02-15-2018, 12:17 PM
(02-15-2018, 11:33 AM)Dane Regan Wrote:(02-14-2018, 09:44 AM)Atelos Wrote: Let me know if this is a stretch or what else this needs.
T1 Super Utility- Bring it On! (600 OM)
Atelos pounds on his shield before screaming "Bring it On!!!" Any super move that targets an ally is reassigned to Atelos and he is unable to respond to it, taking the full brunt of the damage or negative effect.
Are you sure you want a move like this? It is perfectly viable to use a super defence move to protect an ally - for example, you could make a shield super defence move that can be cast on friends as well as yourself. Also, if an attack is targetted at a friend, you can try and move in the way without making specific move for it.
Besides that, to make this work you'll need some fluff. What makes the super move target him instead? Also, what about an AoE that would hit you both? What sort of range can you redirect an attack from? If you were 10m away and someone was doing a melee super attack on your friend, I don't see how you could make it suddenly hit you just by slamming your shield into the ground. A ranged projectile move could be redirected towards you with ranged control, perhaps. Or maybe you could use the telepathy power to force an opponent to use their super move on you instead (but, reasonably, if they had a T1 defense they could probably block you doing that to them so that idea isn't preferable).
In short, I want to know how Atelos is going to assure that super moves will hit him even if targetted at someone else.
I was more thinking Atelos could enrage the target, making the target want to hit him instead. An AOE move wouldn't be effected cause they're both targeted so he can't do anything about that. Maybe telepathy would be needed to piss the target off enough to get them to Target him instead? I was kinda thinking of a taunt mechanic like in a MMO or a RPG
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