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Victor Wolfe
#3
Twin Daggers, Heaven and Hell: two finely crafted daggers designed to be extremely light yet surprisingly durable these weapons were passed down through Victors family line until his brother died, The blades are made of two different metals and containing two different gems in there hilt heaven with its blue sapphire is made of a material known as Elysian gold and its twin being a more monochromatic silver with its only defining colors being its red ruby and being made from Stygian steel a material said to be mined from the deepest parts of the earth. Victor after years of training with these weapons can use both in each hand and thinks of them as extensions of his own limbs using them to slash and cut away at his opponents and depending on his mood kill them quickly by aiming for critical spots or mess around with them by using his speed to outmanoeuvre them and perform light but painful cuts until they lose the ability to even stand.

Victors Injection: A needle filled with a purple poison designed to look like the infamous banishment serum. can be injected into the arms of an opponent to lower their attacking power as the muscles struggle to work at full power, or into the legs to lower the opponent's maneuverability, the drawbacks being that it takes time to aim so opponents who move to fast or are too technically skilled can avoid it hitting a vein.

Gem blast: the gems on the hilts of Victor's daggers charge up stored energy and once fully charged can be hit together to create a bright flash of red and blue light, blinding the opponent for a few seconds, the drawbacks are that once it has been used it is harder to trick an opponent into falling for it and that it takes a good minute for it to charge up again once used.

Blade Spin:Victor Wolfe attaches his daggers to small chains inside his selves, and spins casing the area around him to be sliced at giving his blades the reach of about six feet in each direction , due to lack of force the blades will not do as large amount of damage as if they where thrust by a hand, but can still deal damage to people with light or no Armour, as it is just a spin there is almost no control with Wolfe only being able to start and stop due to his high speed and good reflexes. the weaknesses are that it is relatively weak only dealing glancing blows against most enemies and can cause Wolfe to get disorientated if used for more than a minute lowering his tech temporarily. He is able to move like a spinning top to cover a larger area

Now you see me...(Tier 1 super move)
Victor uses his belt to turn invisible and stay out of harms way whilst channeling energy into his blades casing the golden blade to burn with red energy and the silver to glow with a blue aura he slashes at an unsuspecting enemy with the daggers causing a blast of energy to hurt whatever comes into contact with the blades ,used to damage weak points or knock enemy's away or down. this leaves whatever limb or body part is targeted weaker for two minutes. With arms weakening attacks and legs slowing movement

Artful Dodger( tier 1 super defence, requires master acrobat, burst movement, basic super jumping) (600 OM)

when in danger Victor can leap with a short burst of movement in any direction to allow himself to escape the threat of attack unless, from a tier 2 or higher, this will cause him to react too slowly, and only mitigate some of the damage. His acrobatic skills allow him to always land on balance.

Smouldering Gaze (Tier 2 Utility, 800 OM, Debuff Proficiency, Ranged Proficiency): Vic looks upon his opponent with a gaze so filled with sinful intent that it can literally melt armour and weaken the defences of his opponents. This debuff causes defence to drop by four points total. Multiple people can be targeted, up to four total, in which case each person will receive a -1 to DEF. When split between multiple people the debuff amount will increase from -1 DEF with the longer the gaze is held. This debuff can be distributed as evenly or unevenly as Victor decides as long as debuffing does not cause someone to have negative DEF and the total DEF debuffed does not exceed four. This debuff lasts for one round of combat when it hits.

This can be blocked by tier two super defences, as shields or getting out of the way of the look quick enough will allow the targets to resist his piercing eyes.
[Image: LMLzBQ4.gif][Image: psgGbSy.png]                                                                                                                                [Image: 2lvxt0w.gif]


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