04-21-2015, 02:17 PM
Shadow Tether (300 OM, requires Debuff Proficiency when used offensively): With a few seconds of concentration, Whirda creates a tether of shadow energy between herself and a single target. This is a touch move and cannot be used from a distance. When using shadow clone swap or shadow step (teleport), the target travels with Whirda, disappearing and reappearing beside her. The tether is single use and lasts ten seconds even if she doesn't make use of it. After the tether fades, Whirda must wait one minute to create another tether. A conscious enemy prime or prime-affiliated secondary can resist the effect of the tether and will not travel with Whirda. The tether can be used offensively or defensively on primes who are unconscious or otherwise unable to resist the effect.
Umbral Maelstrom (Tier One Defensive Super Move, 600 OM, requires Debuff Proficiency and Area Attack Proficiency): After a few moments of concentration, Whirda creates a maelstrom of powerful wind and concealing shreds of shadow (roughly twenty by twenty by twenty feet). Nearby enemies are dragged into the maelstrom and pulled toward its center. Enemies cannot see outside the maelstrom due to the concealing shadow, and will remain inside buffeted by the strong winds for about thirty seconds or until they find another way to escape. Enemies will not sustain any significant damage from the maelstrom itself, but Whirda can choose to enter the maelstrom herself where she will exhibit more stability and control than the typical enemy.
Umbral Maelstrom (Tier One Defensive Super Move, 600 OM, requires Debuff Proficiency and Area Attack Proficiency): After a few moments of concentration, Whirda creates a maelstrom of powerful wind and concealing shreds of shadow (roughly twenty by twenty by twenty feet). Nearby enemies are dragged into the maelstrom and pulled toward its center. Enemies cannot see outside the maelstrom due to the concealing shadow, and will remain inside buffeted by the strong winds for about thirty seconds or until they find another way to escape. Enemies will not sustain any significant damage from the maelstrom itself, but Whirda can choose to enter the maelstrom herself where she will exhibit more stability and control than the typical enemy.


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