05-14-2015, 09:56 PM
I'm upgrading Static Electricity from a 300-point Basic Move to a 600-point Variable Move and renaming it to "Lightning Body". Previous description:
Lightning Body - 600
Enel's body is literally made of lightning. While the effects in the Omniverse are not as powerful as they once were, anyone who makes physical contact with his body will get an electric shock. This can range from a small, painful deterrent to anyone grabbing Enel, or he can actively channel electricity through the point of contact in order to cause immense pain, and internal damage. He can only maintain this electrical current for so long (at maximum current, around 15 seconds, which would leave him completely breathless), as it fatigues him to maintain. Enel has full control over his electrical current, allowing him to withhold it if need be (for example, if he needs to conserve energy, focus his current elsewhere, or carry an ally).
Also upgrading Vari and changing the name to Discharge.
Discharge (Ranged, Area Attack) (1200)
In addition to channelling electricity through direct contact, Enel can almost instantly discharge electricity from any or part on his body, up to a maximum range of about ten feet. As with channelling electricity directly through a point of contact, Enel can control the voltage, allowing him to use this as a prolonged method of torture against incapacitated opponents or as a way to quickly incapacitate opponents in combat. At maximum voltage, he can only maintain a discharge for about fifteen seconds, which leaves him completely breathless.
When angry or unfocused, he will let electricity course from his body in every direction, often wrecking the ground he stands on. While visually intimidating, this diffuses the power of the attack and so is inefficient unless facing multiple opponents in close combat (or one extremely fast, hard-to-catch opponent). Most often, he uses the 'Vari', which is simply the term for him pointing his open palm at an opponent and unleashing crackling lines of electricity in their general direction. Occasionally he will send it through a single finger, so that he can focus the electricity to a single point, or savour his victim's screams of agony all the longer. These are common ways in which Enel uses the ability, but he can also gradate between these different forms, allowing for a wider or narrower than usual Vari, or even using a foot in place of his hand.
As this move has a high degree of variability, with three different 'main' forms (as with variable moves rules, he can 'gradate' between these) and variable power, I have priced this move at 1200.
Quote:Static Electricity - 300
Anyone that makes physical contact with Enel's body is vulnerable to getting an electric shock. It is not particularly powerful, serving mainly as a shock for those not expecting it, which can leave them open, or a painful deterrent to anyone trying to hold Enel. It is more powerful when Enel is well-rested, and dwindles to nothing as his energy levels decrease. It is automatic, but Enel can choose to withold it if he wishes to, for example, conserve energy, focus his energy on attacking, or carry an ally.
Lightning Body - 600
Enel's body is literally made of lightning. While the effects in the Omniverse are not as powerful as they once were, anyone who makes physical contact with his body will get an electric shock. This can range from a small, painful deterrent to anyone grabbing Enel, or he can actively channel electricity through the point of contact in order to cause immense pain, and internal damage. He can only maintain this electrical current for so long (at maximum current, around 15 seconds, which would leave him completely breathless), as it fatigues him to maintain. Enel has full control over his electrical current, allowing him to withhold it if need be (for example, if he needs to conserve energy, focus his current elsewhere, or carry an ally).
Also upgrading Vari and changing the name to Discharge.
Quote:Vari (300)
The term for Enel's standard lightning shock, usually used by pointing his open palm at an opponent and unleashing crackling lines of electricity. It usually stops the average fighter in their tracks due to the sudden pain, but it will not incapacitate a determined foe. It has a fairly short range (about five yards) and is not particularly powerful unless an opponent stands in it, but it is fast and painful. As it can be maintained, Enel can use it as a method of torture against incapacitated opponents. However, it is not indefinite, as it does fatigue him.
Discharge (Ranged, Area Attack) (1200)
In addition to channelling electricity through direct contact, Enel can almost instantly discharge electricity from any or part on his body, up to a maximum range of about ten feet. As with channelling electricity directly through a point of contact, Enel can control the voltage, allowing him to use this as a prolonged method of torture against incapacitated opponents or as a way to quickly incapacitate opponents in combat. At maximum voltage, he can only maintain a discharge for about fifteen seconds, which leaves him completely breathless.
When angry or unfocused, he will let electricity course from his body in every direction, often wrecking the ground he stands on. While visually intimidating, this diffuses the power of the attack and so is inefficient unless facing multiple opponents in close combat (or one extremely fast, hard-to-catch opponent). Most often, he uses the 'Vari', which is simply the term for him pointing his open palm at an opponent and unleashing crackling lines of electricity in their general direction. Occasionally he will send it through a single finger, so that he can focus the electricity to a single point, or savour his victim's screams of agony all the longer. These are common ways in which Enel uses the ability, but he can also gradate between these different forms, allowing for a wider or narrower than usual Vari, or even using a foot in place of his hand.
As this move has a high degree of variability, with three different 'main' forms (as with variable moves rules, he can 'gradate' between these) and variable power, I have priced this move at 1200.
![[Image: godenel_baronsig.png]](http://omniverse-rpg.com/images/godenel_baronsig.png)

