03-03-2016, 05:37 PM
(03-01-2016, 05:27 PM)Proto Man Wrote: Champion of Heroes - Alternate Form (2000 OM)
ATK: 3
DEF: 5
SPD: 2
TEC: 2
Shield of the Hero - Tier 3 Super Defense
This mighty bulwark (a large steel kite shield) is strong enough to overcome even the mightiest of onslaughts.
Sword of the Hero - 300 OM
A double-edged, one-handed Iron Age straight shortsword used by the ancient Greeks. The blade is a little under two feet long, making it seem like a larger weapon than it is in the hands of a preteen.
Good to go there, chief.
(03-01-2016, 05:52 PM)Gilgamesh Wrote: Dáinsleif II- 300 OM(Requires physical and debuff)
Gilgamesh takes out the sword that he had primarily used in the Underverse. The blade is black, stained by the blood of the demons that he had slain in the Underverse and measures about 4 feet in length. Contact with the blade itself will result in nausea and cuts with the blade will cause a severe burning sensation in the wound almost as if a plague was pestering inside of it. The weapon is extremely sharp, however it calls for blood and urges Gilgamesh to be more aggressive. After about a minute of use Gilgamesh is forced to his knees and vomits blood onto the floor for about 5 seconds. Any more use after will result in increasingly large amounts of blood being vomited.
Tier 2 Super Move : Ea Exterminate(800 OM)
Gilgamesh uses his most sacred weapon Ea and he brings his weapon back to channel his most powerful attack. The sections of the sword begin to rotate rapidly and the runes begin to emanate a bright red light that spirals around the weapon. Gilgamesh no longer holds back Ea, allowing its full power to take place. The ground begins to crack underneath his feet during this charge time. After a few seconds he cries "Enuma Elish" and a bright red beam of pure energy flies out in a path before him. The beam itself is about 3 feet wide.
T2 Power Up- Gilgamesh Alter(1500 OM)
Gilgamesh's body begins to turn black and his body becomes wispy. Gilgamesh is no longer the egotistical maniac we all love but instead a raging psychopath that loves violence. Gilgamesh no longer can use words effectively and just roars and grunts.
ATK:+5
DEF: +3
SPD:+2
TEC: +0
Everything looks about right...just some clarifications here. How long does the nausea and festering sensations from the sword remain in effect? Does it grow more intense with repeated strikes? etc etc.
(03-01-2016, 05:52 PM)Sasuke Uchiha Wrote:Quote:Chidori Current:
This is a ninjutsu developed by Sasuke Uchiha through the manipulation of his Chidori. By releasing the Chidori in every direction, an electrical discharge flows from the user's entire body allowing him to affect multiple enemies. When using this attack on a great number of enemies at once, it can effectively double as an instant defence, expelling electrical chakra from his body and deflecting all incoming attacks. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff while at the same time receive damage. This attack can also be channelled through the ground to increase the range of the attack, but generally produces a radius of 15 feet.
Transformation s'good to go.
Chidori Current — Can't damage and defend at the same time. Either or. Pick one.
Let's try this:
Chidori Current:
This is a ninjutsu developed by Sasuke Uchiha through the manipulation of his Chidori. By releasing the Chidori in every direction, an electrical discharge flows from the user's entire body allowing him to affect multiple enemies. When using this move on a great number of enemies at once, it can effectively work as an instant defence, expelling electrical chakra from his body and deflecting all incoming attacks. The body of any person not aligned with Sasuke that is touched by the Chidori Current will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract and involuntarily go stiff. This move can also be channelled through the ground to increase the range of the attack, but generally produces a radius of 15 feet.
Should be good. Just keep in mind it;ll only be good for one defense against an equal tier super move. *puts paperwork notes away*
(03-01-2016, 05:58 PM)Link Wrote: Dual Clawshots - 300 OM (Requires Ranged Proficiency)
This tool consists of a long chain connected to a discharging claw that Link can fire to either pull items or people towards himself, or pull himself towards certain surfaces. In combat, the Clawshot is generally useful as a makeshift ranged weapon, with the advantage of not requiring any ammunition.
What's the range on 'em? How fast do they go? Gonna cost more than 300 too, depending on further clarifications.
(03-02-2016, 01:27 PM)Okor Wrote: Phosphex Bomb (Tier Two Super Move 800 OM, requires Ranged, Area attack, debuff proficiency)
The rusted orbs hanging by corroded chains from Okor's waist could easily be mistaken for censers. The infernal flames within release a pungent odour at all times, rank fumes seeping from the perforations dotting its exterior. Unfortunately for his foes, these are no mere devotional accessories. The ever-burning alchemical fire within these spheres simply awaits an opportunity to sate its mindless hunger upon anything that has the unfortunate qualities of flammability.
When the time has come to make use of the destructive properties of these devices, Okor detaches a chain and swings the bomb, building momentum as he chooses his target. When he lets it fly, the projectile can travel up to 50 meters, detonating upon impact with the ground or anyone unfortunate enough to be in its trajectory. Upon detonation, the Phosphex Bomb erupts into a fiery conflagration, coating anyone and everything within 10 meters of the impact point in napalm. These flames are nigh-unquenchable, and will burn for 10 seconds before dissipating.
Dreadnought (Tier Two Transformation, 1500 OM)
ATK +5
DEF +5
SPD +0
TEC +0
A bio-mechanical roar, distorted and amplified by his unholy biology and ancient armour pierces the air as pestilent tumours consume Okor. These cancerous growths expand and conceal Okor within an amorphous blob of inky blackness, and not long after, erupt into Okor's new form: A Dreadnought. Okor's true form is concealed within the massive chassis, integrated with the machinery to the extent that he is near-comatose and blind without its sensors and systems. However, this is compensated for by absurd strength and resilience. While he is unable to use many of his weapons in this new form, his bolter is mounted to his chassis, allowing for some degree of ranged combat. This is largely irrelevant, as a pair of massive metallic fists replace his hands, capable of crushing stone and turning bones to dust. He is somewhat clumsy within his new form, but given his newfound structural integrity and strength, there is only so much capacity for exploitation.
Terrifying. But also approved.
(03-02-2016, 10:07 PM)Magus Wrote: Not sure on the name - Working title: Void(?) / Wrath(?) - whatever; it's a T2 Offensive Super:
Requirements: Debuff Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency, Time Manipulation
For this technique, Magus must remain still and focus his energies with a series of arcane gestures and the vocalizations of a dead, infernal language as he channels forth an absolutely colossal amount of energy.
As long as he retains focus, Magus soon summons a tear in the fabric of reality, which grows into a swirling singularity, a hungry black hole which consumes anything near it, obliterating it in flashes of light and heat, that can materialize anywhere within fifty meters of Magus.
If someone is pulled into it and can survive the ordeal, they suffer a wide range of effects as they cross the event horizon: they are badly burned by radiation and their bodies are horribly stretched and contorted.
How long does the thing last once you tear it open, there, chief? And for that matter, I'm assuming it sort of...pulls people and/or things toward it. What's the effective range on that business?
(03-03-2016, 04:03 PM)Tom Marvolo Riddle Wrote: Stunning Charm [Stupify]
Cost: 300 Om
Requires: Ranged Proficiency, Debuff
[Rennervate] The counter-spell
Stupify is a spell that is the means of taking someone or something alive in a flurry of scarlet sparks. To that end, this spell seals stamina away as each successful hit will deplete a target’s energy until they drop down into unconsciousness. The longer its charged (to the minimum of one and a half seconds) the more power it takes from those hit with it. If incanted non-verbally the spell requires a full three seconds instead to charge or it will fizzle out. The spells effects’ are greatly exaggerated when the caster’s ATK is quantitatively larger than the target’s DEF.
The counter-spell, Rennervate, undoes the Stunning Charm’s sealing equal to the caster’s desire to revive the target. Otherwise the victim must recover their stamina normally.
*adjusts nerd glasses* The spell is actually Stupefy. With an e. lrn 2 spel.
But in more serious news, judging by the wording you can charge it for more power. How long can you do so at max? On another note, what's the effective range on it? Can you use it again right after casting one and just bombard a target with stamina-draining blasts as long as your own stamina holds out?
(03-03-2016, 04:55 PM)Strazio Rockwell Wrote:(02-29-2016, 11:27 PM)Strazio Rockwell Wrote: Edited with the changes Captain Colonol
Lightbringer (300) Requires Physical Strength
Given to Strazio by the Black Order this innocence weapon takes the form of a small white gemstone embedded in his right palm. After channeling energy into the weapon for one second, plates of silver and blue metal form around his fist to create a gauntlet. The gauntlet crackles with a light blue aura and covers his fist up to the wrist. Due to the chaotic nature of the energy present in his own body Lightbringer can only exist for a few fleeting moments before shattering into metallic shards and reverting to its crystalline form. Strazio can usually only deliver a single devastating punch with this weapon before it breaks down. Due to the dissonance between his own magick and the innocence weapon it sears the flesh on his fist while it is active. This attack can only be used every 30 seconds and each time it is more difficult to control and manifest.
Never got the final approval stamp on this, just bumpin it yo.
Apologies for the delay there, hombre. S'good.


![[Image: death-guard-dreadnought.jpg]](https://miniaturemiscellany.files.wordpress.com/2011/12/death-guard-dreadnought.jpg)