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Approved Move Archive (2013 - May 2015)
Sanguine (Tier 1 Power-Up, 1000 OM)
The corruption spreads, giving Alain power and a nightmarish appearance. The power-up gets it's own "corrupted moves", and the mercenary can't use any moves that aren't weapons or blood related for the duration. Also, if he uses Sresveltr, the only form that can be used is the katana.

ATK+2
DEF+0
SPD:+1
TEC:+2

Tantibus: (Physical Proficiency, 300 OM)
Hellish claws that look suspiciously like black bone, the Tantibus take the place of Alain's hands for the duration of the Sanguine transformation. Usually enough to tear through the flesh of those with low defense, but they're very restricted by their short range, due to not being any larger than his normal hands.

Upgrading:
Sresveltr (1500 or 1800 OM, Physical Proficiency, maybe Area Shield)
Sresveltr, the mercenary's main weapon, has multiple forms. Quick Note: The pictures are basically what the weapons look like without other visual effects. Other effects will be detailed in the description for each weapon, but all of them are the colour red. The Odachi form is a long blade, being physically impossible for him to pull it off his back, and while Odachi's aren't typically used for close-combat, he's skilled enough to use it anyway. While the blade looks metallic, it's actually part of his split Life Force, and is much longer than most other blades other swordsmen would dare to use, giving him a range advantage. The Odachi is around 65-70 inches long, the blade being 5 feet. Not very quick, but can cause an opponent a fair deal of pain due to it's moderate power and long reach.

Here comes the second. A rapier, 40 inches long, which is relatively lightweight. Useful for 1v1 duels due to the so-called cup hilt that guards the merc's hand, and it's mainly suited for thrusting (duh) unlike everything else in his arsenal. Accompanied by a parrying dagger known as a swordbreaker which is used to intercept attacks and create openings. The dagger cannot be used to deal any significant damage if it's used to attack a foe. Unfortunately, the rapier's quick but rather weak, and while it's great for outlasting or stalling an opponent in a swordfight, neither the hilt nor the dagger will help much if the opponent's using magic or guns.

The third form would be two laser-esque daggers. Weak but fast, they're very good at keeping a single opponent on the defensive. But despite being very quick, it's unlikely that the blades will do much against a foe with high defense other than very slowly whittling them down. Plus, due to their rather short range, they're useless against groups of enemies. Both blades are 12 inches long. They're also, while similar to the rapier in that they're weak but quick, far better in pressuring an opponent to keep them locked down with few options to go on the offensive with. As such, the defense is still rather lacking, and use of the daggers will require Alain to dodge everything instead of blocking.

Same type of laser-esque blade as before, it's a scythe. Being too close as he's using this can throw him off, and while a bit slow and difficult to land a hit with, the Scythe specializes in hitting an opponent's defenses if they're using a shield, as the blade can stab them in the back if they're just defending their front. And even for skilled fighters, the blade is very difficult to predict and therefore hard to dodge, so the best choice of evading the blade simply being to get out of range. On the other hand, this is the best form for an incredibly skilled warrior to go on the offensive with if they can avoid getting hit, as it is the slowest weapon in the mercenary's arsenal.

And for the finale, we have a 65cm katana. This is essentially the "all or nothing" form of the blade, for this form not only looks like it's wreathed in crimson flame instead of just the red steel or laser, even if the flames are merely a visual effect, but actually it's using the life force of the mercenary (and his foes) as fuel for it's power. Using the form for an entire round can give up to five injury points depending on how many wounds his foe has taken, and this effect is more than capable of killing the mercenary. This form is also not able to be destroyed, but it's still unavailable if Sresveltr's broken in any of the other forms. Quick, light, and powerful, this form is the best for offense...but less so at defence. While wounds won't hurt him, the draining of life force doesn't come with pain, but instead fatigue. Plus, Alain cannot switch a form again until it has drawn blood or otherwise caused a wound that would bleed for those without blood to spill, so if an opponent can dodge or block his blows it can actually seal his defeat. It also doesn't come with an off-hand weapon, and while he can wield the katana in one hand, that puts less force behind his strikes, even if he can use an improvised weapon or punch the foe.

Sresveltr isn't carried around, instead being summoned at will, though this doesn't work when it's still in existence/hasn't been unsummoned. Three seconds are needed to summon it, though he'll have trouble doing it while engaged by a foe, increasing the time to summon to five seconds. One second to desummon while not being attacked, three otherwise.Also, Sresveltr isn't actually invulnerable, and from enough damage, it will shatter. It will regenerate in a single minute, but until then, the merc'll have to improvise. If twenty minutes of time passes without contact with Alain or if he gets too far from it, as in a few miles, it unsummons itself.
Super Buu Wrote:Omni points at Mickey. "Now you are a porpoise."
Retane Wrote:IM annoyed and I have to go make babies
Doomguy Wrote:@ Guu, Because we're talking about sticky white stuff and chaos gods
Dante Wrote:When all else fails, kick 'em in the dick
Demetri Malius Wrote:I wish I kept fucking Guu


Messages In This Thread
Approved Move Archive (2013 - May 2015) - by Omni - 08-22-2013, 09:10 AM
Re: Move Approval - by PepsiWhirda - 08-28-2013, 06:25 PM
Re: Move Approval - by Proto Man - 09-01-2013, 05:49 PM
Re: Move Approval - by Nanoha Takamachi - 09-02-2013, 02:32 AM
Re: Move Approval - by Ganondorf - 09-05-2013, 07:53 PM
Re: Move Approval - by Omni - 09-06-2013, 06:21 AM
Re: Move Approval - by Omni - 09-06-2013, 07:11 AM
Re: Move Approval - by Omni - 09-06-2013, 09:20 AM
Re: Move Approval - by Nanoha Takamachi - 09-06-2013, 10:32 AM
Re: Move Approval - by Omni - 09-07-2013, 06:50 AM
Re: Move Approval - by Omni - 09-08-2013, 07:06 AM
Re: Move Approval - by Magus - 09-09-2013, 11:58 PM
Re: Move Approval - by Nanoha Takamachi - 09-22-2013, 02:24 AM
Re: Move Approval - by Nanoha Takamachi - 10-03-2013, 06:51 AM
Re: Move Approval - by Nanoha Takamachi - 10-03-2013, 11:28 PM
Re: Move Approval - by PepsiWhirda - 10-04-2013, 04:43 PM
Re: Move Approval - by Proto Man - 10-15-2013, 01:50 AM
Re: Move Approval - by Samus Aran - 01-29-2014, 07:47 AM
Re: Move Approval - by Proto Man - 01-29-2014, 10:57 PM
Re: Move Approval - by Harry Dresden - 02-09-2014, 10:53 PM
Re: Move Approval - by Shang Tsung - 02-12-2014, 01:24 AM

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