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Move Creation Workshop
(02-12-2018, 04:54 PM)Viola Wrote: @Reece:
>This needs homing proficiency (Terrifying Visions(?), and definitely Psychic Maelstrom)
>Psychic Maelstrom needs a speed for the lightning (unless it's near-instant, when say that). Remember, fast-moving homing ranged attacks are going to be very weak even without there being a lot of them. The five-second charge will be considerably weaker than the gaze move, for example - so it won't be as devastating as it sounds.
"and the amount of damage that can be taken is based on the Emperor's DEF (i.e. the shield is as durable as his body)... though he is treated as having 1 extra DEF per 10 seconds charged for the purposes of this shield."
>You don't need to be this specific for Psychic Barrier. Just say it can be broken with an equivalent amount of effort to what Emps put into it, varying based on the foes ATK vs Emp's DEF. If anything, that's probably more useful to a reader than giving them the raw numbers.
>Gaze of the Emperor needs a duration.
>Comboing the charge with moves that this different is a bit dodgy. I'm not going to say no, since I don't know how far you can go with that, but another mod might force you to bump the cost to 3000 (5*600).


> Oops. I didn't even realise it didn't have Homing listed... but yeah, Visions & Maelstrom would definitely require it.
> I couldn't really think of a good way to describe the damage, so I just went for, ugh, 'minor'. Hopefully it'll be clearer now. Also, the lightning bolts are lightning bolts, dude. Shockingly (geddit, shocking, 'cos it's lightning? I'm so witty...  Confusedkeptic: ), they move at the speed of lightning.
> Yeah, okay. Thanks. I have no clue how to phrase shield moves.
> Hmm... I'm not really sure if 13 wants it to last a while, but I'd recommend having it end once it hits the max range (piercing everything in between), so I'll write it that way for now.
> You got to dodge out on paying a ton of OM with your EB move, so it's not fair if 13 can't too. Unless I'm mistaken, you only paid 300 for a variable charge time that affects all your elements equally, so he should get the same consideration, which puts it at 1800. 300 for each move, plus 300 for the variable charge time. (5 * 300) + 300 =1800.
Also, for the record, I based the idea for the Delayed Choice off your 'multispell' thing for EB... except this version would be less blatantly overpowered if used in conjunction with Stealth, since Emps couldn't spend an entire minute loading up a whole barrage of spells before releasing them all at once.


Quote:Psykana Discipline (1800) (Ranged Proficiency, Ranged Materialise Proficiency, Telepathy, Area Defence Proficiency, Buff Proficiency, Debuff Proficiency, Area Attack Proficiency, Homing Proficiency)
The Emperor uses his psychic mastery to attack his enemies; though its effects can differ, Psykana Discipline's cooldown, charge-time, fatigue cost and range are the same regardles. Charging this move cannot be interrupted by taking damage, except from a Super Move, however the Emperor must remain stationary whilst charging and cannot use any other moves or powers at the same time.
Delayed Choice: The Emperor does not need to choose which of its effects he wants to use until after he has finished charging Psykana Discipline.
Cooldown: Each separate aspect of Psykana Discipline can be used only once per 10 minutes, with no more than 5 uses total of Psykana Discipline in that time.
Charge Time: Psykana Discipline must be charged for at least 5 seconds before use, but can be charged for up to 30 seconds if the Emperor wishes.
Fatigue: Psykana Discipline tires the Emperor quickly whilst charging, so it can be risky to try and build up his attacks to their maximum power too often.
Range: Psykana Discipline has a maximum range of 50 metres.

Terrifying Visions: The emperor fills the mind of an enemy with visions of torment and what scares them most, making them more likely to keep their distance and attack less for the duration. The minimum duration is 10 seconds and the maximum is 30 seconds. The duration increases by 2 seconds for each second Psykana Discipline has been charged and by 5 seconds for each point of TEC the Emperor has above his target. Suppression will make the hallucinations transparent and Enhanced Senses will not detect them, letting the target know that they don't exist.

Gaze of the Emperor: The Emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will appear to pierce the target regardless of their DEF, but will only deal the amount of damage it should based on their Stats. He cannot move his head while using this effect. The lasers travel as fast as a bullet and do average damage at the minimum charge level, but the damage will be 6 times greater if fully charged. They continue travelling until hitting Psykana Discipline's maximum range (piercing everything along the way), at which point the lasers vanish.

Psychic Barrier: The Emperor forms a psychic barrier that covers an ally's body, which will give them a clear blue, intangible (except when attacked) shield that will shatter after the duration or after taking enough damage. The duration is equal to the charge time multiplied by 5, and the amount of damage that can be taken is based on the amount of time and energy the Emperor spent preparing it, varying based on his foe's ATK vs his DEF.

Nightshroud: The Emperor summons a shadow out of the warp, covering an area within range in a bubble with a 6 metre diameter. From outside, it will look like a section of the world is now in absolute darkness and people inside will be unable to see out. The Emperor and any Characters with Enhanced Senses will be able to completely ignore the bubble. The duration is equal to the charge time multiplied by 5.

Psychic Maelstrom: The Emperor summons the full force of the warp to defeat his foes, releasing a barrage of psychic attacks against all enemies within a 20 metre diameter circle inside Psykana Discipline's range. The attack takes the form of a swirling green vortex in the sky which fires out as many small bursts of lightning as the number of seconds Psykana Discipline has been charged. To an average person (1 DEF), each bolt delivers a painful electric shock, but will deal very little actual damage. Even so, if charged long enough, the sheer number of blasts can make this a powerful attack. The bolts move at lightning-speed and will strike enemies at random, but home in with extreme accuracy and so will rarely miss. 5 bolts are fired per second and the vortex lasts until all bolts have been fired; if no enemies are within range, the bolts will hit the ground or random objects.


@13 - BTW, I've changed the Nightshroud effect to complete darkness instead of just twilight... since that's basically fodder, because it's completely useless, since people can still see just fine during twilight. I would strongly recommend against changing it back... but it's your move.
Also, I'm not totally sure I interpreted the effect correctly... are people within the orb supposed to see everything at a reduced light level, or just what's outside the sphere (like I have it written now)?
[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]


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Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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