04-19-2015, 12:53 PM
I can see two main flaws to this, and they sound incredibly similar - One, people would avoid fighting if their opponent(s) were near leveling up, and people would prioritize fight times when they were about to level up purely because they could spam Super Moves or Transformations until the opponent's been wiped off the face of the Earth/Verse/Whatever.
For the first point, think of it this way: If you were fighting someone and you knew that they had a chance of regaining all of their health and could wail on you with all their Super Moves quite possibly twice as much as you could defend against them, would you even consider digging your heels in and fighting? No, you'd run, or you wouldn't have gotten anywhere near the person you would have been fighting.
For the second, fights are pretty fun to write. The hero (Or villain, or other) walking proudly into battle to promptly get his ass beaten isn't the most fun thing to write about, though, unless you for some reason want to lose, or you want your character to lose. So of course, if you were going to write a fight, you'd want your character to whup your opponent(s) in the first few rounds with SP-expending maneuvers, then somehow find the strength to continue the fight (Level up), and wail more with the same stuff you did before.
It's an interesting idea, but I don't think it's applicable to the Omniverse - While in, say, Skyrim (Where it exists) it might be justified because you have fights often and maybe you're a magic user with very few magic potions. On the contrary, in the Omniverse, we have healing items available wherever we want, whenever we want via OM, so it's not like we have anything limiting us aside from the possibility of being roundhouse kicked to the face while we're summoning stuff.
Not to mention it seems like a very "Because it is a video game" trope-y thing, in my humble opinion.
For the first point, think of it this way: If you were fighting someone and you knew that they had a chance of regaining all of their health and could wail on you with all their Super Moves quite possibly twice as much as you could defend against them, would you even consider digging your heels in and fighting? No, you'd run, or you wouldn't have gotten anywhere near the person you would have been fighting.
For the second, fights are pretty fun to write. The hero (Or villain, or other) walking proudly into battle to promptly get his ass beaten isn't the most fun thing to write about, though, unless you for some reason want to lose, or you want your character to lose. So of course, if you were going to write a fight, you'd want your character to whup your opponent(s) in the first few rounds with SP-expending maneuvers, then somehow find the strength to continue the fight (Level up), and wail more with the same stuff you did before.
It's an interesting idea, but I don't think it's applicable to the Omniverse - While in, say, Skyrim (Where it exists) it might be justified because you have fights often and maybe you're a magic user with very few magic potions. On the contrary, in the Omniverse, we have healing items available wherever we want, whenever we want via OM, so it's not like we have anything limiting us aside from the possibility of being roundhouse kicked to the face while we're summoning stuff.
Not to mention it seems like a very "Because it is a video game" trope-y thing, in my humble opinion.
![[Image: KBSao70.jpg]](http://i.imgur.com/KBSao70.jpg)


