04-04-2015, 03:02 AM
Bumping this:
Devil’s Due: (Ranged Materialize Proficiency, Debuff Proficiency) By reaching out and clenching his fist, Ganondorf can cause an ability of his opponent to cease functioning. In regards to physical items (such as sword, guns, etc.) the item in question is engulfed in reddish-grey flame. In regards to intangible abilities, it seems as though a wall has gone up between the character and the knowledge of how to use that ability. This Move takes some time to “warm-up”, and is taxing on Ganondorf to use repeatedly. It also only lasts a short while (the rest of the post in which it was used) before dissipating.
And the following will be the very first Move I plan to purchase for Krieg when I have the spare OM:
Psychosis: (Debuff Proficiency, Basic Suppression) Krieg's mind is in a constant state of chaos, which can be a bad thing for any who'd which to use Powers or abilities to gain knowledge on him. Characters who try to use Enhanced Senses, Foresight, Insight, or Telepathy against Krieg find that this turmoil directly inhibits their ability to do so. Those using Enhanced Senses find they can't quite get a lock on his location. Users of Foresight seem unable to predict his upcoming actions. Folk who attempt to learn about him through Insight, and those who rely on Telepathy find a far worse reaction to his insanity. A portion of Krieg's own fractured psyche forcefully transfers itself to those users and for the next moment or two, their actions are suddenly as chaotic and out of their control and his own. Other than this side-effect, those who can beat his Suppression with their Tec are still able to glean the information they desire through the Powers stated above. They just have to deal with the consequences of touching upon an unstable mind.
Devil’s Due: (Ranged Materialize Proficiency, Debuff Proficiency) By reaching out and clenching his fist, Ganondorf can cause an ability of his opponent to cease functioning. In regards to physical items (such as sword, guns, etc.) the item in question is engulfed in reddish-grey flame. In regards to intangible abilities, it seems as though a wall has gone up between the character and the knowledge of how to use that ability. This Move takes some time to “warm-up”, and is taxing on Ganondorf to use repeatedly. It also only lasts a short while (the rest of the post in which it was used) before dissipating.
And the following will be the very first Move I plan to purchase for Krieg when I have the spare OM:
Psychosis: (Debuff Proficiency, Basic Suppression) Krieg's mind is in a constant state of chaos, which can be a bad thing for any who'd which to use Powers or abilities to gain knowledge on him. Characters who try to use Enhanced Senses, Foresight, Insight, or Telepathy against Krieg find that this turmoil directly inhibits their ability to do so. Those using Enhanced Senses find they can't quite get a lock on his location. Users of Foresight seem unable to predict his upcoming actions. Folk who attempt to learn about him through Insight, and those who rely on Telepathy find a far worse reaction to his insanity. A portion of Krieg's own fractured psyche forcefully transfers itself to those users and for the next moment or two, their actions are suddenly as chaotic and out of their control and his own. Other than this side-effect, those who can beat his Suppression with their Tec are still able to glean the information they desire through the Powers stated above. They just have to deal with the consequences of touching upon an unstable mind.
