guu’s ATK. Characters with a higher ATK can rip out the tendrils. Fast characters with Suppression can outrun the tendrils.
This move can last up to 30 seconds without much strain, but maintaining them after that will begin to majorly deplete her energy. When she chooses to dismiss this move, the tendrils retract into the hole they came from and the ground mends back together.
This move can only be used once per battle, and can only be used on a single opponent.


Return to Sender (300) Ranged Proficiency, Remote Control Proficiency, Ranged Materialized Proficiency, Foresight, Enhanced Senses, Telekinesis
Using a complex mixture of Foresight, Telekinesis, and Enhances Senses, she can catch projectiles within the range of telekinesis and launch them back at their owner. She can catch up to five medium sized projectiles at a time (baseball to beach ball sized), or 25 small sized projectiles (bullet sized), but her aim upon firing them back gets way more wonky the more projectiles she grabs. When she’s at her limit, she can still attempt to slow down other projectiles, though with little to no success.
She can only fire back projectiles one at a time (no all at once bombardment), and she can only fire back the projectiles up to or less than the speed they were initially fired. Same applies for damage.
Objects heavier than a cannonball would take a lot of strain to pull the move off with. Projectiles that explode on impact would fail to explode after using this move unless if Guu purchases Area Attack Proficiency.
Due to the focus required, she can’t move very fast while doing the move. Any attempts to move faster than the speed of a light walk would cause the move to fail, causing any projectiles she’s collected to plop harmlessly on the ground. The same will also happen if she holds onto a projectile for more than a second.


Enigma (600) Physical Proficiency
Guu takes four seconds to summon Tearen Wover’s favored weapon; the halberd known as Enigma. The polearm grows outwards in a line of shimmering brilliance, which slowly fades and dissipates to reveal the weapon. This ten foot long implement has a shaft made of a lightweight but sturdy metal that has a dark, oily sheen that ends with a spiked pommel. Enigma's head is about five inches long from shaft to blade, and the metal is of a curious hot pink cast with a brushed texture. Like all halberds, Enigma also has a long spear fused into the axe-head, which enables the weapon to be used both as a thrusting and as a cutting implement. The gap between the spear and the axehead can be used to catch and deflect blows from opposing weapons. (Move originally by Tearen Wover)


Mind Surge (300) Telepathy, Ranged Proficiency
Guu's eyes flare brightly while this move is active, its normal black hues taking on a brilliant white gleam. It begins to flood the target's mind with overwhelming amounts of eldritch knowledge and information in such a volume that it can't be fully processed. This has the effect of causing the target to be stunned with overwhelming mental anguish as their brain tries to comprehend what it is taking in. Their vision will flash with images of impossible geometric shapes and nightmarish visions of distorted worlds and creatures. Their ears will be filled with a deafening, piercing roar, as if they were standing next to an immense waterfall. The goal of the move is to drive away attackers, and there needs to be mutual direct eye contact in order for any thoughts to be forced in, meaning that both Guu and the target have to be able to see the other's eyes. As soon as eye contact it broken, the target is no longer affected. Guu’s brain can only maintain this flood of thoughts for roughly five seconds, and has to wait one full round before using the move again. In addition, Guu can take no other actions while performing this move.
Once the move stops, the target does not retain any of the knowledge that Guu showed them, save for a few hazy memories of terrifying shapes and sounds. If it is beneficial to the story, the target may be able to glean some forbidden knowledge, if they have a strong enough mind. While it does not inflict any serious, lasting damage, victims of Mind Surge are liable to have a considerable headache for an hour or two. (Move originally by Tearen Wover).


A Kiss of Reproach (300) Physical Strength, Telekinesis
After focusing a burst of telekinetic force into her arm for two seconds, Guu waits for an opportune moment to strike before slamming an open palm into the target's center of mass. If the strike does not connect immediately after charging, within half a second, the telekinetic force dissipates and Guu must charge this attack again. Guu can work this into the end of a combo of normal hand-to-hand attacks, but it cannot be used in conjunction with named moves. Guu must be able to concentrate on the kinetic buildup, but she can still move while doing so. The Move is not terribly draining to perform from a physical perspective, but Guu must let her mind rest for three seconds before using any other telekinetic Moves.
The strike itself does hardly any damage, but as the hand impacts the target, the built up telekinetic force is shunted into the opponent, causing them to be pushed up to twenty feet away at about the speed of a fastball, depending on their weight. Opponents with fast reflexes or high TEC may be able to prevent themselves from falling over from the blow by rolling or somersaulting. Move does not work in conjunction stretchy punches, this is a close quarters attack. (Move originally by Tearen Wover)


Geometry Defense - Tier 1 Defensive Super Move (600 OM) Malleability, Shapeshifting, Hive Mind, Disassemble, Master Acrobat
Guu shifts her form into shapes that perfectly dodges the oncoming attack. No matter the shape or size of the attack, she can morph in a way that could dodge it. The more silly the shape, the better. This can be used to dodge super moves.


Trigonomotry Defense - Tier 2 Defensive Super Move (800 OM) Malleability, Shapeshifting, Hive Mind, Disassemble, Master Acrobat, Flight, Super Speed, Burst Movement, Foresight, Geometry Defense
This move functions very much like Geometry Defense, except a vision from her Foresight allows her more reaction time towards a super move. The extra time allows her to dodge out of the way with her movement powers as well as defensively change her shape.


Spit Take - Tier 1 Offensive Super Move (600 OM) Ranged Proficiency, Stomach of Holding
Inspired by her fight with Gilgamesh, Guu summons from her stomach ten random weapons (battle axes and swords) and then launches them from her mouth in rapid succession at high velocities towards her opponent. Upon injuring the opponent or hitting the ground, they melt into pink goop and evaporate into nothing.


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