04-19-2015, 12:21 PM
While it is true that quite a few games restore your health and MP/SP/PP upon leveling up, you can't really directly apply video game design to the design of a PbP RPG. Some things may not necessarily be applicable, especially since an RPG like the Omniverse relies more on subjective elements (such as writing quality and the human element) rather than purely game mechanics.
One key difference is that battles are much more numerous in video games, so one needs to replenish their HP/SP quite frequently and having them fully replenished upon leveling up is quite handy. By comparison, fights (at least the ones that warrant allocating damage) are a much less frequent occurence in the Omniverse. And even then, they tend to be isolated incidents that characters can take the time to recover from, so attrition rarely plays a role.
Considering this, I'm not sure there is any need to help roleplayers out by replenishing their health and SP, since it would arguably only serve to undermine the attrition aspect even during the rare occasions where it would matter.
One key difference is that battles are much more numerous in video games, so one needs to replenish their HP/SP quite frequently and having them fully replenished upon leveling up is quite handy. By comparison, fights (at least the ones that warrant allocating damage) are a much less frequent occurence in the Omniverse. And even then, they tend to be isolated incidents that characters can take the time to recover from, so attrition rarely plays a role.
Considering this, I'm not sure there is any need to help roleplayers out by replenishing their health and SP, since it would arguably only serve to undermine the attrition aspect even during the rare occasions where it would matter.

![[Image: LsiSHXa.png]](http://i.imgur.com/LsiSHXa.png)