09-14-2013, 06:59 AM
Planned stry vs. Reactionary story query
If, for example, I wanted to write a big story arc all on my lonesome (or with a few friends) and took actions that might not quite make sense in a SMARTNESS kind of way, but works very well in this big PLANNED story I have, I'm kind of scared of getting punched in the dick by plot oversight coming in and messing with my story.
Yes, I know keeping a local locked in a shed somewhere is probably a bad idea. Sinestro is gonna do it anyways, and I have plans as to how hat fits into my story and the cool, well-written repurcussions of my actions are integral to my story. I really don't want Roland to wander in and be like WHAT THE SHIT and have me banished. That would be no fun for me.
So, I guess I mean, do we HAVE to treat every post as an action in an interactive RPG with the expectation that consequences may come of them, or can I rite a STORY, turn THAT in, and get responses?
If, for example, I wanted to write a big story arc all on my lonesome (or with a few friends) and took actions that might not quite make sense in a SMARTNESS kind of way, but works very well in this big PLANNED story I have, I'm kind of scared of getting punched in the dick by plot oversight coming in and messing with my story.
Yes, I know keeping a local locked in a shed somewhere is probably a bad idea. Sinestro is gonna do it anyways, and I have plans as to how hat fits into my story and the cool, well-written repurcussions of my actions are integral to my story. I really don't want Roland to wander in and be like WHAT THE SHIT and have me banished. That would be no fun for me.
So, I guess I mean, do we HAVE to treat every post as an action in an interactive RPG with the expectation that consequences may come of them, or can I rite a STORY, turn THAT in, and get responses?