Faction Quests
Eye of the Storm
Location: Endless Dunes (Various)
Requirements: Not affiliated with the Empire or any other faction in the Dunes (psychos, bandits, etc)
Difficulty: Challenging (8,000-16,0000 words, dependent on quality)
Reward: TWNN Deputy Star
The Town With No Name exists on the precipice of eventually collapse. A town like Darkshire, with a long history of previous riches and success and stability, lingers on through sheer force of momentum. The Town With No Name doesn’t have that vibrant and stable history as a crown jewel. Even at its heyday, it was little more than a rich way station between the Empire and the riches that still awaited travelers in the interior of the Endless Dunes.
Nowadays, the human refuse left behind by the Empire’s withdrawal to Carrefore cling to the Town With No Name much like anyone would clutch the hull of a sinking vessel. At the heart of the town is Roland Deschain, the sheriff who stepped in to fill the power vacuum years ago. Normally not so open to outsiders, Roland has become more willing to deputize primes who can prove that they’re not out just to satisfy their own interests.
Those who are properly vetted by Roland are usually given the authority to enforce the town laws, and they are also often sent out to secure supplies or deal with outside forces. This has allowed Roland to spend more time inside the Town With No Name, while also helping him to build up a reliable backbone of powerful supporters in case the situation in the Dunes takes a turn against him.
Quest Stipulations – Character must travel to the Town With No Name. They must meet Roland and show him that they are genuinely good-natured. They must then serve as his deputy (examples of tasks above). If the prime can prove their mettle a few times and survive, they may keep the deputy star and the status it entails.
Repeatable Quests
In Chaos Renewed [/b]
Location – The Endless Dunes
Requirements – Level 2
Difficulty – Moderate (5,000-10,0000 words, dependent on quality)
Reward – Chaos Emerald (Artefact)
Overtime, Primes often make mistakes—they summon unwanted things or modify themselves in irreversible manners. It is said that out in the reaches of the Endless Dunes lies an oasis. At the center of this oasis is a pool of what seems to be water to the hapless observer. To a prime who is driven by the need to start anew, this is not water but a gateway into a realm surging with chaotic energy. By drinking from the oasis, the prime will be shifted into this realm. In it, they must confront themselves. The prime will be challenged by what he aspires to be and must emerge victorious. When they have, they will awaken renewed and refreshed, with a strange gem in their possession.
Quest Stipulations – Character must travel to an oasis in the remoter parts of Endless Dunes. They must drink of the oasis, which places them into a place very similar to the Astral Verse, where they must confront their shortcomings and what they hope to be. After a positive judgment, the prime wakes back up next to the oasis, with a colored gem in their possession.
Artefact = Chaos Emerald (Color) – Using this permanently removes 1000 Earned OM from a prime, but it then reverts all of their remaining Spent OM into Earned OM. This removes all proficiencies, powes, moves, super moves, transformations, assists, and unlocks. It also removes any Consumed OM that was a result of previous respecs (but not that spent on items). The prime may then respend their Earned OM on whatever they desire. A prime may also redistribute their Stats, if they so desire.
The emerald is good for one use. After being used it will continue to emanate power but has no other apparent function.
Bear in mind that new moves and power ups have to be approved, like always.
Unique Quests
Starlight over the Lonely Ziggurat
Location – The Endless Dunes (Various)
Requirements – None
Difficulty – Extreme (20,000-40,0000 words, dependent on quality) + Instant Notoriety
Reward – Orange Star Piece (Artefact)
a.) Collaborate – Seek out Bud Dupree, an astronomer from Dalaran doing some work in the Town with No Name. He’ll ask you to prove your trust by procuring something from an abandoned dig sight nearby. Once you return, he’ll divulge the results of his research over the last few months. He believes he has tracked the star piece to a landmark called ‘the Lonely Ziggurat’ far out in the Endless Dunes. With his bodyguards, he’ll join you on the trek. Expect resistance from just about everyone and everything once you leave Roland’s careful eye. The Lonely Ziggurat itself is a strange, black temple hidden with traps and old terrors. You’ll eventually find the star piece in the central burial chamber, where its strange powers have reanimated an ancient pharaoh. The creature must be returned to oblivion so the piece may be recovered. Bud must survive the battle. When you win, he’ll entrust you with care of the star piece. If he perishes, you will be contacted by one of his peers to deliver the artefact to Dalaran for safekeeping. Failure to do so results in a Camelot bounty.
b.) Theft/Solo – Seek out Bud Dupree in the Town with No Name. Subdue him and his bodyguards. After that, you can rifle through his work and discover that the star piece is possibly inside the Lonely Ziggurat. Expect resistance from psychos, raiders, and all other filth out in the Endless Dunes. If you didn’t have the heart to kill the astronomer, you can expect that he will trail you down seeking revenge. Once you finish this quest, you can expect a Camelot bounty and a Town with No Name Bounty when the astronomers piece together the puzzle.
C.) Town with No Name Ally - After obtaining the intel through whatever means, you can turn it over to Roland. After a conversation, he’ll determine that whatever the star piece is, it will only bring more trouble to the Endless Dunes. He wants you to recover it and then get it the hell out of the Dunes. He’ll scrounge up some people from town and some equipment to go with you. If you betrayed the astronomer, Roland will see to it that he cools in a jail cell until after you’ve finished your mission. Once you acquire the artefact, you don't need to check in with him.
D.) One for All and All for One (PVP) -If you’re lucky, you may find the astronomers just as they are dealing with another prime. At this point, you can either join the other prime or fight them to the death, the astronomer won’t mind.
Once someone has allied with the astronomer or stolen their information, you will have to go through extra means to try and follow the trail: You come across the empty astronomer camp. It may have been packed up nicely or left behind in a rush (with possibly some traces of a struggle). Either way, there’s no one home. You are behind on the chase, but not all is lost for you. Gossip travels quickly and there are eyes in many places in the Omniverse, as well as people who can see beyond their sight. You may even find an angry, bruised astronomer chasing someone who stole his work. Do whatever you need to do to discover where the astronomer went or the thief who killed him.
With any luck, you can catch up to the other person. At that point, you can either join them or fight them. Losing one of these fights can result in death. Leaving someone alive gives them the option to continue trailing you.
Void Entrance Quest
Gate in the Dunes
Location: Endless Dunes
Requirements to complete (can be started earlier). May be completed alone or as a group.
5+ ATK between entire group (may use powered-up stats as basis). Requirement lowered by 1/2/3 if any participant has a Tier 1/2/3 Super Attack.
5+ SPD between entire group (may use powered-up stats as basis). Requirement lowered by 1 for each Movement power that a group member has.
Difficulty: Extreme (20,000-40,000 words dependent on writing quality)
Reward: Void entrance in the Dunes.
Far beyond the safety of the gates and the Town with No Name lies the vast desert from which the Dunes takes its name. Once it was rumoured that these lands were savannahs, before the Empire drained the land dry of its value.
There are rumours that beyond the sands lie all manner of treasures. Palaces remaining of the old verse, great oases. Many primes follow these rumours in hopes of striking the proverbial oil. Most go mad before they die; if the strangely-real mirages, scorching days and freezing nights don’t take do it, the loneliness does.
The truth is that the wastes hold far greater horrors than even those lands closest to the gates. For the desert belongs to the force of nature known to man as ‘Jhen Mohran’. He will stand before you and the Dark Tower. But should you find it should you traverse up those steps past images of your past and possible futures, you will find a gate. And there the Void awaits.
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Dante's Abyss 2015
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