NPC Name: Elijah Price, aka Mr. Glass
Character Source: Unbreakable (film)
C-List (Antagonist, niche series - 1pt)
[spoiler]
Character history:
(Early Life)
Elijah Price was born with Type I Osteogenesis Imperfecta, a rare genetic disorder which left his bones extremely brittle: merely being born was enough to break baby Elijah's limbs, as the attending physician quickly discovered. Young Elijah was relentlessly mocked throughout his childhood by the other children in the neighborhood, who often called him "Mr Glass" for his frailty; for good measure, constant visits to the hospital ensured that he remained isolated throughout his childhood, forcing him to seek solace in his one major hobby - reading comic books. However, as deleted scenes reveal, he continued his attempts to try and fit in, often with disastrous consequences: at a visit to a fairground, he attempted to ride one of the rougher rides - only to end up breaking several bones after his improvised safety padding slipped out of the ride.
Eventually, the bullying and potential for further injury got too much for Elijah, and he resolved to never leave the house again. However, his mother came up with a solution: buying a large supply of comics as presents for her son, she would regularly put one of them on a park bench just outside their house, essentially forcing Elijah to go outside to retrieve the comic before it could be stolen by a passer-by. Though this gradually had the effect of boosting his confidence and encouraging him to go outside, he never achieved much of a social life, and Elijah spent much of his time alone.
As he grew older, Elijah began to ponder the existence of a superhuman: drawing on his extensive knowledge of comic books, he came to believe that superheroes had once been a reality in history, that people with "real" superpowers had been lionized in history as mythical heroes and eventually exaggerated beyond reality by the modern entertainment industry. He even theorized that, if he represented the frailest a human being could be, perhaps there might be someone in the world who stood at the opposite end of the scale - someone who couldn't be injured like most humans. This was to form a lifelong obsession, beginning simply with him studying the newspapers for stories of people who'd survived catastrophic disasters without being harmed; however, this gradually grew to dangerous extremes.
As an adult, Elijah's devotion to comic books gradually inspired him to start his own comic book art gallery, Limited Edition; though regarded as a perfectly respectable business by the general public, it was also to become Elijah's workshop - his office becoming a planning center for continued attempts to locate his superhuman antithesis. Here, he would make bombs, plan future acts of sabotage, and chart the patterns of survival in catastrophes throughout the world - some of them planned by him, some entirely accidental.
Just prior to the events of the film, Elijah had begun his search for his opposite in earnest by bombing an airplane and burning a hotel to the ground, both incidents resulting in hundreds of casualties. Disappointed by the absence of survivors, he continued...
(Events Leading to Omniverse / Events During Film)
The film begins with Elijah orchestrating a train crash, killing a hundred and thirty passengers and crew. However, this time there was a survivor: David Dunn, a humble security guard. Seeking him out, Elijah plants a business card on the front of David's car, inviting him to Limited Edition; however, after hearing the eccentric art dealer's theory, David isn't convinced and leaves under the impression that he's being scammed.
Undeterred, Elijah follows him to the football stadium where he works, gradually charming him into an extended conversation. However, while walking past a queue of people waiting to be allowed into the stadium, David reveals an instinctive power to sense criminal behavior or past wrongdoings by touch, intuiting that one of the men in line is carrying a gun. Though Elijah considers this further proof of superhuman powers, David is once again dismissive. However, Elijah decides to follow the man out of the stadium, but trips while descending a flight of stairs and shatters several bones - though he is vindicated when he discovers that his quarry is indeed armed.
Now wheelchair-bound for the next few weeks, Elijah is assigned to physiotherapy and, as luck would have it, his therapist is David's wife, Audrey. Over the course of their time together, he learns that David supposedly injured himself in a car accident, ending his football career; however, Elijah believes that David faked his injuries and abandoned his future in sports in favor of his marriage to Audrey - a theory eventually proved true. David continues to disbelieve Elijah's theories of superhuman resilience, citing an incident in which he almost drowned, and considers ending their discussions after his son almost shoots him in an attempt to prove his powers exist. However, Elijah eventually convinces him that this vulnerability to water is merely a superhuman Achilles Heel, and encourages him to use his powers to seek out wrongdoers.
After doing so - managing to rescue two children from a murderous home-invader in the process - David attends an exhibition at Limited Edition to celebrate: here, Elijah congratulates him on finally discovering his true purpose in life, and shakes his hand. However, David's power to sense wrongdoing reveals Elijah's crimes to him - including the train crash - and he can only stare in horror and disbelief as his mentor reveals himself, claiming that the deaths were all justified as a means to find a true superhero.
Overwhelmed with emotion, Elijah explains that he finally knows his purpose in life - to be the arch-villain to David's hero, even going so far as to suggest that his childhood moniker, "Mr. Glass," should have alerted him to the fact that he was always a meant to be a villain. Unable to bear the truth, David leaves. The final captions reveal that David led police to Elijah, who was committed to an institution for the criminally insane. Despite his imprisonment, Elijah was satisfied that he finally achieved his goal in finding a superhero and justifying his own existence as a supervillain.
While sitting in his cell, one day he was abducted. when he awoke, he found himself at the Nexus.
Spent OM: 27800
Unlocks (0):
Items (3000): Starman [x2] (1000), Soldier Pill [x1] (300), Elixir [x10] (1000)
Stats:
ATK: 5
DEF: 0
SPD: 0
TEC: 5
Starting Proficiencies (5800): Physical Strength (1000), Ranged Proficiency (1000), Area Attack Proficiency (600), Ranged Materialize Proficiency (600), Debuff Proficiency (1000), Area Defense Proficiency (400), Remote Control Proficiency (600), Buff Proficiency (400)
Starting Powers (8000):Super Speed (1000), Burst Movement (800), Super Jumping - Basic (300), Master Acrobat (400), Hive Mind (400), Survival (2000), Insight (1600), Foresight (1500)
Starting Moves (3300): Glock 17 (300), Glass Cane (300), Coalition Goon (900), Paralysis Explosive (300), Advanced Homemade Explosive (300), Laser Blaster (300), Lacerative Claws (300), Spatial Shell Eruption (300), Spatial Shell (300),
Glock 17l
Range Proficiency ~ Used as Glass's personal weapon
This is Mr' Glass's personal weapon. The Clock 17 is a very reliable pistol. It's a semi-automatic weapon that uses standard 9mm rounds, holding 15 per clip. Bullets can be sent in rapid succession as fast as the user can pull the trigger.
Paralysis Explosive
Range Proficiency, Debuff, Area Attack Proficiency ~ Glass's personal weapon
A homemade explosive made by Mr. Glass. This explosive reacts on proximity, and sends out waves of electricity, which stuns and temporarily paralyzes the opponent for 5 seconds; this leaves the opponent vulnerable to whatever action takes place next, but any physical contact made with the opponent disrupts the paralysis and sets them free.
Advanced Homemade Explosive
Ranged Proficiency, Area Attack Proficiency ~ Glass's personal weapon
Your typical explosive made from ordinary household explosives. In terms of radius and power, it is about as powerful as a stick of dynamite--about a 6 foot immediate blast radius, with the next 4 feet afterwards feeling the after-effects.
Coalition Goon
Ranged Materialize Proficiency, Remote Control Proficiency, Physical Strength ~ Glass's personal move
Mr. Glass retrieves one of his Active Comics and opens it, summoning the goonies inside of its pages--specifically, Coalition of Evil goonies. Though are relatively unskilled and weak in comparison to even CoE Assists, Coalition Goons are very useful in terms of keeping an opponent occupied, or defending Mr. Glass from incoming attacks (non-Supers). Most of them are equipped with melee-style weapons--blunt objects, brass knuckles, knives, some may have small swords--but they lack any sort of grace or training, and thus any successful attacks with them are quite miniscule.
- Compared to Primes (and also Assists), Coalition Goons are relatively weak; either could handle multiple goons simultaneously, killing them with only a couple or even a single attack, and the damage they would receive would be minute.
- Each goon takes roughly 3 uninterrupted seconds to summon, and takes Mr. Glass's full focus to do. This means that while he is summoning goons, he is not able to personally defend himself, nor can he personally attack (though, he can command either previously made goons or any of his assists to defend him while he performing this move).
- There can only be a total of 10 goons active at the same time, which means that in order to summon any additional goons, the total number still alive has to be 9 or lower.
- Goons only understand simple commands, like "Attack!, and Defend!". They cannot distinguish between multiple targets; and when being used to defend, they only defend Mr. Glass and no one else.
Glass Cane
Physical Strength ~ Glass's personal weapon
This is the cane Mr. Glass uses to walk around. It is roughly 3.5-4ft in length wit a diameter of about 7in. Minus its two ends, which are encased in gold and rubber, the entire cain is made of glass. While its mainly used for its intended purpose, it can also double as a bludgeoner.
Laser Blaster
Ranged Proficiency ~ Astronaut Ape's weapon
Laser Blaster is a futuristic rifle which shoots powerful orange energy. It is a semi-automatic weapon-, but after 5 shots it requires a 5 second cool down before being fired again.
Lacerative Claws
Physical Strength ~ Jaguaro's claws
Jaguaro has extremely sharp nails--hands and feet--which he can use to lacerate his opponent like a feline.
Spatial Shell
Area Defense Proficiency, Ranged Materialize Proficiency ~ Sentryman's move
Sentryman can materialize a barrier of unknown energy either around himself or another person within 10 meters of himself. This barrier can only block non-Super ranged attacks, and has no effect on melee.
Spatial Shell Eruption
Ranged Attack Proficiency, Area Attack Proficiency, Debuff ~ Sentryman's move (can only be used right after Spatial Shell
After using Spatial Shell, Sentryman can choose to make the barrier explode outwardly, damaging anyone within 3 meters of the barrier--friend and foe alike. This can be used to also prevent incoming melee attacks, given that the opponent isn't already inside the barrier pre-eruption. The damage dealt is considered minimal, but this attack is effective at slightly disorienting whoever damaged (just a few moments of grogginess).
Super Moves (3400): [T1 - Utility] Transfer of Strength (600), [T1 - Defensive] FrankenBlock (600), [T2 - Defensive] FrankenBlock v2, [T1 - Offensive] Mightman Powerblast, [T2 - Offensive] Mightman Powerblast Advanced Ultimate Power
Transfer of Strength
[T1 - Utility] Buff Proficiency, Ranged Proficiency ~ Glass's personal super
Mr. Glass gathers his strength, and then transfers it to someone else (this includes Assists, but not the move 'Coalition of Goons'). He can transfer up to 3 of his ATK stats to someone of his choosing. After using this move, Mr. Glass can no longer use 'Coalition of Goons' for the remainder of battle, nor can he summon more than one Assist at a time for the remainder of battle; if more than one Assist is active when this Super is used, the excess Assists disappear.
FrankenBlock
[T1 - Defensive] Area Defensive Proficiency
If Frankenfist is active when this move is performed, the Assist lunges in front of or on the attack and defends all parties; if Frankenfist isn't active, Mr. Glass summons a temporary Frankenfist to perform the action.
FrankenBlock v2
[T1 - Defensive] Area Defensive Proficiency
Same as the original FrankenBlock, but fitted for stronger attacks.
Mightman Powerblast
[T1 - Offensive] Ranged Proficiency
Mr. Glass temporarily summons one of his favorite Active Comic heroes, Mightman, who shoots a green beam of energy from his hands towards the opponent. Afterwards, Mightman disappears.
Mightman wears all green, except for his cape, 'outer-pants', gloves, and boots which are yellow.
Mightman Powerblast Ultimate Power
[T2 - Offensive] Ranged Proficiency.
Same as the above version, but significantly more powerful.
Assist(s) (5000): [T1] Coalition of Evil - Astronaut Ape, [T1] Coalition of Evil - Frankenfist, [T2] Jaguaro, [T2] Sentryman
Mr Glass summons his Assists by extracting them from the pages of his Active Comics collection.
Coalition of Evil - Astronaut Ape
Astronaut Ape is a genetically mutated Chimpanzee, who was given altered intelligence for the purpose of space exploration. However, his new state of intelligence drove him to insanity. He wears an astronaut outfit and carries a blaster rifle.
ATK - 2
DEF - 1
SPD - 1
TEC - 1
Coalition of Evil - Frankenfist
Frankenfist was created by a mad scientist with a god-complex. After killing his 'father', he wandered the world for a purpose until finding the Coalition of Evil. He is not an evil creature by nature, but is extremely loyal to his partners. He looks like the famous Frankenstein creatures of fictional lore.
ATK - 2
DEF - 2
SPD - 0
TEC - 1
Jaguarol
Jaguaro was born in a tropical jungle, and imitated his surroundings while growing up. When he was finally discovered, as a young adult, he was captured and put on display at local zoos. Over time, he learned to hate society and promised to destroy it. He looks like a humanoid Jaguar.
ATK - 4
DEF - 1
SPD - 4
TEC - 1
Sentryman
Sentryman is the main rival of the Coalition of Evil. He is considered the defender of good and all things just, and vows to keep citizens safe from any threat. He is a masked, cape-less hero, who wears all blue except for his green 'outer-pants'; a golden star is stitched over his left breast.
ATK - 2
DEF - 3
SPD - 2
TEC - 3
[/spoiler]
Character Source: Unbreakable (film)
C-List (Antagonist, niche series - 1pt)
[spoiler]
![[Image: 1139122-mrglasslw0.jpg]](https://static.comicvine.com/uploads/original/5/52086/1139122-mrglasslw0.jpg)
Character history:
(Early Life)
Elijah Price was born with Type I Osteogenesis Imperfecta, a rare genetic disorder which left his bones extremely brittle: merely being born was enough to break baby Elijah's limbs, as the attending physician quickly discovered. Young Elijah was relentlessly mocked throughout his childhood by the other children in the neighborhood, who often called him "Mr Glass" for his frailty; for good measure, constant visits to the hospital ensured that he remained isolated throughout his childhood, forcing him to seek solace in his one major hobby - reading comic books. However, as deleted scenes reveal, he continued his attempts to try and fit in, often with disastrous consequences: at a visit to a fairground, he attempted to ride one of the rougher rides - only to end up breaking several bones after his improvised safety padding slipped out of the ride.
Eventually, the bullying and potential for further injury got too much for Elijah, and he resolved to never leave the house again. However, his mother came up with a solution: buying a large supply of comics as presents for her son, she would regularly put one of them on a park bench just outside their house, essentially forcing Elijah to go outside to retrieve the comic before it could be stolen by a passer-by. Though this gradually had the effect of boosting his confidence and encouraging him to go outside, he never achieved much of a social life, and Elijah spent much of his time alone.
As he grew older, Elijah began to ponder the existence of a superhuman: drawing on his extensive knowledge of comic books, he came to believe that superheroes had once been a reality in history, that people with "real" superpowers had been lionized in history as mythical heroes and eventually exaggerated beyond reality by the modern entertainment industry. He even theorized that, if he represented the frailest a human being could be, perhaps there might be someone in the world who stood at the opposite end of the scale - someone who couldn't be injured like most humans. This was to form a lifelong obsession, beginning simply with him studying the newspapers for stories of people who'd survived catastrophic disasters without being harmed; however, this gradually grew to dangerous extremes.
As an adult, Elijah's devotion to comic books gradually inspired him to start his own comic book art gallery, Limited Edition; though regarded as a perfectly respectable business by the general public, it was also to become Elijah's workshop - his office becoming a planning center for continued attempts to locate his superhuman antithesis. Here, he would make bombs, plan future acts of sabotage, and chart the patterns of survival in catastrophes throughout the world - some of them planned by him, some entirely accidental.
Just prior to the events of the film, Elijah had begun his search for his opposite in earnest by bombing an airplane and burning a hotel to the ground, both incidents resulting in hundreds of casualties. Disappointed by the absence of survivors, he continued...
(Events Leading to Omniverse / Events During Film)
The film begins with Elijah orchestrating a train crash, killing a hundred and thirty passengers and crew. However, this time there was a survivor: David Dunn, a humble security guard. Seeking him out, Elijah plants a business card on the front of David's car, inviting him to Limited Edition; however, after hearing the eccentric art dealer's theory, David isn't convinced and leaves under the impression that he's being scammed.
Undeterred, Elijah follows him to the football stadium where he works, gradually charming him into an extended conversation. However, while walking past a queue of people waiting to be allowed into the stadium, David reveals an instinctive power to sense criminal behavior or past wrongdoings by touch, intuiting that one of the men in line is carrying a gun. Though Elijah considers this further proof of superhuman powers, David is once again dismissive. However, Elijah decides to follow the man out of the stadium, but trips while descending a flight of stairs and shatters several bones - though he is vindicated when he discovers that his quarry is indeed armed.
Now wheelchair-bound for the next few weeks, Elijah is assigned to physiotherapy and, as luck would have it, his therapist is David's wife, Audrey. Over the course of their time together, he learns that David supposedly injured himself in a car accident, ending his football career; however, Elijah believes that David faked his injuries and abandoned his future in sports in favor of his marriage to Audrey - a theory eventually proved true. David continues to disbelieve Elijah's theories of superhuman resilience, citing an incident in which he almost drowned, and considers ending their discussions after his son almost shoots him in an attempt to prove his powers exist. However, Elijah eventually convinces him that this vulnerability to water is merely a superhuman Achilles Heel, and encourages him to use his powers to seek out wrongdoers.
After doing so - managing to rescue two children from a murderous home-invader in the process - David attends an exhibition at Limited Edition to celebrate: here, Elijah congratulates him on finally discovering his true purpose in life, and shakes his hand. However, David's power to sense wrongdoing reveals Elijah's crimes to him - including the train crash - and he can only stare in horror and disbelief as his mentor reveals himself, claiming that the deaths were all justified as a means to find a true superhero.
Overwhelmed with emotion, Elijah explains that he finally knows his purpose in life - to be the arch-villain to David's hero, even going so far as to suggest that his childhood moniker, "Mr. Glass," should have alerted him to the fact that he was always a meant to be a villain. Unable to bear the truth, David leaves. The final captions reveal that David led police to Elijah, who was committed to an institution for the criminally insane. Despite his imprisonment, Elijah was satisfied that he finally achieved his goal in finding a superhero and justifying his own existence as a supervillain.
While sitting in his cell, one day he was abducted. when he awoke, he found himself at the Nexus.
Spent OM: 27800
Unlocks (0):
Items (3000): Starman [x2] (1000), Soldier Pill [x1] (300), Elixir [x10] (1000)
Stats:
ATK: 5
DEF: 0
SPD: 0
TEC: 5
Starting Proficiencies (5800): Physical Strength (1000), Ranged Proficiency (1000), Area Attack Proficiency (600), Ranged Materialize Proficiency (600), Debuff Proficiency (1000), Area Defense Proficiency (400), Remote Control Proficiency (600), Buff Proficiency (400)
Starting Powers (8000):Super Speed (1000), Burst Movement (800), Super Jumping - Basic (300), Master Acrobat (400), Hive Mind (400), Survival (2000), Insight (1600), Foresight (1500)
Starting Moves (3300): Glock 17 (300), Glass Cane (300), Coalition Goon (900), Paralysis Explosive (300), Advanced Homemade Explosive (300), Laser Blaster (300), Lacerative Claws (300), Spatial Shell Eruption (300), Spatial Shell (300),
Glock 17l
Range Proficiency ~ Used as Glass's personal weapon
This is Mr' Glass's personal weapon. The Clock 17 is a very reliable pistol. It's a semi-automatic weapon that uses standard 9mm rounds, holding 15 per clip. Bullets can be sent in rapid succession as fast as the user can pull the trigger.
Paralysis Explosive
Range Proficiency, Debuff, Area Attack Proficiency ~ Glass's personal weapon
A homemade explosive made by Mr. Glass. This explosive reacts on proximity, and sends out waves of electricity, which stuns and temporarily paralyzes the opponent for 5 seconds; this leaves the opponent vulnerable to whatever action takes place next, but any physical contact made with the opponent disrupts the paralysis and sets them free.
Advanced Homemade Explosive
Ranged Proficiency, Area Attack Proficiency ~ Glass's personal weapon
Your typical explosive made from ordinary household explosives. In terms of radius and power, it is about as powerful as a stick of dynamite--about a 6 foot immediate blast radius, with the next 4 feet afterwards feeling the after-effects.
Coalition Goon
Ranged Materialize Proficiency, Remote Control Proficiency, Physical Strength ~ Glass's personal move
Mr. Glass retrieves one of his Active Comics and opens it, summoning the goonies inside of its pages--specifically, Coalition of Evil goonies. Though are relatively unskilled and weak in comparison to even CoE Assists, Coalition Goons are very useful in terms of keeping an opponent occupied, or defending Mr. Glass from incoming attacks (non-Supers). Most of them are equipped with melee-style weapons--blunt objects, brass knuckles, knives, some may have small swords--but they lack any sort of grace or training, and thus any successful attacks with them are quite miniscule.
- Compared to Primes (and also Assists), Coalition Goons are relatively weak; either could handle multiple goons simultaneously, killing them with only a couple or even a single attack, and the damage they would receive would be minute.
- Each goon takes roughly 3 uninterrupted seconds to summon, and takes Mr. Glass's full focus to do. This means that while he is summoning goons, he is not able to personally defend himself, nor can he personally attack (though, he can command either previously made goons or any of his assists to defend him while he performing this move).
- There can only be a total of 10 goons active at the same time, which means that in order to summon any additional goons, the total number still alive has to be 9 or lower.
- Goons only understand simple commands, like "Attack!, and Defend!". They cannot distinguish between multiple targets; and when being used to defend, they only defend Mr. Glass and no one else.
Glass Cane
Physical Strength ~ Glass's personal weapon
This is the cane Mr. Glass uses to walk around. It is roughly 3.5-4ft in length wit a diameter of about 7in. Minus its two ends, which are encased in gold and rubber, the entire cain is made of glass. While its mainly used for its intended purpose, it can also double as a bludgeoner.
Laser Blaster
Ranged Proficiency ~ Astronaut Ape's weapon
Laser Blaster is a futuristic rifle which shoots powerful orange energy. It is a semi-automatic weapon-, but after 5 shots it requires a 5 second cool down before being fired again.
Lacerative Claws
Physical Strength ~ Jaguaro's claws
Jaguaro has extremely sharp nails--hands and feet--which he can use to lacerate his opponent like a feline.
Spatial Shell
Area Defense Proficiency, Ranged Materialize Proficiency ~ Sentryman's move
Sentryman can materialize a barrier of unknown energy either around himself or another person within 10 meters of himself. This barrier can only block non-Super ranged attacks, and has no effect on melee.
Spatial Shell Eruption
Ranged Attack Proficiency, Area Attack Proficiency, Debuff ~ Sentryman's move (can only be used right after Spatial Shell
After using Spatial Shell, Sentryman can choose to make the barrier explode outwardly, damaging anyone within 3 meters of the barrier--friend and foe alike. This can be used to also prevent incoming melee attacks, given that the opponent isn't already inside the barrier pre-eruption. The damage dealt is considered minimal, but this attack is effective at slightly disorienting whoever damaged (just a few moments of grogginess).
Super Moves (3400): [T1 - Utility] Transfer of Strength (600), [T1 - Defensive] FrankenBlock (600), [T2 - Defensive] FrankenBlock v2, [T1 - Offensive] Mightman Powerblast, [T2 - Offensive] Mightman Powerblast Advanced Ultimate Power
Transfer of Strength
[T1 - Utility] Buff Proficiency, Ranged Proficiency ~ Glass's personal super
Mr. Glass gathers his strength, and then transfers it to someone else (this includes Assists, but not the move 'Coalition of Goons'). He can transfer up to 3 of his ATK stats to someone of his choosing. After using this move, Mr. Glass can no longer use 'Coalition of Goons' for the remainder of battle, nor can he summon more than one Assist at a time for the remainder of battle; if more than one Assist is active when this Super is used, the excess Assists disappear.
FrankenBlock
[T1 - Defensive] Area Defensive Proficiency
If Frankenfist is active when this move is performed, the Assist lunges in front of or on the attack and defends all parties; if Frankenfist isn't active, Mr. Glass summons a temporary Frankenfist to perform the action.
FrankenBlock v2
[T1 - Defensive] Area Defensive Proficiency
Same as the original FrankenBlock, but fitted for stronger attacks.
Mightman Powerblast
[T1 - Offensive] Ranged Proficiency
Mr. Glass temporarily summons one of his favorite Active Comic heroes, Mightman, who shoots a green beam of energy from his hands towards the opponent. Afterwards, Mightman disappears.
Mightman wears all green, except for his cape, 'outer-pants', gloves, and boots which are yellow.
Mightman Powerblast Ultimate Power
[T2 - Offensive] Ranged Proficiency.
Same as the above version, but significantly more powerful.
Assist(s) (5000): [T1] Coalition of Evil - Astronaut Ape, [T1] Coalition of Evil - Frankenfist, [T2] Jaguaro, [T2] Sentryman
Mr Glass summons his Assists by extracting them from the pages of his Active Comics collection.
![[Image: comics_1.jpg]](http://www.screenused.com/images/unbreakable/comics_1.jpg)
Coalition of Evil - Astronaut Ape
Astronaut Ape is a genetically mutated Chimpanzee, who was given altered intelligence for the purpose of space exploration. However, his new state of intelligence drove him to insanity. He wears an astronaut outfit and carries a blaster rifle.
ATK - 2
DEF - 1
SPD - 1
TEC - 1
Coalition of Evil - Frankenfist
Frankenfist was created by a mad scientist with a god-complex. After killing his 'father', he wandered the world for a purpose until finding the Coalition of Evil. He is not an evil creature by nature, but is extremely loyal to his partners. He looks like the famous Frankenstein creatures of fictional lore.
ATK - 2
DEF - 2
SPD - 0
TEC - 1
Jaguarol
Jaguaro was born in a tropical jungle, and imitated his surroundings while growing up. When he was finally discovered, as a young adult, he was captured and put on display at local zoos. Over time, he learned to hate society and promised to destroy it. He looks like a humanoid Jaguar.
ATK - 4
DEF - 1
SPD - 4
TEC - 1
Sentryman
Sentryman is the main rival of the Coalition of Evil. He is considered the defender of good and all things just, and vows to keep citizens safe from any threat. He is a masked, cape-less hero, who wears all blue except for his green 'outer-pants'; a golden star is stitched over his left breast.
ATK - 2
DEF - 3
SPD - 2
TEC - 3
[/spoiler]


![[Image: Deadpool_Funny.png]](http://i137.photobucket.com/albums/q218/Aerogfx/sigs/Deadpool_Funny.png)