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Neal's OC Redesign
#5
Moves:
[OM Cost] - [Name]
Cost: RP Cost
Total: Peak amount of use before Resource Exhaustion
Lethality:
Profeciencies:
Powers:
Info:
  • Healing: As the name states, healing moves which require the power of the same name.
    Nonlethal: Neither good nor bad, usually buffs.
    Disabling: Debuffs or minor injuries.
    Brutal: Limb severing or crippling
    Deadly: As the name suggests, deadly moves are some of the more devastating.
    Super: A category all their own, the most devastating moves requiring SP.

Move List:
300 - Mind Bullet:
Cost: 1 Psy,
Total: One hundred bullets before exhaustion
Lethal: Disabling
Prof: Ranged, Remote Control, Ranged Materialize
Powers: Telekinesis
Info:

[b]Future Moves:[b]
300? - Iron Shirt
Cost: Sustained 5Chi/Def
Total: Infinite
Lethal: Nonlethal
Prof: Physical
Powers:
Info: Focusing Chi across the surface of the body to better absorb damage.

300? - Iron Fist
Cost: Sustained 5Chi/Att
Total: Infinite
Lethal: Disabling
Prof: Physical
Powers:
Info: Focusing Chi at points of impact to increase damage,

300? - Darkmatter Armor:
Cost: Sustained 10D/Def, (5Psy+2Chi) each following post
Total: 13 posts or until broken
Lethal: Nonlethal
Prof:
Powers:
Info: An armor that, in theory, doubles defense. However, like HP, there is a limit to the amount of damage armor can take before breaking, leaving the body exposed. The constant physical and mental drain make Darkmatter armor impossible to use indefinitely, but it can be a lifesaver in a fight.
Drawbacks: If the armor is completely shattered, stress rises by 10%.


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