04-07-2015, 06:27 PM
Shadow Clone Detonation (300 OM, requires Ranged Proficiency, Area Attack Proficiency): After a moment of brief concentration, any active shadow clones created by Whirda detonate, dealing high damage in a small radius of roughly ten square feet. The resulting shock waves from the force of the explosion either push or fling affected enemies back depending on their size. Detonated shadow clones cannot be reformed as they can when they are destroyed normally. The detonation deals damage as blunt trauma, but does not possess the force necessary to create open wounds or cripple/kill affected enemies. Enemies damaged by the detonation will feel similarly to someone who has been beaten with a club.
Shadow Clone Swap (300 OM, requires any Teleport power): After a moment of brief concentration, Whirda swaps places with any one of her shadow clones within the range of her shadow step (same as first rank of Teleport, but will scale if I purchase higher ranks of Teleport). The clone will continue to function as it normally would once reaching its new location. The swap occurs seamlessly enough that any but the most perceptive of primes and secondaries would not notice.
Improved Moves (+300 OM cost for each affected move): While in shadow form (Whirda's transformation), some of her shade moves gain additional effects.
Improved Shadow Clone Detonation (originally 300 OM if approved above, now 900 OM): While in shadow form, Whirda's clones detonate into dozens of shadow serpents. At the cost of drastically reduced concussive force, the shadow serpents will swarm all targets within a range of ten square feet, binding their arms and legs and attempting to pin them helplessly to the ground. The shadow serpents maintain all drawbacks of the original move, and will last the same amount of time.
Improved Shadow Knives (originally 300 OM, now 600 OM): Whirda summons three throwing knives. Although made of shadow, the knives function as normal metal, dealing similar piercing or slashing damage depending on the nature of the throw. While in shadow form, Whirda creates and unleashes a steady stream of knives which lasts until she cancels the spell. While casting Improved Shadow Knives, Whirda must remain immobile, and the knives will travel along the trajectory of her outstretched hand, originating at a point just beyond her palm. If sustained for more than ten seconds (roughly a dozen knives), Whirda will begin to experience exhaustion, reducing the accuracy of the knives and the damage they can deal (would bounce harmlessly off of sturdy targets and deal only shallow cuts to flimsy ones).
I am also buying Area Attack Proficiency.
Shadow Clone Swap (300 OM, requires any Teleport power): After a moment of brief concentration, Whirda swaps places with any one of her shadow clones within the range of her shadow step (same as first rank of Teleport, but will scale if I purchase higher ranks of Teleport). The clone will continue to function as it normally would once reaching its new location. The swap occurs seamlessly enough that any but the most perceptive of primes and secondaries would not notice.
Improved Moves (+300 OM cost for each affected move): While in shadow form (Whirda's transformation), some of her shade moves gain additional effects.
Improved Shadow Clone Detonation (originally 300 OM if approved above, now 900 OM): While in shadow form, Whirda's clones detonate into dozens of shadow serpents. At the cost of drastically reduced concussive force, the shadow serpents will swarm all targets within a range of ten square feet, binding their arms and legs and attempting to pin them helplessly to the ground. The shadow serpents maintain all drawbacks of the original move, and will last the same amount of time.
Improved Shadow Knives (originally 300 OM, now 600 OM): Whirda summons three throwing knives. Although made of shadow, the knives function as normal metal, dealing similar piercing or slashing damage depending on the nature of the throw. While in shadow form, Whirda creates and unleashes a steady stream of knives which lasts until she cancels the spell. While casting Improved Shadow Knives, Whirda must remain immobile, and the knives will travel along the trajectory of her outstretched hand, originating at a point just beyond her palm. If sustained for more than ten seconds (roughly a dozen knives), Whirda will begin to experience exhaustion, reducing the accuracy of the knives and the damage they can deal (would bounce harmlessly off of sturdy targets and deal only shallow cuts to flimsy ones).
I am also buying Area Attack Proficiency.


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