Threads
The Scramble – Staff Story
The Shiny City – w/ Samus
Hope Rides Alone
Emperor's Jubilee – Staff Story
Emperor’s Jubilee II – Staff Story
Family of Steel
Rage of the Rathalos – Staff Story
Be Welcome to the Seat of the Council – w/ Harry Dresden
Family of Steel – Man on Fire
Family of Steel – Carved from the Blighted Oak
Out of Light, Into the Dark
The Cure Part 1 – w/ Whirda
The Primordial Weapon – Artefact Quest
Dante's Abyss 2015 (Joining, Lobby, Barracks, Spectator Threads) – Staff Saga
Return to the Moors
The Cure Part II
Facades
Of Mice and (Proto) Men – w/ Mickey Mouse
Mickey Mouse Clubhouse Presents: Blood on the Sand!
Legacy & War – Base Assault (LAW vs Nippur, New Babylon)
Graveyardverse (Multiple Threads) – Staff Saga
Waiting for Pirate Man – w/ Mickey and Guu
A Home for Heroes – w/ Mickey Mouse + Solo Quest
Escape (the Pina Colada Song)
Narrative History
[spoiler]Proto Man arrived with several other primes in an event now referred to as The Scramble. Proto Man found himself ignored by the other primes and the entourages that arrived from the Kingdom and the Empire. It was then that he fired a charged blast that turned a speeder into a plume of smoke and twisted metal. This led to a stand-off with Judge Dredd, but in the end, Proto Man took the ride back to Coruscant, the city-verse of the Empire.
When he arrived in Coruscant, Proto Man was provided with a nice apartment in which to rest and updated his systems.
Proto Man rested, allowing his systems to link up to the Omniverse's equivalent of the internet. His systems were patched in order to deal with the new world, particularly the usage and manipulation of 'omnilium.' Proto Man then slept for the first time in a long time and had dreams of his former life, including the sister he never got to know and the various Robot Masters designed by his co-creators. When he awoke, Proto Man ventured into the city, where he met Samus Aran once more. They exchanged pleasantries and made plans to cross paths during the upcoming imperial jubilee. When Proto Man returned to his apartment, he found that someone had broken out from inside (he would discover later that this was the Robot Masters). Proto Man spoke with an investigator named Gashon Blastmor, who promised to look further into the situation for the preteen.
In the wake of the incident, the Emperor's Jubilee began. Due to increasing civil strife, the imperial authorities believed that terrorists would try to undermine the Jubilee. To combat this, Judge Dredd put out a call for primes willing to help ensure the event went smoothly. Proto Man, Samus Aran, and Nanoha Takamachi all answered the call. When nothing happened to spoil the event, Doctor Gero realized that the incidents were coming from the Dataverse, and Dredd had the three primes sent in to track down the rebels.
Once inside the Dataverse, the trio was attacked by a horde of automated robots. They held their own until they were forced to retreat when their opponents started to adapt and adjust their strategy. The trio fled along the Information Highway to the Databanks, where they found refuge on neutral ground. With the help of the Librarian AI, the trio separated to research the Copper Eye, the terrorist group behind the attacks. In the process, Proto Man met and befriended a boy named J'hath, who was related to a member of the Copper Eye. J'hath, realizing that Proto Man was being genuine when he said he wanted to use diplomacy rather than force, gave him the location of the Copper Eye facility. Proto Man and Samus traveled there, where they found a factory full of starving, dirty men and women. Seeing that the stories of the Copper Eye had been overblown, Proto Man was further horrified when Judge Dredd and the space marines arrived, gunning down everyone. Dredd had bugged Proto Man when the robot had been sent to the Dataverse. The two primes received medals for their 'duty,' and Proto Man left in a fit of rage.
In the aftermath of the Jubilee, Proto Man dropped off the radar as Dredd's actions had caused him to gain the ire of the more repressed citizens. One day he was approached at a coffee shop by Gashon Blastmor, who had new leads on the other Robot Masters. Proto Man followed this information down to Tier Six, where he found the Community Center, a large facility defended by Private Hibernius, a space marine. Sensing no malice in the youth, the marine let Proto Man into the compound, where Roll and the other members of the DLN-series had set up shop several weeks ago. Proto Man and his sister bonded quickly, while it took the other Robot Masters a little longer to warm up to the 'hybrid' (a term for a robot designed by Wily and Light). After several months of living with Roll, she picked up information on a Robot Master appearing in Camelot in the midst of a dragon attack. Proto Man, after some convincing, departed to investigate.
When he made it to Camelot, Proto Man summoned a Chocobo named Salsa. The two donned armor in the style of medieval knights and went to investigate. Proto Man caught up to the Rathalos and its attackers (which included Samus Aran, Ganondorf, Link, and a stranger named Cindy) near a village. After a scuffle, the dragon fled to its cavern in the mountains. It was there that the battle was joined by its mate, the Rathian. Despite the odds, the primes vanquished the pair of dragons. In the aftermath, Cindy struck an unaware Samus, knocking her out cold. Proto Man moved swiftly to defend the woman. After a short scuffle, Cindy summoned a dragon and flew off. In the interim, Ganondorf claimed the other egg. Proto Man tried to follow but lost the trial quickly. The preteen vowed to track down Cindy and make her pay for her betrayal.
In the aftermath of the battle, Proto Man returned to find that Samus had been taken away. After having Salsa deliver a dragon trophy to Coruscant, Proto Man followed the trail to Edinburgh, the new domicile of Harry Dresden, a wizard who he'd fought with against the dragons. Harry had only recently arrived, and after an uncomfortable greeting period, the two shared a conversation about the Omniverse. Samus also recovered prior to this, and the three spent a short period of time together before Proto Man received information from Roll pertaining to a Robot Master committing crimes in the Ashen Plains.
Proto Man followed the trail to the Ashen Plains. It didn't take him long to locate Heat Man, who had been examining the ecosystem of the Plains. Proto Man accused the other robot of murder, and much to his confusion, Heat Man retaliated by saying he'd been backed into a corner. The Robot Masters had acquired a degree of free will and learning, and while he had his doubts at first, it soon became obvious to Proto Man that Heat Man was not a villain. The two were then joined by Cell Delta, a cybernetic soviet soldier from a dystopian future. A volcanic eruption saved the two smaller androids from being assaulted, and they fled into a cave. Despite their best efforts, they were hunted down and Heat Man was struck with a seemingly fatal blow. In a fit of anger, Proto Man attacked Cell Delta, critically injuring the cyborg before losing the upper hand. Before Cell Delta could strike a fatal blow, Heat Man attacked him with a torrent of flames, causing the already wounded cyborg to flee. Heat Man then died in Proto Man's arms, and his powers flowed into Proto Man.
Damaged severely in the aftermath, Proto Man wandered the Ashen Plains without access to any of his systems. He eventually wound up in the Tangled Green. He continued to wander until his systems started to come back online, beginning with his communicator and wifi. He received a call from Samus, who was likewise wounded. The woman immediately stressed her concern with Proto Man's well-being, but the android assured her he was okay.
As his systems came online, Proto Man detected a strange signal from a Robot Master. He tracked it to a hidden cache in a tree, where he found the robot equivalent of a video diary. His status as a prototype allowed him to get passed the encryption, and he watched the contents. He learned that Wood Man, a Generation 2 Robot Master, traveled to the Tangled Green months ago to study the flora and fauna. Curious to learn more, Proto Man tracked down more of the diaries, where he discovered that Wood Man had learned of a terrible, mutative Blight affecting the Green. The Robot Master became infected by the contagion and dedicated the last frantic days of his life to trying to find a cure.
In the process of following the recordings of Wood Man’s descent into madness, Proto Man encountered Snake Man, a Generation 3 Robot Master. Although initially distrusting of the snake-themed machine, Proto Man eventually came to rely on him. Proto Man had some… less than friendly encounters with the night elves before discovering Mireya, a half-night elf who had been living as a nomad. The trio tracked the rest of the diaries, discovering that the source of the Blight was something called an ‘archdemon’ in the Pale Moors. They also discovered Wood Man, transformed into a monster by the Blight and ended his life.
With their minds set on ending the Blight, the trio traveled into the Pale Moors. After meeting with the mayor and Dobson Skendor, the commander of the militia, the trio set out into the Pale Moors to investigate a recent incursion toward the city. Tracing the source, after a string of darkspawn attacks, to an old village, Proto Man gets separated from his friends for a few hours. In that time, he meets the retinue of the paladin Argento, which includes the sorcerer Shang Tsung and the Spartan Atelos. After helping them fend off an attack, he is told where his friends have been camped. Reuniting, they arrive at the village of Durnhill and discover that a demon has been enlisted to create weapons for an army of darkspawn. Confronting the demon, the trio learns that the archdemon is called Syclla and is headquartered near the Black Gate. In the fight that ensues, Mireya is grievously injured and Snake Man is slain.
Returning to Darkshire, Proto Man is irritated when the mayor refuses to lend him all the support he needs to launch an attack on the archdemon and banish her. Storming out of the city, Proto Man is intercepted by Dobson, who tells him that one of the primes who originally investigated the Blight has returned and is camped outside the city. Proto Man heads off and meets Whirda, a woman afflicted by a ‘shadow taint’ after slaying a Shade linked to the Blight. Although they share very little in common, the two set out to rid the verse of Syclla, encountering vicious dark elves along the way. When they overhear drow plans to use a giant monster against Darkshire, they set out to intercept the Tarrasque.
The pair find themselves not the only ones who have set out to defeat the Tarrasque. Joining forces with Dio, Alain, Aang, Kuzan, and Atelos, they engage in a savage and brutal battle with the hulking monster. While they all sustain injuries, the group is able to down the beast with a collection of brute force, ingenuity, and enchanted explosives. When the beast is seemingly beaten, it leaves behind a glowing chunk of omnilium that a few in the group decide to claim as their own. Whirda and Proto Man challenge Dio, who is likewise challenged by Atelos, and a brawl among the former allies breaks out almost immediately. In the scuffle, Dio is killed by Whirda and Atelos is incapacitated. Although he's seen some less than admirable traits of Whirda's, Proto Man lets her take the omnilium, and they head back to town much quieter and more reserved than a few days prior.
After a few days in Darkshire, Proto Man decides to seek out Whirda. Instead, he finds that she's been missing and has possibly gone to partake in a game called Dante's Abyss. Hoping to seek her out, he attempts to register, but a turtle launches an attack and storms the gate to the Dante Verse. Proto Man follows and helps subdue Wartortle. Shortly after the incident, Proto Man is interviewed, but he quickly dips out of that in pursuit of more solace. He heads to the Park, where he stumbles upon Samus Aran and Harry Dresden!
They reveal that Cindy is present and let Proto Man in on their plan. He joins them in their attempt to raid the barracks and banish Cindy. Despite getting the drop on the bounty hunter, they are neutralized by guards. Harry and Samus are sent to compete, and Proto Man is dumped back into the Lobby (as he never registered in the first place). Proto Man is frustrated that he's been left behind, but he sticks around to watch the contest and cheer on his friends.
When the contest starts to wind down, Proto Man is directed back to the Nexus. He returns to Darkshire in the hopes of finding out where Whirda went to. When he realizes the woman is missing, he sets out with Mireya to defeat the Archdemon. After journeying across the Pale Moors and getting in touch with his brothers, Proto Man devises a means to besiege the fortified darkspawn position at the Black Gate. Although Scylla and her ilk fight viciously, they are defeated by Proto Man, Mireya, and the Generation 1 Robot Masters. The Archdemon is banished, and the threat of the Blight put into remission, avenging the martyrdom of Wood Man once and for all.
Once more returning to Darkshire, Proto Man finds that Dobson has been trapped in town hall in a city that has become visibly more tense and stressful. Still wanting to help out, Proto Man finds Mireya, and while she wants to leave, he doesn't feel comfortable departing in the middle of the night. He convinces her to help out with the town defense, and they enlist as barracks members. During a night in the middle of their schedule, the walls are attacked by drow. Shockingly, the skeletons join the drow, but the defenders are able to repulse the attackers. When the issues makes it to command, they reassign almost all of the barracks, with a few exceptions (including a young woman named Abigail). Proto Man learns that the others were sent on suicide missions outside the walls, but he begrudingly completes his period of service. After a final, uncomfortable chat with Demetri (Dobson's fill-in), Proto Man and Mireya leave the Pale Moors, possibly for good.
Proto Man and Mireya return to the Tangled Green with the intention of paying last respects to Wood Man before moving on to whatever lay in wait for them. At the Scorched Grove, they run into Mickey Mouse and Simba. Proto Man recognizes Mickey from Dante's Abyss, and the two small, cheerful primes bond over their shared friends, Samus Aran and Harry Dresden. Traveling together, they first head to Yggdrasil, where they inform the High Priestess Tyrande of their success in ending the Blight. Proto Man also discovers a little more about the reasons why Mireya left night elf society and the Sentinels, but the half-night elf leaves the town on her own terms this time. The pair then detour back to Ambrosia, where Proto Man meets Mickey Mouse's wife, Minnie. They all share drinks inside the Clubhouse before Minnie takes them to Ambrosia to meet Princess Guu. After a conversation with the Princess, Mireya decides to stick around the town, and Proto Man and Mickey decide to head off on an adventure, much to the sadness of Minnie, who ultimately understands her husband's drive to help people everywhere. Now a pair, they head out toward the Nexus.
In the Nexus, the pair is forced to detour into the nearest gate when they spot a large amount of stormtrooper patrols (Mickey is a fugitive from the Empire). They wind up in the Endless Dunes and have to detour around Carrefore, another Empire-owned settlement. Out in the dunes, they are blown around by a sandstorm before being attacked by Cell Delta, who has become some sort of nomad warlord. He overwhelms them both, and they rely on Mickey's special earrings to combine bodies and defeat the psychopath. Despite winning, they remained 'fused' as Proto Mouse. Afterwards, they go to the Town with No Name (an unaffiliated town), and they seek out Roland, the sheriff, to help out with the town. He directs them to his deputy, Sinestro, who they then follow on a mission to pacify a settlement run by Gilgamesh, a man who neither Proto Man or Mickey Mouse appreciate all too much.
Sinestro's mission turns into a full scale siege of Nippur, and while he knows little of the entire situation, Proto Mouse find himself confronted by Gilgamesh. While conflicted by the death of bystanders and innocents, Proto Mouse has no second-thoughts about fighting the gilded killer. Proto Mouse overwhelms the leader of Nippur, and after laying the king low, Proto Mouse banishes Gilgamesh to the Underverse. Proto Mouse leaves Ea with the militia of Nippur as proof that their leader is gone. The battle quickly spirals out of hand, with the fight for 'law and order' descending into vicious slaughter on a grand scale. The city of Nippur burns for several days, and Proto Mouse, horrified by Sinestro's tactics, slips out of town.
Drained, the Proto Mouse turns back into Mickey and Proto Man, and they wander back into the Dunes. Proto Man is then abducted by a strange force, and moments later, Mickey Mouse is likewise taken to the Graveyardverse, the home of the Spirit. The Spirit tells them that he needs their help to recover relics and defeat his nemesis, a force known as the Warlock. Initially separated, Mickey Mouse and Proto Man eventually find one another. They team up with a young woman named Belle and are forced to endure various hardships over the next few days as they try to find the Spirit's relics. The curse of the Warlock forces Proto Man to experience all the ups and downs that true humanity has to offer, and he struggles to cope. Battles with various foes follow, but in the end, diplomacy wins the day. Proto Man assembles the relics and seals the Warlock into a soul stone, although he leaves the Spirit with a veiled threat to never again resurface.
After the defeat of the Warlock, Proto Man and Mickey Mouse return to the Nexus, where they discover Mireya and Princess Guu. The two women have just fought up a group of adversaries, and when Mireya mentions that Minnie had gone after Mickey, the group (sans Guu) depart for the Endless Dunes. Their objective is to return to Nippur, where they believe the Queen has headed.
Returning to Nippur, the three friends try to stay low and avoid the tense situation playing out in the streets of the city. Despite their efforts, forces within and outside the city walls play against them. After witnesses several atrocities, the trio is separated when Proto Man goes to respond to a nearby crisis. Hearing about an organization bringing supplies to Nippur, Proto Man goes to rescue a Gold Cross caravan, and he brings back several marauders. Loyal to Cell Delta, these individuals are suicide bombers, but Proto Man is able to save the nearby civilians and soldiers, earning a degree of respect from the mob. Proto Man, unsure of where Mickey or Mireya is, departs Nippur later that day.
Proto Man attempts to leave the Endless Dunes, but he is viciously attacked by Cell Delta. The prototype Robot Master barely escapes into the Vasty Deep, but his systems were broken and destroyed. He loses functionality for an unknown period of time (possibly a few months) before he wakes up in an island hut.
[/spoiler]
Character History Pre-Omniverse:
[spoiler]Dr. Thomas Light and Dr. Albert Wily first met in graduate school around the year 197X. Both were part of the robotics program at the University of Monsteropolis. Their friendship grew over the years, fueled by a playful yet intense competition for grants, fellowships, and recognition in the academic community. They finished their degrees at the same time and joined the same doctoral cohort at the Robotics Institute of Technology. By the time they completed their PhDs, both were already well on their way to success. Thomas had created 'Light Enterprises,' which designed and developed advanced assembly robots, while Albert received a substantial amount of wealth for a patent in artificial intelligence.
When the newly graduated Dr. Light opened his own lab facility, Dr. Wily joined him, and the two continued to combine their genius for the betterment of the society. They reached a breakthrough when they completed the Mettaur line: A series of small, cat-sized robots designed to assist in a variety of civil tasks. What made the Mettaurs so groundbreaking was an artificial intelligence that allowed the small robots to operate without the need for human surveillance or human repairs. The power cores and their small size allowed them to go weeks without requiring a recharge to their solar cells. The inexpensive design of the robots made them extremely lucrative.
For the design of the Mettaur line, Dr. Light and Dr. Wily were nominated for the Nobel Prize in Physics, but only Dr. Light received the prize, despite the artificial intelligence being almost singularly designed by Wily. This event would make the unraveling of their partnership, but this was not before they pushed the envelope even further.
While the Mettaurs were successful in all their applications, the twosome knew that they would need to develop something a little more human if they truly wanted to do something groundbreaking. Over a period of four months, Dr. Wily designed a radical program of artificial intelligence that would border on real sentience, while Dr. Light worked on a power system and internal design that would allow the resulting robot to continue operating without ever needing to be recharged.
The end result of this was DLN-000: An android designed to mirror a preteen boy. A metal endoskeleton coated in ceramic titanium rested beneath an organic exo-layer, resulting in a robot that didn't look, move, or even smell like a machine. Light, wanting to complete the project in time for the next Nobel committee to review it, pushed ahead with his new solar power core. Despite this, the activation of the robot was successful, and for the first few days, Blues (Light's favorite genre of music) appeared to be perfectly normal. He was able to communicate like a human, and he showed a capacity to learn on par with a human child. Wily viewed the success of his programming as an indicator that he would be the one to receive the Nobel Prize, but Proto Man (as Wily tended to call the robot) began to act weird after suffering from what would appear to be a stroke.
The robot recovered quickly after the incident, and the two doctors were able to trace the incident to a fault in the central power core. They also noticed that many of the files had been corrupted in the programming for the robot's artificial intelligence, yet Proto Man's behavior and attitude didn't indicate this damage to his coding. For the next few weeks, the two doctors noticed that the android was accelerating at an impossible rate. Proto Man displayed a self-awareness and ability to reason that was impossible given the limitations of his coding. All the while, he continued to suffer occasionally bouts of pain from his faulty power core, which prompted Dr. Light to try to repair the robot.
Proto Man, fearing that his creator intended to hurt him or endanger his sense of self, fled the laboratory. Dr. Light and Dr. Wily, after failing to find the android with the assistance of local law enforcement, had to accept that he was lost to them: Proto Man's power core wouldn't survive the month. In the year after this incident, the two doctors modified their schematics and created another line of robots (which they referred to as 'Robot Masters'), with several designed to have specific civic functions. DLN-001 and DLN-002 were designed as assistants to Dr. Light, and their designs were based on duplicates of Proto Man, although DLN-002 was made to look female. Dr. Light saw this as their effort to make the world a better place, but something had changed inside Wily. Albert, perhaps still reeling from the fact that their first creation had become sentient before its death, began to see robotic life as the future.
When he and Light had a heated argument over the servile nature of their machines, Wily stole DLN-003 through DLN-008. Uploading a unique program based on the scant data he'd managed to collect from Proto Man, Wily watched as the robots started a revolt in Monsteropolis under the leadership of DLN-008. With no other option, Dr. Light converted a voluntary DLN-001 (who had developed a strange sense of justice), his lab assistant called 'Rock', into a combat robot called Mega Man. With the ability to download and mimic the powers of the other Robot Masters, Mega Man defeated Wily, but he allowed the scientist to walk away. This would haunt everyone when Wily returned with his own Robot Masters. Mega Man stopped this as well, and despite Light's orders, he let Wily walk away.
All the while, Proto Man had wandered the planet for the better part of two years. Despite his faulty power core, the robot survived, albeit in chronic pain. During this period, he lived in various cities and the wilderness, learning everything he could about the world and what it meant to be an individual. It wasn't until the eve of Wily's third attempt to destroy Monsteropolis that Proto Man headed home, only to collapse on the outskirts of the city. He was found by one of Wily's robot assistants and taken to the doctor's fortress, where Wily replaced parts of Proto Man's power core with nuclear batteries.
Proto Man awoke to find that he was free of pain and that the doctor hadn't tried to tamper with his CPU. Instead, Wily had augmented his systems with weapons and informed his co-creation that he needed his help to take over the city. Proto Man used this as an excuse to spy on Dr. Light and spar with his 'brother' Mega Man. Despite Wily's demands, Proto Man never attacked Dr. Light (although he did sabotage the lab and help Wily get away with Gamma, a powerful robot). When Proto Man refused to kill Dr. Light, Wily threatened to shut down the android, who proceeded to knock him unconscious and leave.
Wily regained his senses to find his fortress under attack by Mega Man. Despite mounting an impressive defense, Wily's fortress was destroyed. Proto Man saved his 'brother,' who had lost power in the final moments, but the red android was unable to save Wily, who vanished in the crumbling building's winding hallways. Proto Man was pulled into the Omniverse shortly after escaping from the fortress.[/spoiler]
The Scramble – Staff Story
The Shiny City – w/ Samus
Hope Rides Alone
Emperor's Jubilee – Staff Story
Emperor’s Jubilee II – Staff Story
Family of Steel
Rage of the Rathalos – Staff Story
Be Welcome to the Seat of the Council – w/ Harry Dresden
Family of Steel – Man on Fire
Family of Steel – Carved from the Blighted Oak
Out of Light, Into the Dark
The Cure Part 1 – w/ Whirda
The Primordial Weapon – Artefact Quest
Dante's Abyss 2015 (Joining, Lobby, Barracks, Spectator Threads) – Staff Saga
Return to the Moors
The Cure Part II
Facades
Of Mice and (Proto) Men – w/ Mickey Mouse
Mickey Mouse Clubhouse Presents: Blood on the Sand!
Legacy & War – Base Assault (LAW vs Nippur, New Babylon)
Graveyardverse (Multiple Threads) – Staff Saga
Waiting for Pirate Man – w/ Mickey and Guu
A Home for Heroes – w/ Mickey Mouse + Solo Quest
Escape (the Pina Colada Song)
Narrative History
[spoiler]Proto Man arrived with several other primes in an event now referred to as The Scramble. Proto Man found himself ignored by the other primes and the entourages that arrived from the Kingdom and the Empire. It was then that he fired a charged blast that turned a speeder into a plume of smoke and twisted metal. This led to a stand-off with Judge Dredd, but in the end, Proto Man took the ride back to Coruscant, the city-verse of the Empire.
When he arrived in Coruscant, Proto Man was provided with a nice apartment in which to rest and updated his systems.
Proto Man rested, allowing his systems to link up to the Omniverse's equivalent of the internet. His systems were patched in order to deal with the new world, particularly the usage and manipulation of 'omnilium.' Proto Man then slept for the first time in a long time and had dreams of his former life, including the sister he never got to know and the various Robot Masters designed by his co-creators. When he awoke, Proto Man ventured into the city, where he met Samus Aran once more. They exchanged pleasantries and made plans to cross paths during the upcoming imperial jubilee. When Proto Man returned to his apartment, he found that someone had broken out from inside (he would discover later that this was the Robot Masters). Proto Man spoke with an investigator named Gashon Blastmor, who promised to look further into the situation for the preteen.
In the wake of the incident, the Emperor's Jubilee began. Due to increasing civil strife, the imperial authorities believed that terrorists would try to undermine the Jubilee. To combat this, Judge Dredd put out a call for primes willing to help ensure the event went smoothly. Proto Man, Samus Aran, and Nanoha Takamachi all answered the call. When nothing happened to spoil the event, Doctor Gero realized that the incidents were coming from the Dataverse, and Dredd had the three primes sent in to track down the rebels.
Once inside the Dataverse, the trio was attacked by a horde of automated robots. They held their own until they were forced to retreat when their opponents started to adapt and adjust their strategy. The trio fled along the Information Highway to the Databanks, where they found refuge on neutral ground. With the help of the Librarian AI, the trio separated to research the Copper Eye, the terrorist group behind the attacks. In the process, Proto Man met and befriended a boy named J'hath, who was related to a member of the Copper Eye. J'hath, realizing that Proto Man was being genuine when he said he wanted to use diplomacy rather than force, gave him the location of the Copper Eye facility. Proto Man and Samus traveled there, where they found a factory full of starving, dirty men and women. Seeing that the stories of the Copper Eye had been overblown, Proto Man was further horrified when Judge Dredd and the space marines arrived, gunning down everyone. Dredd had bugged Proto Man when the robot had been sent to the Dataverse. The two primes received medals for their 'duty,' and Proto Man left in a fit of rage.
In the aftermath of the Jubilee, Proto Man dropped off the radar as Dredd's actions had caused him to gain the ire of the more repressed citizens. One day he was approached at a coffee shop by Gashon Blastmor, who had new leads on the other Robot Masters. Proto Man followed this information down to Tier Six, where he found the Community Center, a large facility defended by Private Hibernius, a space marine. Sensing no malice in the youth, the marine let Proto Man into the compound, where Roll and the other members of the DLN-series had set up shop several weeks ago. Proto Man and his sister bonded quickly, while it took the other Robot Masters a little longer to warm up to the 'hybrid' (a term for a robot designed by Wily and Light). After several months of living with Roll, she picked up information on a Robot Master appearing in Camelot in the midst of a dragon attack. Proto Man, after some convincing, departed to investigate.
When he made it to Camelot, Proto Man summoned a Chocobo named Salsa. The two donned armor in the style of medieval knights and went to investigate. Proto Man caught up to the Rathalos and its attackers (which included Samus Aran, Ganondorf, Link, and a stranger named Cindy) near a village. After a scuffle, the dragon fled to its cavern in the mountains. It was there that the battle was joined by its mate, the Rathian. Despite the odds, the primes vanquished the pair of dragons. In the aftermath, Cindy struck an unaware Samus, knocking her out cold. Proto Man moved swiftly to defend the woman. After a short scuffle, Cindy summoned a dragon and flew off. In the interim, Ganondorf claimed the other egg. Proto Man tried to follow but lost the trial quickly. The preteen vowed to track down Cindy and make her pay for her betrayal.
In the aftermath of the battle, Proto Man returned to find that Samus had been taken away. After having Salsa deliver a dragon trophy to Coruscant, Proto Man followed the trail to Edinburgh, the new domicile of Harry Dresden, a wizard who he'd fought with against the dragons. Harry had only recently arrived, and after an uncomfortable greeting period, the two shared a conversation about the Omniverse. Samus also recovered prior to this, and the three spent a short period of time together before Proto Man received information from Roll pertaining to a Robot Master committing crimes in the Ashen Plains.
Proto Man followed the trail to the Ashen Plains. It didn't take him long to locate Heat Man, who had been examining the ecosystem of the Plains. Proto Man accused the other robot of murder, and much to his confusion, Heat Man retaliated by saying he'd been backed into a corner. The Robot Masters had acquired a degree of free will and learning, and while he had his doubts at first, it soon became obvious to Proto Man that Heat Man was not a villain. The two were then joined by Cell Delta, a cybernetic soviet soldier from a dystopian future. A volcanic eruption saved the two smaller androids from being assaulted, and they fled into a cave. Despite their best efforts, they were hunted down and Heat Man was struck with a seemingly fatal blow. In a fit of anger, Proto Man attacked Cell Delta, critically injuring the cyborg before losing the upper hand. Before Cell Delta could strike a fatal blow, Heat Man attacked him with a torrent of flames, causing the already wounded cyborg to flee. Heat Man then died in Proto Man's arms, and his powers flowed into Proto Man.
Damaged severely in the aftermath, Proto Man wandered the Ashen Plains without access to any of his systems. He eventually wound up in the Tangled Green. He continued to wander until his systems started to come back online, beginning with his communicator and wifi. He received a call from Samus, who was likewise wounded. The woman immediately stressed her concern with Proto Man's well-being, but the android assured her he was okay.
As his systems came online, Proto Man detected a strange signal from a Robot Master. He tracked it to a hidden cache in a tree, where he found the robot equivalent of a video diary. His status as a prototype allowed him to get passed the encryption, and he watched the contents. He learned that Wood Man, a Generation 2 Robot Master, traveled to the Tangled Green months ago to study the flora and fauna. Curious to learn more, Proto Man tracked down more of the diaries, where he discovered that Wood Man had learned of a terrible, mutative Blight affecting the Green. The Robot Master became infected by the contagion and dedicated the last frantic days of his life to trying to find a cure.
In the process of following the recordings of Wood Man’s descent into madness, Proto Man encountered Snake Man, a Generation 3 Robot Master. Although initially distrusting of the snake-themed machine, Proto Man eventually came to rely on him. Proto Man had some… less than friendly encounters with the night elves before discovering Mireya, a half-night elf who had been living as a nomad. The trio tracked the rest of the diaries, discovering that the source of the Blight was something called an ‘archdemon’ in the Pale Moors. They also discovered Wood Man, transformed into a monster by the Blight and ended his life.
With their minds set on ending the Blight, the trio traveled into the Pale Moors. After meeting with the mayor and Dobson Skendor, the commander of the militia, the trio set out into the Pale Moors to investigate a recent incursion toward the city. Tracing the source, after a string of darkspawn attacks, to an old village, Proto Man gets separated from his friends for a few hours. In that time, he meets the retinue of the paladin Argento, which includes the sorcerer Shang Tsung and the Spartan Atelos. After helping them fend off an attack, he is told where his friends have been camped. Reuniting, they arrive at the village of Durnhill and discover that a demon has been enlisted to create weapons for an army of darkspawn. Confronting the demon, the trio learns that the archdemon is called Syclla and is headquartered near the Black Gate. In the fight that ensues, Mireya is grievously injured and Snake Man is slain.
Returning to Darkshire, Proto Man is irritated when the mayor refuses to lend him all the support he needs to launch an attack on the archdemon and banish her. Storming out of the city, Proto Man is intercepted by Dobson, who tells him that one of the primes who originally investigated the Blight has returned and is camped outside the city. Proto Man heads off and meets Whirda, a woman afflicted by a ‘shadow taint’ after slaying a Shade linked to the Blight. Although they share very little in common, the two set out to rid the verse of Syclla, encountering vicious dark elves along the way. When they overhear drow plans to use a giant monster against Darkshire, they set out to intercept the Tarrasque.
The pair find themselves not the only ones who have set out to defeat the Tarrasque. Joining forces with Dio, Alain, Aang, Kuzan, and Atelos, they engage in a savage and brutal battle with the hulking monster. While they all sustain injuries, the group is able to down the beast with a collection of brute force, ingenuity, and enchanted explosives. When the beast is seemingly beaten, it leaves behind a glowing chunk of omnilium that a few in the group decide to claim as their own. Whirda and Proto Man challenge Dio, who is likewise challenged by Atelos, and a brawl among the former allies breaks out almost immediately. In the scuffle, Dio is killed by Whirda and Atelos is incapacitated. Although he's seen some less than admirable traits of Whirda's, Proto Man lets her take the omnilium, and they head back to town much quieter and more reserved than a few days prior.
After a few days in Darkshire, Proto Man decides to seek out Whirda. Instead, he finds that she's been missing and has possibly gone to partake in a game called Dante's Abyss. Hoping to seek her out, he attempts to register, but a turtle launches an attack and storms the gate to the Dante Verse. Proto Man follows and helps subdue Wartortle. Shortly after the incident, Proto Man is interviewed, but he quickly dips out of that in pursuit of more solace. He heads to the Park, where he stumbles upon Samus Aran and Harry Dresden!
They reveal that Cindy is present and let Proto Man in on their plan. He joins them in their attempt to raid the barracks and banish Cindy. Despite getting the drop on the bounty hunter, they are neutralized by guards. Harry and Samus are sent to compete, and Proto Man is dumped back into the Lobby (as he never registered in the first place). Proto Man is frustrated that he's been left behind, but he sticks around to watch the contest and cheer on his friends.
When the contest starts to wind down, Proto Man is directed back to the Nexus. He returns to Darkshire in the hopes of finding out where Whirda went to. When he realizes the woman is missing, he sets out with Mireya to defeat the Archdemon. After journeying across the Pale Moors and getting in touch with his brothers, Proto Man devises a means to besiege the fortified darkspawn position at the Black Gate. Although Scylla and her ilk fight viciously, they are defeated by Proto Man, Mireya, and the Generation 1 Robot Masters. The Archdemon is banished, and the threat of the Blight put into remission, avenging the martyrdom of Wood Man once and for all.
Once more returning to Darkshire, Proto Man finds that Dobson has been trapped in town hall in a city that has become visibly more tense and stressful. Still wanting to help out, Proto Man finds Mireya, and while she wants to leave, he doesn't feel comfortable departing in the middle of the night. He convinces her to help out with the town defense, and they enlist as barracks members. During a night in the middle of their schedule, the walls are attacked by drow. Shockingly, the skeletons join the drow, but the defenders are able to repulse the attackers. When the issues makes it to command, they reassign almost all of the barracks, with a few exceptions (including a young woman named Abigail). Proto Man learns that the others were sent on suicide missions outside the walls, but he begrudingly completes his period of service. After a final, uncomfortable chat with Demetri (Dobson's fill-in), Proto Man and Mireya leave the Pale Moors, possibly for good.
Proto Man and Mireya return to the Tangled Green with the intention of paying last respects to Wood Man before moving on to whatever lay in wait for them. At the Scorched Grove, they run into Mickey Mouse and Simba. Proto Man recognizes Mickey from Dante's Abyss, and the two small, cheerful primes bond over their shared friends, Samus Aran and Harry Dresden. Traveling together, they first head to Yggdrasil, where they inform the High Priestess Tyrande of their success in ending the Blight. Proto Man also discovers a little more about the reasons why Mireya left night elf society and the Sentinels, but the half-night elf leaves the town on her own terms this time. The pair then detour back to Ambrosia, where Proto Man meets Mickey Mouse's wife, Minnie. They all share drinks inside the Clubhouse before Minnie takes them to Ambrosia to meet Princess Guu. After a conversation with the Princess, Mireya decides to stick around the town, and Proto Man and Mickey decide to head off on an adventure, much to the sadness of Minnie, who ultimately understands her husband's drive to help people everywhere. Now a pair, they head out toward the Nexus.
In the Nexus, the pair is forced to detour into the nearest gate when they spot a large amount of stormtrooper patrols (Mickey is a fugitive from the Empire). They wind up in the Endless Dunes and have to detour around Carrefore, another Empire-owned settlement. Out in the dunes, they are blown around by a sandstorm before being attacked by Cell Delta, who has become some sort of nomad warlord. He overwhelms them both, and they rely on Mickey's special earrings to combine bodies and defeat the psychopath. Despite winning, they remained 'fused' as Proto Mouse. Afterwards, they go to the Town with No Name (an unaffiliated town), and they seek out Roland, the sheriff, to help out with the town. He directs them to his deputy, Sinestro, who they then follow on a mission to pacify a settlement run by Gilgamesh, a man who neither Proto Man or Mickey Mouse appreciate all too much.
Sinestro's mission turns into a full scale siege of Nippur, and while he knows little of the entire situation, Proto Mouse find himself confronted by Gilgamesh. While conflicted by the death of bystanders and innocents, Proto Mouse has no second-thoughts about fighting the gilded killer. Proto Mouse overwhelms the leader of Nippur, and after laying the king low, Proto Mouse banishes Gilgamesh to the Underverse. Proto Mouse leaves Ea with the militia of Nippur as proof that their leader is gone. The battle quickly spirals out of hand, with the fight for 'law and order' descending into vicious slaughter on a grand scale. The city of Nippur burns for several days, and Proto Mouse, horrified by Sinestro's tactics, slips out of town.
Drained, the Proto Mouse turns back into Mickey and Proto Man, and they wander back into the Dunes. Proto Man is then abducted by a strange force, and moments later, Mickey Mouse is likewise taken to the Graveyardverse, the home of the Spirit. The Spirit tells them that he needs their help to recover relics and defeat his nemesis, a force known as the Warlock. Initially separated, Mickey Mouse and Proto Man eventually find one another. They team up with a young woman named Belle and are forced to endure various hardships over the next few days as they try to find the Spirit's relics. The curse of the Warlock forces Proto Man to experience all the ups and downs that true humanity has to offer, and he struggles to cope. Battles with various foes follow, but in the end, diplomacy wins the day. Proto Man assembles the relics and seals the Warlock into a soul stone, although he leaves the Spirit with a veiled threat to never again resurface.
After the defeat of the Warlock, Proto Man and Mickey Mouse return to the Nexus, where they discover Mireya and Princess Guu. The two women have just fought up a group of adversaries, and when Mireya mentions that Minnie had gone after Mickey, the group (sans Guu) depart for the Endless Dunes. Their objective is to return to Nippur, where they believe the Queen has headed.
Returning to Nippur, the three friends try to stay low and avoid the tense situation playing out in the streets of the city. Despite their efforts, forces within and outside the city walls play against them. After witnesses several atrocities, the trio is separated when Proto Man goes to respond to a nearby crisis. Hearing about an organization bringing supplies to Nippur, Proto Man goes to rescue a Gold Cross caravan, and he brings back several marauders. Loyal to Cell Delta, these individuals are suicide bombers, but Proto Man is able to save the nearby civilians and soldiers, earning a degree of respect from the mob. Proto Man, unsure of where Mickey or Mireya is, departs Nippur later that day.
Proto Man attempts to leave the Endless Dunes, but he is viciously attacked by Cell Delta. The prototype Robot Master barely escapes into the Vasty Deep, but his systems were broken and destroyed. He loses functionality for an unknown period of time (possibly a few months) before he wakes up in an island hut.
[/spoiler]
Character History Pre-Omniverse:
[spoiler]Dr. Thomas Light and Dr. Albert Wily first met in graduate school around the year 197X. Both were part of the robotics program at the University of Monsteropolis. Their friendship grew over the years, fueled by a playful yet intense competition for grants, fellowships, and recognition in the academic community. They finished their degrees at the same time and joined the same doctoral cohort at the Robotics Institute of Technology. By the time they completed their PhDs, both were already well on their way to success. Thomas had created 'Light Enterprises,' which designed and developed advanced assembly robots, while Albert received a substantial amount of wealth for a patent in artificial intelligence.
When the newly graduated Dr. Light opened his own lab facility, Dr. Wily joined him, and the two continued to combine their genius for the betterment of the society. They reached a breakthrough when they completed the Mettaur line: A series of small, cat-sized robots designed to assist in a variety of civil tasks. What made the Mettaurs so groundbreaking was an artificial intelligence that allowed the small robots to operate without the need for human surveillance or human repairs. The power cores and their small size allowed them to go weeks without requiring a recharge to their solar cells. The inexpensive design of the robots made them extremely lucrative.
For the design of the Mettaur line, Dr. Light and Dr. Wily were nominated for the Nobel Prize in Physics, but only Dr. Light received the prize, despite the artificial intelligence being almost singularly designed by Wily. This event would make the unraveling of their partnership, but this was not before they pushed the envelope even further.
While the Mettaurs were successful in all their applications, the twosome knew that they would need to develop something a little more human if they truly wanted to do something groundbreaking. Over a period of four months, Dr. Wily designed a radical program of artificial intelligence that would border on real sentience, while Dr. Light worked on a power system and internal design that would allow the resulting robot to continue operating without ever needing to be recharged.
The end result of this was DLN-000: An android designed to mirror a preteen boy. A metal endoskeleton coated in ceramic titanium rested beneath an organic exo-layer, resulting in a robot that didn't look, move, or even smell like a machine. Light, wanting to complete the project in time for the next Nobel committee to review it, pushed ahead with his new solar power core. Despite this, the activation of the robot was successful, and for the first few days, Blues (Light's favorite genre of music) appeared to be perfectly normal. He was able to communicate like a human, and he showed a capacity to learn on par with a human child. Wily viewed the success of his programming as an indicator that he would be the one to receive the Nobel Prize, but Proto Man (as Wily tended to call the robot) began to act weird after suffering from what would appear to be a stroke.
The robot recovered quickly after the incident, and the two doctors were able to trace the incident to a fault in the central power core. They also noticed that many of the files had been corrupted in the programming for the robot's artificial intelligence, yet Proto Man's behavior and attitude didn't indicate this damage to his coding. For the next few weeks, the two doctors noticed that the android was accelerating at an impossible rate. Proto Man displayed a self-awareness and ability to reason that was impossible given the limitations of his coding. All the while, he continued to suffer occasionally bouts of pain from his faulty power core, which prompted Dr. Light to try to repair the robot.
Proto Man, fearing that his creator intended to hurt him or endanger his sense of self, fled the laboratory. Dr. Light and Dr. Wily, after failing to find the android with the assistance of local law enforcement, had to accept that he was lost to them: Proto Man's power core wouldn't survive the month. In the year after this incident, the two doctors modified their schematics and created another line of robots (which they referred to as 'Robot Masters'), with several designed to have specific civic functions. DLN-001 and DLN-002 were designed as assistants to Dr. Light, and their designs were based on duplicates of Proto Man, although DLN-002 was made to look female. Dr. Light saw this as their effort to make the world a better place, but something had changed inside Wily. Albert, perhaps still reeling from the fact that their first creation had become sentient before its death, began to see robotic life as the future.
When he and Light had a heated argument over the servile nature of their machines, Wily stole DLN-003 through DLN-008. Uploading a unique program based on the scant data he'd managed to collect from Proto Man, Wily watched as the robots started a revolt in Monsteropolis under the leadership of DLN-008. With no other option, Dr. Light converted a voluntary DLN-001 (who had developed a strange sense of justice), his lab assistant called 'Rock', into a combat robot called Mega Man. With the ability to download and mimic the powers of the other Robot Masters, Mega Man defeated Wily, but he allowed the scientist to walk away. This would haunt everyone when Wily returned with his own Robot Masters. Mega Man stopped this as well, and despite Light's orders, he let Wily walk away.
All the while, Proto Man had wandered the planet for the better part of two years. Despite his faulty power core, the robot survived, albeit in chronic pain. During this period, he lived in various cities and the wilderness, learning everything he could about the world and what it meant to be an individual. It wasn't until the eve of Wily's third attempt to destroy Monsteropolis that Proto Man headed home, only to collapse on the outskirts of the city. He was found by one of Wily's robot assistants and taken to the doctor's fortress, where Wily replaced parts of Proto Man's power core with nuclear batteries.
Proto Man awoke to find that he was free of pain and that the doctor hadn't tried to tamper with his CPU. Instead, Wily had augmented his systems with weapons and informed his co-creation that he needed his help to take over the city. Proto Man used this as an excuse to spy on Dr. Light and spar with his 'brother' Mega Man. Despite Wily's demands, Proto Man never attacked Dr. Light (although he did sabotage the lab and help Wily get away with Gamma, a powerful robot). When Proto Man refused to kill Dr. Light, Wily threatened to shut down the android, who proceeded to knock him unconscious and leave.
Wily regained his senses to find his fortress under attack by Mega Man. Despite mounting an impressive defense, Wily's fortress was destroyed. Proto Man saved his 'brother,' who had lost power in the final moments, but the red android was unable to save Wily, who vanished in the crumbling building's winding hallways. Proto Man was pulled into the Omniverse shortly after escaping from the fortress.[/spoiler]
![[Image: proto.jpg]](http://epiqz.com/omni/proto.jpg)
![[Image: DAHost.png]](http://www.omniverse-rpg.com/images/badges/Events/DAHost.png)
Dante's Abyss 2015
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