04-08-2015, 12:14 PM
Salvaged moves: I feel like the original write up I had was much better but I can always improve the wording of these later.
Disassembly Magic
I have separated this move into three different variables because they are mostly utility. The third is a separate entity in itself.
_____________
(Melee) Weapons - Shatter! (requires physical strength) 300 OM
Because this move is the more complex of the three I will add in an example with some detail for optimum clarity.
"You'll have to do better than that," Gildarts grimaced with the delivery of his challenge as he exchanged a glance at his opponent. She held a sword ready to plunge into his heart, aim steadied by a firm resolve.
In the moment that passed, Gildarts had lifted his left hand to catch the blade in motion. His heel touched the muddy ground and he slid. The girl had pushed him back. He was impressed.
With the impact of the sharp sided blade he clutched in his own metallic hand, it screeched to a halt. Gildarts had charged this move in the second before he intercepted the blow aimed at his heart and during this time he was able to carefully catch the blade with a single palm as he released a glowing white energy into the weapon that would not leave it intact. The netted magic shuddered within the steel blade before the abiotic material crumbled in his hands and clattered to the floor. He had disarmed her and destroyed her weapon. What would she do next?
With this move Gildarts is able to break apart melee weapons (or if applicable take large chunks out of them) but must withstand the force of the blow and deploy the energy to break the abiotic material upon impact. He uses the weapon's own momentum as well as impact force against the abiotic material in hopes for an accurate and successful deployment of his magic.
SN: Ideal for binding weapons such as chains, mainly designed to be used against melee weapons that are not alive but if there is a rogue vine that wants to smother Gildarts this move will be able to break something along those lines as well.
Drawbacks: Accurate aim and anticipation- variables of speed/timing, as well as he must always take some damage when he uses this move (no matter how minor). Gildarts will also take damage whether the move is successful or not. Should be used by a user with a higher TEC.
(If you are still having trouble picturing this move, think Luffy v Don Krieg)
Bullets - Disperse! (requires range prof, shield prof) 300 OM
Gildarts extends a hand and casts a net-like pattern into the air, the silvery white magic forms a hovering patterned shell that is about a yard away from his person. The circular shaped shield has about a two foot diameter. Once it is deployed it is attached to his movements in the sense that if he turns, the shield will turn with him. However because it is suspended in the air he can not move or shift the shield to block another part of his body even if he wills it to.
It takes five moderately leveled bullets before the shield expires and needs to be cast again. Diameter of this small shield is around 24 inches. The purpose is to deflect the bullets away from him and the shield can "slice" them in half when they pass through as well as cause them to disintegrate with multiple layers of grinding traction. In this way their momentum is slowed mid air and power becomes less as they phase through.
Bullets do not fully disappear but merely are deflected or sliced by the layers of netting. To clarify, this move deflects bullets away from him in the air and cuts them down. Only applicable to objects that are flying mid air.
Drawbacks: Aim is more of a technical design for this move, because he would probably deploy the attack to protect his vitals/core most of the time. However the protection must be cast in front of him and he must be attentive to get his aim square with the location he desires. Still Gildarts must cast the spell without loosing focus or else deployment will not be successful. Energy shield must be actualized at the last possible second (putting his life on the line) as well as focusing his aim simultaneously while bullets stream at him(and/or weapon aimed at him). Doing this, Gildarts risks taking the bullet as he will not be able to dodge during this move.
[spoiler]Insight On Crash Magic-
Gildarts reaps some of the curses as well as the benefits of crash magic. I wanted to include this excerpt so that anyone reading might have an idea as how 'aim' actually applies to the moves. Repercussions of a single second caught up in a strayed thought could accidentally release a strand of magic that could potentially decimate an entire town, such is the consequence of aim or an inattentive mind. I display most of his moves using aim because it is an ideal description to flaws of power. The mage grapples with this internal battle and must always remained focused, calm, and collected. Yet, even on good days he is oblivious to his surroundings and most of the things that happen around him. He has a keen sense for danger and in the face of battle, he is finally able to use his magic freely and put it to good use.
During a brawl he is able to let loose and doesn't need to worry about the consequences quite as much; he must steady his aim, focus, and fire at an enemy. Because I do try to describe him as a more powerfully inclined character, you will see some of his moves are interpreted this way, others have additional balancing techniques that are not so customarily defined as fatigue, still they take their toll.[/spoiler]
Disassemble - Crash! 600 OM (requires ranged prof, area of attack prof)
This one is used for larger areas and is particularly used against abiotic targets such as stone, building (walls) and the ground.
(Because of Area of Attack I assume this move doesn't cost extra if the size can be altered with the balance of a longer charge time.)
Gildarts uses this move to crush solid obstacles in his way. When he comes into range with the abiotic materials, he shoots out his energy which makes what may have been one large rock, into many small ones.
For areas larger than ten feet he takes on double for a pound of gravity with the ratio of every square foot encountered. The gravity on his shoulders will last until the end of the round in a battle.
The charge up time is according to the square footage, five feet of ruptured earth would be five seconds, ten feet would charge for ten seconds, etc.
Gildarts encounters a twelve foot boulder blocking his path. The immortal plants his feet and extends his hand outward, he raises his hand and releases his magic that sprawled into the air with a familiar white net shaped pattern and he receives twenty four pounds of gravitational energy on his shoulders the second the magic leaves him. The earth in his wake has been 'sliced' into large hexahedrons that clatter to the ground. Gildarts takes the weight, hefting it like an invisible backpack and shrugs his shoulders, "Oh well, at least now I don't have to find another way around."
Drawbacks: Charge up time, must be able to see the target in front of him, gravitational energy whenever it is used is heaved on his shoulders (double for moves spanning over ten feet), even when ineffective. Aim: A misfire or backfire of this energy could result in his own death, if he isn't careful. Move is best used when user's tec is 3 or higher. Can be used once per round.
Please note that not every time he performs any disassembly magic will result in cube shaped destruction.
Below are some illustrations derived from the anime that that apply to the moves
[spoiler]Crash!
![[Image: latest?cb=20110723152219]](http://vignette3.wikia.nocookie.net/fairytail/images/1/19/Gildarts_Crash_Magic.gif/revision/latest?cb=20110723152219)
Shatter! (closest thing to it)![[Image: 396133-gl112_super.jpg]](http://media.animevice.com/uploads/1/18983/396133-gl112_super.jpg)
There's no picture for disperse because he usually doesn't use shields.[/spoiler]
...
I also had a question about a supermove that transforms the opponent (or not a supermove if it's rule friendly). It's not a spell or poison but I will include a picture of it below. Basically the person he launches the attack at the enemy who breaks into many little forms of the same person. I don't think it fits in with the Omniverse rules but I wanted to try because it's such a unique move.
Here we see Gildarts turn natsu into many little dragon slayers.
[spoiler]
[/spoiler]
Disassembly Magic
I have separated this move into three different variables because they are mostly utility. The third is a separate entity in itself.
_____________
(Melee) Weapons - Shatter! (requires physical strength) 300 OM
Because this move is the more complex of the three I will add in an example with some detail for optimum clarity.
"You'll have to do better than that," Gildarts grimaced with the delivery of his challenge as he exchanged a glance at his opponent. She held a sword ready to plunge into his heart, aim steadied by a firm resolve.
In the moment that passed, Gildarts had lifted his left hand to catch the blade in motion. His heel touched the muddy ground and he slid. The girl had pushed him back. He was impressed.
With the impact of the sharp sided blade he clutched in his own metallic hand, it screeched to a halt. Gildarts had charged this move in the second before he intercepted the blow aimed at his heart and during this time he was able to carefully catch the blade with a single palm as he released a glowing white energy into the weapon that would not leave it intact. The netted magic shuddered within the steel blade before the abiotic material crumbled in his hands and clattered to the floor. He had disarmed her and destroyed her weapon. What would she do next?
With this move Gildarts is able to break apart melee weapons (or if applicable take large chunks out of them) but must withstand the force of the blow and deploy the energy to break the abiotic material upon impact. He uses the weapon's own momentum as well as impact force against the abiotic material in hopes for an accurate and successful deployment of his magic.
SN: Ideal for binding weapons such as chains, mainly designed to be used against melee weapons that are not alive but if there is a rogue vine that wants to smother Gildarts this move will be able to break something along those lines as well.
Drawbacks: Accurate aim and anticipation- variables of speed/timing, as well as he must always take some damage when he uses this move (no matter how minor). Gildarts will also take damage whether the move is successful or not. Should be used by a user with a higher TEC.
(If you are still having trouble picturing this move, think Luffy v Don Krieg)
Bullets - Disperse! (requires range prof, shield prof) 300 OM
Gildarts extends a hand and casts a net-like pattern into the air, the silvery white magic forms a hovering patterned shell that is about a yard away from his person. The circular shaped shield has about a two foot diameter. Once it is deployed it is attached to his movements in the sense that if he turns, the shield will turn with him. However because it is suspended in the air he can not move or shift the shield to block another part of his body even if he wills it to.
It takes five moderately leveled bullets before the shield expires and needs to be cast again. Diameter of this small shield is around 24 inches. The purpose is to deflect the bullets away from him and the shield can "slice" them in half when they pass through as well as cause them to disintegrate with multiple layers of grinding traction. In this way their momentum is slowed mid air and power becomes less as they phase through.
Bullets do not fully disappear but merely are deflected or sliced by the layers of netting. To clarify, this move deflects bullets away from him in the air and cuts them down. Only applicable to objects that are flying mid air.
Drawbacks: Aim is more of a technical design for this move, because he would probably deploy the attack to protect his vitals/core most of the time. However the protection must be cast in front of him and he must be attentive to get his aim square with the location he desires. Still Gildarts must cast the spell without loosing focus or else deployment will not be successful. Energy shield must be actualized at the last possible second (putting his life on the line) as well as focusing his aim simultaneously while bullets stream at him(and/or weapon aimed at him). Doing this, Gildarts risks taking the bullet as he will not be able to dodge during this move.
[spoiler]Insight On Crash Magic-
Gildarts reaps some of the curses as well as the benefits of crash magic. I wanted to include this excerpt so that anyone reading might have an idea as how 'aim' actually applies to the moves. Repercussions of a single second caught up in a strayed thought could accidentally release a strand of magic that could potentially decimate an entire town, such is the consequence of aim or an inattentive mind. I display most of his moves using aim because it is an ideal description to flaws of power. The mage grapples with this internal battle and must always remained focused, calm, and collected. Yet, even on good days he is oblivious to his surroundings and most of the things that happen around him. He has a keen sense for danger and in the face of battle, he is finally able to use his magic freely and put it to good use.
During a brawl he is able to let loose and doesn't need to worry about the consequences quite as much; he must steady his aim, focus, and fire at an enemy. Because I do try to describe him as a more powerfully inclined character, you will see some of his moves are interpreted this way, others have additional balancing techniques that are not so customarily defined as fatigue, still they take their toll.[/spoiler]
Disassemble - Crash! 600 OM (requires ranged prof, area of attack prof)
This one is used for larger areas and is particularly used against abiotic targets such as stone, building (walls) and the ground.
(Because of Area of Attack I assume this move doesn't cost extra if the size can be altered with the balance of a longer charge time.)
Gildarts uses this move to crush solid obstacles in his way. When he comes into range with the abiotic materials, he shoots out his energy which makes what may have been one large rock, into many small ones.
For areas larger than ten feet he takes on double for a pound of gravity with the ratio of every square foot encountered. The gravity on his shoulders will last until the end of the round in a battle.
The charge up time is according to the square footage, five feet of ruptured earth would be five seconds, ten feet would charge for ten seconds, etc.
Gildarts encounters a twelve foot boulder blocking his path. The immortal plants his feet and extends his hand outward, he raises his hand and releases his magic that sprawled into the air with a familiar white net shaped pattern and he receives twenty four pounds of gravitational energy on his shoulders the second the magic leaves him. The earth in his wake has been 'sliced' into large hexahedrons that clatter to the ground. Gildarts takes the weight, hefting it like an invisible backpack and shrugs his shoulders, "Oh well, at least now I don't have to find another way around."
Drawbacks: Charge up time, must be able to see the target in front of him, gravitational energy whenever it is used is heaved on his shoulders (double for moves spanning over ten feet), even when ineffective. Aim: A misfire or backfire of this energy could result in his own death, if he isn't careful. Move is best used when user's tec is 3 or higher. Can be used once per round.
Please note that not every time he performs any disassembly magic will result in cube shaped destruction.
Below are some illustrations derived from the anime that that apply to the moves
[spoiler]Crash!
![[Image: latest?cb=20110723152219]](http://vignette3.wikia.nocookie.net/fairytail/images/1/19/Gildarts_Crash_Magic.gif/revision/latest?cb=20110723152219)
Shatter! (closest thing to it)
![[Image: 396133-gl112_super.jpg]](http://media.animevice.com/uploads/1/18983/396133-gl112_super.jpg)
There's no picture for disperse because he usually doesn't use shields.[/spoiler]
...
I also had a question about a supermove that transforms the opponent (or not a supermove if it's rule friendly). It's not a spell or poison but I will include a picture of it below. Basically the person he launches the attack at the enemy who breaks into many little forms of the same person. I don't think it fits in with the Omniverse rules but I wanted to try because it's such a unique move.
Here we see Gildarts turn natsu into many little dragon slayers.
[spoiler]
[/spoiler]

![[Image: -Gildarts-fairy-tail-35651033-300-180.gif]](http://images6.fanpop.com/image/photos/35600000/-Gildarts-fairy-tail-35651033-300-180.gif)