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Character Mechanics and Items
#3
Omni Wrote:Since simply having the book wouldn't really be a downside, it would be a minor one. I guess if it can be stolen it might give you a slight boost.

I have no problem letting it be stolen. I enjoy creating disadvantages for my characters. Makes them feel more alive. As for the whole idea. What I mean about the book is...for example: Any ranged move requires Ranged Proficiency and depending on what you want to do it needs further proficiency, right? I want to make the book a base increase for spells she'd learn out of it. So "Dark Force Push A" would require Ranged Proficiency and Book of Shadows.

Now for the sake of fleshing this out. What kind of "small boost" would the book give if it were unable to be stolen?

And if the book were to be capable of being stolen what strength could I give it?

As for a drawback I was thinking it would drain the stamina of the user each time a specific spell was used. The more powerful the spell the more stamina drained until the user is unable to stand or stay awake.
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Always Outnumbered, Never Outgunned


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