02-05-2017, 04:37 PM
T1 Super Attack: Spearstorm (600, Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency)
When faced against opponents who refuse to go down, or simply when she needs to apply a large amount of destructive force, Undyne's belief is that quantity trumps quality. Breaking the usual limitations of her Magic Spear ranged summoning method at the cost of a large amount of energy, she summons 30 energy spears floating in the air to her left and right up to around 3 meters away from herself, resulting in a "wall" of spears which are all pointed at the same spot: the person unfortunate enough to be Undyne's target. The summoning process is usually accompaigned by Undyne striking a dramatic pose, pointing her weapon at her opponent, screaming a warcry and/or other theatric displays.
While the spears are outwardly identical to Undyne's regular Magic Spears (~1,10m long in total, with a 15cm long speartip) and fly at the same speeds (~150km/h) each individual spear is actually weaker than the regular spears: their power comes from their numbers. Indeed, once all of them are fully summoned, which takes Undyne about 4 seconds, she throws them all at her opponent at the same time, usually by thrusting her weapon forward or making a commanding motion with her hand. Summed up they deal damage as appropriate for a T1 Super Move.
The exertion put on her by this move as well as safety requirements so as not to skewer herself requires her to remain still during the entire summoning process and ~2 seconds after she's thrown the spears before she can move once again. In a similar manner to Magic Spears, the spears created by this Super Move break into loose magic energy shortly after hitting their target.
T1 Super Defense: Tornado Drill (600, Requires Physical Strength)
As a defense of an incoming attack Undyne gathers a great amount of raw magic energy into either her fist or, if she's wielding one, the tip of her Magic Spear - both are functionally identical. The energy manifests as swirling winds, creating a visible miniature tornado around her fist/speartip, with the "tip" of said tornado pointing forward. This preparation takes only one second, though Undyne can opt to take longer - such as to allocate additional time for a battlecry. Finally as the attack is about to hit her she thrusts her fist/spear forward, releasing the accumulated magic energy in a drill-shaped field about 80cm in diameter at its largest part, that harmlessly disperses the attack's destructive force towards the sides, upwards and downwards, thus leaving Undyne unharmed, or at least reducing the harm done to her. Undyne can keep the field up for up to 10 seconds, during which she can repeatedly thrust it at more attacks, and disperse as much damage as is appropriate for a T1 Super Defense in this manner before the field runs out of juice. The fastest she can move while keeping it active is a fast walk.
Oddly enough, even if Undyne/s fist/speartip or the dispersing field make contact with an opponent as she uses this move it won't harm them and will instead push them aside, at worst causing momentary disorientation.
When faced against opponents who refuse to go down, or simply when she needs to apply a large amount of destructive force, Undyne's belief is that quantity trumps quality. Breaking the usual limitations of her Magic Spear ranged summoning method at the cost of a large amount of energy, she summons 30 energy spears floating in the air to her left and right up to around 3 meters away from herself, resulting in a "wall" of spears which are all pointed at the same spot: the person unfortunate enough to be Undyne's target. The summoning process is usually accompaigned by Undyne striking a dramatic pose, pointing her weapon at her opponent, screaming a warcry and/or other theatric displays.
While the spears are outwardly identical to Undyne's regular Magic Spears (~1,10m long in total, with a 15cm long speartip) and fly at the same speeds (~150km/h) each individual spear is actually weaker than the regular spears: their power comes from their numbers. Indeed, once all of them are fully summoned, which takes Undyne about 4 seconds, she throws them all at her opponent at the same time, usually by thrusting her weapon forward or making a commanding motion with her hand. Summed up they deal damage as appropriate for a T1 Super Move.
The exertion put on her by this move as well as safety requirements so as not to skewer herself requires her to remain still during the entire summoning process and ~2 seconds after she's thrown the spears before she can move once again. In a similar manner to Magic Spears, the spears created by this Super Move break into loose magic energy shortly after hitting their target.
T1 Super Defense: Tornado Drill (600, Requires Physical Strength)
As a defense of an incoming attack Undyne gathers a great amount of raw magic energy into either her fist or, if she's wielding one, the tip of her Magic Spear - both are functionally identical. The energy manifests as swirling winds, creating a visible miniature tornado around her fist/speartip, with the "tip" of said tornado pointing forward. This preparation takes only one second, though Undyne can opt to take longer - such as to allocate additional time for a battlecry. Finally as the attack is about to hit her she thrusts her fist/spear forward, releasing the accumulated magic energy in a drill-shaped field about 80cm in diameter at its largest part, that harmlessly disperses the attack's destructive force towards the sides, upwards and downwards, thus leaving Undyne unharmed, or at least reducing the harm done to her. Undyne can keep the field up for up to 10 seconds, during which she can repeatedly thrust it at more attacks, and disperse as much damage as is appropriate for a T1 Super Defense in this manner before the field runs out of juice. The fastest she can move while keeping it active is a fast walk.
Oddly enough, even if Undyne/s fist/speartip or the dispersing field make contact with an opponent as she uses this move it won't harm them and will instead push them aside, at worst causing momentary disorientation.
"(Note to self: insert quote & picture once I find stuff)"
Quote:

